コード例 #1
0
ファイル: Matrix4x2d.cs プロジェクト: PlumpMath/LED_Engine
        /// <summary>
        /// Multiplies two instances.
        /// </summary>
        /// <param name="left">The left operand of the multiplication.</param>
        /// <param name="right">The right operand of the multiplication.</param>
        /// <param name="result">A new instance that is the result of the multiplication.</param>
        public static void Mult(ref Matrix4x2d left, ref Matrix2x4d right, out Matrix4d result)
        {
            double lM11 = left.Row0.X, lM12 = left.Row0.Y,
                   lM21 = left.Row1.X, lM22 = left.Row1.Y,
                   lM31 = left.Row2.X, lM32 = left.Row2.Y,
                   lM41 = left.Row3.X, lM42 = left.Row3.Y,
                   rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W,
                   rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W;

            result.Row0.X = (lM11 * rM11) + (lM12 * rM21);
            result.Row0.Y = (lM11 * rM12) + (lM12 * rM22);
            result.Row0.Z = (lM11 * rM13) + (lM12 * rM23);
            result.Row0.W = (lM11 * rM14) + (lM12 * rM24);
            result.Row1.X = (lM21 * rM11) + (lM22 * rM21);
            result.Row1.Y = (lM21 * rM12) + (lM22 * rM22);
            result.Row1.Z = (lM21 * rM13) + (lM22 * rM23);
            result.Row1.W = (lM21 * rM14) + (lM22 * rM24);
            result.Row2.X = (lM31 * rM11) + (lM32 * rM21);
            result.Row2.Y = (lM31 * rM12) + (lM32 * rM22);
            result.Row2.Z = (lM31 * rM13) + (lM32 * rM23);
            result.Row2.W = (lM31 * rM14) + (lM32 * rM24);
            result.Row3.X = (lM41 * rM11) + (lM42 * rM21);
            result.Row3.Y = (lM41 * rM12) + (lM42 * rM22);
            result.Row3.Z = (lM41 * rM13) + (lM42 * rM23);
            result.Row3.W = (lM41 * rM14) + (lM42 * rM24);
        }
コード例 #2
0
ファイル: Matrix4x2d.cs プロジェクト: PlumpMath/LED_Engine
        /// <summary>
        /// Multiplies two instances.
        /// </summary>
        /// <param name="left">The left operand of the multiplication.</param>
        /// <param name="right">The right operand of the multiplication.</param>
        /// <returns>A new instance that is the result of the multiplication.</returns>
        public static Matrix4d Mult(Matrix4x2d left, Matrix2x4d right)
        {
            Matrix4d result;

            Mult(ref left, ref right, out result);
            return(result);
        }
コード例 #3
0
ファイル: Matrix4x2d.cs プロジェクト: PlumpMath/LED_Engine
 /// <summary>
 /// Calculate the transpose of the given matrix.
 /// </summary>
 /// <param name="mat">The matrix to transpose.</param>
 /// <param name="result">The transpose of the given matrix.</param>
 public static void Transpose(ref Matrix4x2d mat, out Matrix2x4d result)
 {
     result.Row0.X = mat.Row0.X;
     result.Row0.Y = mat.Row1.X;
     result.Row0.Z = mat.Row2.X;
     result.Row0.W = mat.Row3.X;
     result.Row1.X = mat.Row0.Y;
     result.Row1.Y = mat.Row1.Y;
     result.Row1.Z = mat.Row2.Y;
     result.Row1.W = mat.Row3.Y;
 }
コード例 #4
0
ファイル: Matrix2x3d.cs プロジェクト: PlumpMath/LED_Engine
        /// <summary>
        /// Multiplies two instances.
        /// </summary>
        /// <param name="left">The left operand of the multiplication.</param>
        /// <param name="right">The right operand of the multiplication.</param>
        /// <param name="result">A new instance that is the result of the multiplication.</param>
        public static void Mult(ref Matrix2x3d left, ref Matrix3x4 right, out Matrix2x4d result)
        {
            double lM11 = left.Row0.X, lM12 = left.Row0.Y, lM13 = left.Row0.Z,
                   lM21 = left.Row1.X, lM22 = left.Row1.Y, lM23 = left.Row1.Z,
                   rM11 = right.Row0.X, rM12 = right.Row0.Y, rM13 = right.Row0.Z, rM14 = right.Row0.W,
                   rM21 = right.Row1.X, rM22 = right.Row1.Y, rM23 = right.Row1.Z, rM24 = right.Row1.W,
                   rM31 = right.Row2.X, rm32 = right.Row2.Y, rM33 = right.Row2.Z, rM34 = right.Row2.W;

            result.Row0.X = ((lM11 * rM11) + (lM12 * rM21)) + (lM13 * rM31);
            result.Row0.Y = ((lM11 * rM12) + (lM12 * rM22)) + (lM13 * rm32);
            result.Row0.Z = ((lM11 * rM13) + (lM12 * rM23)) + (lM13 * rM33);
            result.Row0.W = ((lM11 * rM14) + (lM12 * rM24)) + (lM13 * rM34);
            result.Row1.X = ((lM21 * rM11) + (lM22 * rM21)) + (lM23 * rM31);
            result.Row1.Y = ((lM21 * rM12) + (lM22 * rM22)) + (lM23 * rm32);
            result.Row1.Z = ((lM21 * rM13) + (lM22 * rM23)) + (lM23 * rM33);
            result.Row1.W = ((lM21 * rM14) + (lM22 * rM24)) + (lM23 * rM34);
        }