コード例 #1
0
        /// <summary>
        /// Attempts to click the pointer
        /// </summary>
        /// <param name="pointer">Pointer to attempt to click</param>
        /// <returns>True if attempt successfull. False otherwise.</returns>
        protected virtual bool AttemptClick(UIPointer pointer)
        {
            if (pointer.pointerEventData.pointerPress)
            {
                if (!ValidElement(pointer, pointer.pointerEventData.pointerPress))
                {
                    pointer.pointerEventData.pointerPress = null;
                    return(true);
                }

                if (pointer.pointerEventData.eligibleForClick)
                {
                    if (!IsHovering(pointer))
                    {
                        ExecuteEvents.ExecuteHierarchy(pointer.pointerEventData.pointerPress, pointer.pointerEventData, ExecuteEvents.pointerUpHandler);
                        pointer.pointerEventData.pointerPress = null;
                    }
                }
                else
                {
                    ExecuteEvents.ExecuteHierarchy(pointer.pointerEventData.pointerPress, pointer.pointerEventData, ExecuteEvents.pointerClickHandler);
                    ExecuteEvents.ExecuteHierarchy(pointer.pointerEventData.pointerPress, pointer.pointerEventData, ExecuteEvents.pointerUpHandler);
                    pointer.pointerEventData.pointerPress = null;
                }
                return(true);
            }
            return(false);
        }
コード例 #2
0
        /// <summary>
        /// Clicks the pointer when click stops
        /// </summary>
        /// <param name="pointer">Pointer to click</param>
        /// <param name="results">Raycast results</param>
        protected virtual void ClickOnUp(UIPointer pointer, List <RaycastResult> results)
        {
            pointer.pointerEventData.eligibleForClick = pointer.Click;

            if (!AttemptClick(pointer))
            {
                IsEligibleClick(pointer, results);
            }
        }
コード例 #3
0
        /// <summary>
        /// Clicks the pointer when click starts
        /// </summary>
        /// <param name="pointer">Pointer to click</param>
        /// <param name="results">Raycast results</param>
        protected virtual void ClickOnDown(UIPointer pointer, List <RaycastResult> results, bool forceClick = false)
        {
            pointer.pointerEventData.eligibleForClick = (forceClick ? true : pointer.Click);

            if (IsEligibleClick(pointer, results))
            {
                pointer.pointerEventData.eligibleForClick = false;
                AttemptClick(pointer);
            }
        }
コード例 #4
0
        /// <summary>
        /// Attempts to set hover properties if the pointer is hovering over an object
        /// </summary>
        /// <param name="pointer">Pointer to update</param>
        /// <param name="results">Raycast results</param>
        protected virtual void Hover(UIPointer pointer, List <RaycastResult> results)
        {
            if (pointer.pointerEventData.pointerEnter)
            {
                if (!ValidElement(pointer, pointer.pointerEventData.pointerEnter))
                {
                    pointer.pointerEventData.pointerEnter = null;
                    return;
                }

                if (NoValidCollision(pointer, results))
                {
                    ExecuteEvents.ExecuteHierarchy(pointer.pointerEventData.pointerEnter, pointer.pointerEventData, ExecuteEvents.pointerExitHandler);
                    pointer.pointerEventData.hovered.Remove(pointer.pointerEventData.pointerEnter);
                    pointer.pointerEventData.pointerEnter = null;
                }
            }
            else
            {
                foreach (var result in results)
                {
                    if (!ValidElement(pointer, result.gameObject))
                    {
                        continue;
                    }

                    var target = ExecuteEvents.ExecuteHierarchy(result.gameObject, pointer.pointerEventData, ExecuteEvents.pointerEnterHandler);
                    if (target != null)
                    {
                        var selectable = target.GetComponent <Selectable>();
                        if (selectable)
                        {
                            var noNavigation = new Navigation();
                            noNavigation.mode     = Navigation.Mode.None;
                            selectable.navigation = noNavigation;
                        }

                        pointer.HoveredElement = target;
                        pointer.pointerEventData.pointerCurrentRaycast = result;
                        pointer.pointerEventData.pointerEnter          = target;
                        pointer.pointerEventData.hovered.Add(pointer.pointerEventData.pointerEnter);
                        break;
                    }
                    else
                    {
                        pointer.HoveredElement = result.gameObject;
                    }
                }

                if (pointer.HoveredElement && results.Count == 0)
                {
                    pointer.HoveredElement = null;
                }
            }
        }
コード例 #5
0
 /// <summary>
 /// Determines whether the pointer is hovering over an object
 /// </summary>
 /// <param name="pointer">Pointer to check</param>
 /// <returns>True if pointer is hovering over an object. False otherwise</returns>
 protected virtual bool IsHovering(UIPointer pointer)
 {
     foreach (var hoveredObject in pointer.pointerEventData.hovered)
     {
         if (pointer.pointerEventData.pointerEnter && hoveredObject && CheckTransformTree(hoveredObject.transform, pointer.pointerEventData.pointerEnter.transform))
         {
             return(true);
         }
     }
     return(false);
 }
コード例 #6
0
        /// <summary>
        /// Clicks the pointer
        /// </summary>
        /// <param name="pointer">Pointer to click</param>
        /// <param name="results">Raycast results</param>
        protected virtual void Click(UIPointer pointer, List <RaycastResult> results)
        {
            switch (pointer.clickMethod)
            {
            case UIPointer.ClickMethods.ClickOnButtonUp:
                ClickOnUp(pointer, results);
                break;

            case UIPointer.ClickMethods.ClickOnButtonDown:
                ClickOnDown(pointer, results);
                break;
            }
        }
コード例 #7
0
        /// <summary>
        /// Gets raycast resutls from the specified pointer
        /// </summary>
        /// <param name="pointer">pointer to get results from</param>
        /// <returns>Raycast results</returns>
        protected virtual List <RaycastResult> CheckRaycasts(UIPointer pointer)
        {
            // Pear_GraphicRaycaster uses worldPosition and worldNormal
            // to raycast
            var raycastResult = new RaycastResult();

            raycastResult.worldPosition = pointer.GetOriginPosition();
            raycastResult.worldNormal   = pointer.GetOriginForward();

            pointer.pointerEventData.pointerCurrentRaycast = raycastResult;

            List <RaycastResult> raycasts = new List <RaycastResult>();

            eventSystem.RaycastAll(pointer.pointerEventData, raycasts);
            return(raycasts);
        }
コード例 #8
0
        /// <summary>
        /// Process each pointer
        /// </summary>
        public override void Process()
        {
            for (int i = 0; i < pointers.Count; i++)
            {
                UIPointer pointer = pointers[i];
                if (pointer.gameObject.activeInHierarchy && pointer.enabled)
                {
                    List <RaycastResult> results = new List <RaycastResult>();
                    if (pointer.IsActive)
                    {
                        results = CheckRaycasts(pointer);
                    }

                    //Process events
                    Hover(pointer, results);
                    Click(pointer, results);
                }
            }
        }
コード例 #9
0
        /// <summary>
        /// Determines if the pointer is eligible for a click
        /// </summary>
        /// <param name="pointer">Pointer to check</param>
        /// <param name="results">Raycast results</param>
        /// <returns>True if pointer is eligible. False otherwise.</returns>
        protected virtual bool IsEligibleClick(UIPointer pointer, List <RaycastResult> results)
        {
            if (pointer.pointerEventData.eligibleForClick)
            {
                foreach (var result in results)
                {
                    if (!ValidElement(pointer, result.gameObject))
                    {
                        continue;
                    }

                    var target = ExecuteEvents.ExecuteHierarchy(result.gameObject, pointer.pointerEventData, ExecuteEvents.pointerDownHandler);
                    if (target != null)
                    {
                        pointer.pointerEventData.pressPosition       = pointer.pointerEventData.position;
                        pointer.pointerEventData.pointerPressRaycast = result;
                        pointer.pointerEventData.pointerPress        = target;
                        return(true);
                    }
                }
            }

            return(false);
        }
コード例 #10
0
 /// <summary>
 /// Checks whether there was a valid collision
 /// </summary>
 /// <param name="pointer">Pointer that raycasted</param>
 /// <param name="results">Results from raycast</param>
 /// <returns></returns>
 protected virtual bool NoValidCollision(UIPointer pointer, List <RaycastResult> results)
 {
     return(results.Count == 0 || !CheckTransformTree(results[0].gameObject.transform, pointer.pointerEventData.pointerEnter.transform));
 }
コード例 #11
0
        /// <summary>
        /// Checks whether the GameObject is a valid element
        /// </summary>
        /// <param name="pointer">Pointer used during determination</param>
        /// <param name="obj">Object to check</param>
        /// <returns>True if object is valid. False otherwise.</returns>
        protected virtual bool ValidElement(UIPointer pointer, GameObject obj)
        {
            var canvasCheck = obj.GetComponentInParent <Canvas>();

            return(pointer.IsValidElement(obj) && (canvasCheck && canvasCheck.enabled ? true : false));
        }