protected override void OnDisable() { base.OnDisable(); if (setFocusOnEnable) { if (useStairFocus) { FocusManager.DownLayer(); } else { FocusManager.ChangeLayer(_oldLayerFocus); } if (storageFocusedObject) { FocusManager.RestoreFocusSaved(); } } FocusManager.OnChangeLayer -= OnChangeLayer; GameUtilities.StopTimer <LayerFocus>(OnChangeLayer); }
public void SetFocus(LayerFocus layerFocus, bool changeLayer) { this.layerFocus = layerFocus; if (changeLayer) { _oldLayerFocus = FocusManager.CurrentLayerFocus; if (storageFocusedObject) { FocusManager.PreserveCurrentFocus(); } FocusManager.ChangeLayer(layerFocus); } }
protected override void OnEnableAfterStart() { base.OnEnableAfterStart(); if (setFocusOnEnable) { if (storageFocusedObject) { FocusManager.PreserveCurrentFocus(); } if (useStairFocus) { FocusManager.UpLayer(); } else { _oldLayerFocus = FocusManager.CurrentLayerFocus; FocusManager.ChangeLayer(layerFocus); } } }