internal static XFontSource GetOrCreateFromWpf(string typefaceKey, WpfGlyphTypeface wpfGlyphTypeface) { byte[] bytes = ReadFontBytesFromWpf(wpfGlyphTypeface); XFontSource fontSource = GetOrCreateFrom(typefaceKey, bytes); return(fontSource); }
internal static XFontSource GetOrCreateFromGdi(string typefaceKey, GdiFont gdiFont) { byte[] bytes = ReadFontBytesFromGdi(gdiFont); XFontSource fontSource = GetOrCreateFrom(typefaceKey, bytes); return(fontSource); }
static XFontSource GetOrCreateFrom(string typefaceKey, byte[] fontBytes, string fontName) { XFontSource fontSource; ulong key = FontHelper.CalcChecksum(fontBytes); if (FontFactory.TryGetFontSourceByKey(key, out fontSource)) { // The font source already exists, but is not yet cached under the specified typeface key. FontFactory.CacheExistingFontSourceWithNewTypefaceKey(typefaceKey, fontSource); } else { // No font source exists. Create new one and cache it. fontSource = new XFontSource(fontBytes, key); // Name is necessary for reading TTC files if (fontSource.FontName == null) { fontSource._fontName = fontName; } FontFactory.CacheNewFontSource(typefaceKey, fontSource); } return(fontSource); }
public static XGlyphTypeface GetOrCreateFromGdi(GdiFont gdiFont) { // $TODO THHO Lock??? string typefaceKey = ComputeKey(gdiFont); XGlyphTypeface glyphTypeface; if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface)) { // We have the glyph typeface already in cache. return(glyphTypeface); } XFontFamily fontFamily = XFontFamily.GetOrCreateFromGdi(gdiFont); XFontSource fontSource = XFontSource.GetOrCreateFromGdi(typefaceKey, gdiFont); // Check if styles must be simulated. XStyleSimulations styleSimulations = XStyleSimulations.None; if (gdiFont.Bold && !fontSource.Fontface.os2.IsBold) { styleSimulations |= XStyleSimulations.BoldSimulation; } if (gdiFont.Italic && !fontSource.Fontface.os2.IsItalic) { styleSimulations |= XStyleSimulations.ItalicSimulation; } glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, styleSimulations, gdiFont); GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface); return(glyphTypeface); }
/// <summary> /// Adds the specified font data to the global PrivateFontCollection. /// Family name and style are automatically retrieved from the font. /// </summary> public static void Add(byte[] font) { IntPtr unmanagedPointer = Marshal.AllocCoTaskMem(font.Length); Marshal.Copy(font, 0, unmanagedPointer, font.Length); Singleton.GetPrivateFontCollection().AddMemoryFont(unmanagedPointer, font.Length); // Do not free the memory here, AddMemoryFont stores a pointer, not a copy! //Marshal.FreeCoTaskMem(ip); XFontSource fontSource = XFontSource.GetOrCreateFrom(font); string familyName = fontSource.FontName; if (familyName.EndsWith(" Regular", StringComparison.OrdinalIgnoreCase)) { familyName = familyName.Substring(0, familyName.Length - 8); } bool bold = fontSource.Fontface.os2.IsBold; bool italic = fontSource.Fontface.os2.IsItalic; IncompetentlyMakeAHackToFixAProblemYouWoldNeverHaveIfYouUseAFontResolver(fontSource, ref familyName, ref bold, ref italic); string key = MakeKey(familyName, bold, italic); Singleton._fontSources.Add(key, fontSource); string typefaceKey = XGlyphTypeface.ComputeKey(familyName, bold, italic); FontFactory.CacheExistingFontSourceWithNewTypefaceKey(typefaceKey, fontSource); }
public static XGlyphTypeface GetOrCreateFrom(string familyName, FontResolvingOptions fontResolvingOptions) { // Check cache for requested type face. string typefaceKey = ComputeKey(familyName, fontResolvingOptions); XGlyphTypeface glyphTypeface; try { // Lock around TryGetGlyphTypeface and AddGlyphTypeface. Lock.EnterFontFactory(); if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface)) { // Just return existing one. return(glyphTypeface); } // Resolve typeface by FontFactory. FontResolverInfo fontResolverInfo = FontFactory.ResolveTypeface(familyName, fontResolvingOptions, typefaceKey); if (fontResolverInfo == null) { // No fallback - just stop. throw new InvalidOperationException("No appropriate font found."); } GdiFont gdiFont = null; // Now create the font family at the first. XFontFamily fontFamily; PlatformFontResolverInfo platformFontResolverInfo = fontResolverInfo as PlatformFontResolverInfo; if (platformFontResolverInfo != null) { // Case: fontResolverInfo was created by platform font resolver // and contains platform specific objects that are reused. // Reuse GDI+ font from platform font resolver. gdiFont = platformFontResolverInfo.GdiFont; fontFamily = XFontFamily.GetOrCreateFromGdi(gdiFont); } else { // Case: fontResolverInfo was created by custom font resolver. // Get or create font family for custom font resolver retrieved font source. fontFamily = XFontFamily.GetOrCreateFontFamily(familyName); } // We have a valid font resolver info. That means we also have an XFontSource object loaded in the cache. XFontSource fontSource = FontFactory.GetFontSourceByFontName(fontResolverInfo.FaceName); Debug.Assert(fontSource != null); // Each font source already contains its OpenTypeFontface. glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations, gdiFont); GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface); } finally { Lock.ExitFontFactory(); } return(glyphTypeface); }
public static XGlyphTypeface GetOrCreateFromWpf(WpfTypeface wpfTypeface) { #if DEBUG if (wpfTypeface.FontFamily.Source == "Segoe UI Semilight") { wpfTypeface.GetType(); } #endif //string typefaceKey = ComputeKey(wpfTypeface); //XGlyphTypeface glyphTypeface; //if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface)) //{ // // We have the glyph typeface already in cache. // return glyphTypeface; //} // Lock around TryGetGlyphTypeface and AddGlyphTypeface. try { Lock.EnterFontFactory(); // Create WPF glyph typeface. WpfGlyphTypeface wpfGlyphTypeface; if (!wpfTypeface.TryGetGlyphTypeface(out wpfGlyphTypeface)) { return(null); } string typefaceKey = ComputeKey(wpfGlyphTypeface); string name1 = wpfGlyphTypeface.DesignerNames[FontHelper.CultureInfoEnUs]; string name2 = wpfGlyphTypeface.FaceNames[FontHelper.CultureInfoEnUs]; string name3 = wpfGlyphTypeface.FamilyNames[FontHelper.CultureInfoEnUs]; string name4 = wpfGlyphTypeface.ManufacturerNames[FontHelper.CultureInfoEnUs]; string name5 = wpfGlyphTypeface.Win32FaceNames[FontHelper.CultureInfoEnUs]; string name6 = wpfGlyphTypeface.Win32FamilyNames[FontHelper.CultureInfoEnUs]; XGlyphTypeface glyphTypeface; if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface)) { // We have the glyph typeface already in cache. return(glyphTypeface); } XFontFamily fontFamily = XFontFamily.GetOrCreateFromWpf(wpfTypeface.FontFamily); XFontSource fontSource = XFontSource.GetOrCreateFromWpf(typefaceKey, wpfGlyphTypeface); glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, (XStyleSimulations)wpfGlyphTypeface.StyleSimulations, wpfTypeface, wpfGlyphTypeface); GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface); return(glyphTypeface); } finally { Lock.ExitFontFactory(); } }
public override bool Equals(object obj) { XFontSource fontSource = obj as XFontSource; if (fontSource == null) { return(false); } return(Key == fontSource.Key); }
/// <summary> /// Gets an existing font source or creates a new one. /// A new font source is cached in font factory. /// </summary> public static XFontSource GetOrCreateFrom(byte[] bytes) { ulong key = FontHelper.CalcChecksum(bytes); XFontSource fontSource; if (!FontFactory.TryGetFontSourceByKey(key, out fontSource)) { fontSource = new XFontSource(bytes, key); // Theoretically the font source could be created by a differend thread in the meantime. fontSource = FontFactory.CacheFontSource(fontSource); } return fontSource; }
/// <summary> /// Gets an existing font source or creates a new one. /// A new font source is cached in font factory. /// </summary> public static XFontSource GetOrCreateFrom(byte[] bytes) { ulong key = FontHelper.CalcChecksum(bytes); XFontSource fontSource; if (!FontFactory.TryGetFontSourceByKey(key, out fontSource)) { fontSource = new XFontSource(bytes, key); // Theoretically the font source could be created by a differend thread in the meantime. fontSource = FontFactory.CacheFontSource(fontSource); } return(fontSource); }
const string KeyPrefix = "tk:"; // "typeface key" #if CORE || GDI XGlyphTypeface(string key, XFontFamily fontFamily, XFontSource fontSource, XStyleSimulations styleSimulations, GdiFont gdiFont) { _key = key; _fontFamily = fontFamily; _fontSource = fontSource; _fontface = OpenTypeFontface.CetOrCreateFrom(fontSource); Debug.Assert(ReferenceEquals(_fontSource.Fontface, _fontface)); _gdiFont = gdiFont; _styleSimulations = styleSimulations; Initialize(); }
/// <summary> /// Initializes a new instance of the <see cref="XGlyphTypeface"/> class by a font source. /// </summary> public XGlyphTypeface(XFontSource fontSource) { string familyName = fontSource.Fontface.name.Name; _fontFamily = new XFontFamily(familyName, false); _fontface = fontSource.Fontface; _isBold = _fontface.os2.IsBold; _isItalic = _fontface.os2.IsItalic; _key = ComputeKey(familyName, _isBold, _isItalic); //_fontFamily =xfont FontFamilyCache.GetFamilyByName(familyName); _fontSource = fontSource; Initialize(); }
public static XFontSource GetOrCreateFromFile(string typefaceKey, GdiFont gdiFont) { byte[] bytes; if (gdiFont.Name == GlobalFontSettings.DefaultFontName) { // Load our special 'fall-back' font from resources and load that bytes = LoadFallbackFont(); } else { bytes = PortableFont.ReadFontFileBytes(gdiFont); } XFontSource fontSource = GetOrCreateFrom(typefaceKey, bytes); return(fontSource); }
static XFontSource GetOrCreateFrom(string typefaceKey, byte[] fontBytes) { var key = FontHelper.CalcChecksum(fontBytes); if (FontFactory.TryGetFontSourceByKey(key, out XFontSource fontSource)) { // The font source already exists, but is not yet cached under the specified typeface key. FontFactory.CacheExistingFontSourceWithNewTypefaceKey(typefaceKey, fontSource); } else { // No font source exists. Create new one and cache it. fontSource = new XFontSource(fontBytes, key); FontFactory.CacheNewFontSource(typefaceKey, fontSource); } return(fontSource); }
internal static XFontSource GetOrCreateFromGdi(string typefaceKey, GdiFont gdiFont) { XFontSource result = null; FontLocalizator fl = new FontLocalizator(); string fullPath = fl.GetFontPath(gdiFont.Name, gdiFont.Style); if (fullPath != null) { BinaryReader br = new BinaryReader(File.OpenRead(fullPath)); byte[] buffer = br.ReadBytes((int)br.BaseStream.Length); result = GetOrCreateFrom(typefaceKey, buffer); br.Close(); return(result); } return(result); }
/// <summary> /// /// </summary> /// <param name="familyName"></param> /// <param name="emSize"></param> /// <param name="style"></param> /// <param name="fontSource"></param> /// <returns></returns> public static GdiFont TryCreateFont(string familyName, double emSize, GdiFontStyle style, out XFontSource fontSource) { fontSource = null; try { string key = MakeKey(familyName, (XFontStyle)style); // TODO: avoid to let system choose font while missing familyName GdiFont font = new GdiFont(familyName, (float)emSize, style, GraphicsUnit.World); fontSource = XFontSource.GetOrCreateFromGdi(key, font); Debug.Assert(fontSource != null); return(font); } catch (Exception ex) { // Ignore exception and return null. Debug.WriteLine(ex.ToString()); Debug.Assert(true); } return(null); }
public static GdiFont CreateFont(string familyName, double emSize, GdiFontStyle style, out XFontSource fontSource) { fontSource = null; // ReSharper disable once JoinDeclarationAndInitializer GdiFont font; // Use font resolver in CORE build. XPrivateFontCollection exists only in GDI and WPF build. #if GDI // Try private font collection first. font = XPrivateFontCollection.TryCreateFont(familyName, emSize, style, out fontSource); if (font != null) { // Get font source is different for this font because Win32 does not know it. return(font); } #endif // Create ordinary Win32 font. font = new GdiFont(familyName, (float)emSize, style, GraphicsUnit.World); return(font); }
public static GdiFont CreateFont(string familyName, double emSize, GdiFontStyle style, out XFontSource fontSource) { GdiFont font = null; fontSource = null; // Use font resolver in CORE build. XPrivateFontCollection exists only in GDI and WPF build. // Try private font collection first. font = XPrivateFontCollection.TryCreateFont(familyName, emSize, style, out fontSource); if (font != null) { // Get font source is different for this font because Win32 does not know it. return(font); } return(font); }
public static GdiFont CreateFont(string familyName, double emSize, GdiFontStyle style, out XFontSource fontSource) { fontSource = null; // ReSharper disable once JoinDeclarationAndInitializer GdiFont font; // Use font resolver in CORE build. XPrivateFontCollection exists only in GDI and WPF build. #if GDI // Try private font collection first. font = XPrivateFontCollection.TryCreateFont(familyName, emSize, style, out fontSource); if (font != null) { // Get font source is different for this font because Win32 does not know it. return font; } #endif // Create ordinary Win32 font. font = new GdiFont(familyName, (float)emSize, style, GraphicsUnit.World); return font; }
public static XGlyphTypeface GetOrCreateFrom(string familyName, FontResolvingOptions fontResolvingOptions) { // Check cache for requested type face. string typefaceKey = ComputeKey(familyName, fontResolvingOptions); XGlyphTypeface glyphTypeface; if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface)) { // Just return existing one. return(glyphTypeface); } // Resolve typeface by FontFactory. FontResolverInfo fontResolverInfo = FontFactory.ResolveTypeface(familyName, fontResolvingOptions, typefaceKey); if (fontResolverInfo == null) { // No fallback - just stop. throw new InvalidOperationException("No appropriate font found."); } #if CORE || GDI GdiFont gdiFont = null; #endif #if WPF WpfFontFamily wpfFontFamily = null; WpfTypeface wpfTypeface = null; WpfGlyphTypeface wpfGlyphTypeface = null; #endif #if UWP // Nothing to do. #endif // Now create the font family at the first. XFontFamily fontFamily; PlatformFontResolverInfo platformFontResolverInfo = fontResolverInfo as PlatformFontResolverInfo; if (platformFontResolverInfo != null) { #if CORE || GDI // $TODO THHO Lock??? // Reuse GDI+ font from platform font resolver. gdiFont = platformFontResolverInfo.GdiFont; fontFamily = XFontFamily.GetOrCreateFromGdi(gdiFont); #endif #if WPF #if !SILVERLIGHT // Reuse WPF font family created from platform font resolver. wpfFontFamily = platformFontResolverInfo.WpfFontFamily; wpfTypeface = platformFontResolverInfo.WpfTypeface; wpfGlyphTypeface = platformFontResolverInfo.WpfGlyphTypeface; fontFamily = XFontFamily.GetOrCreateFromWpf(wpfFontFamily); #else fontFamily = XFontFamily.GetOrCreateFromWpf(new WpfFontFamily(familyName)); #endif #endif #if NETFX_CORE || UWP fontFamily = null; #endif } else { // Create new and exclusively used font family for custom font resolver retrieved font source. fontFamily = XFontFamily.CreateSolitary(fontResolverInfo.FaceName); } // We have a valid font resolver info. That means we also have an XFontSource object loaded in the cache. ////XFontSource fontSource = FontFactory.GetFontSourceByTypefaceKey(fontResolverInfo.FaceName); XFontSource fontSource = FontFactory.GetFontSourceByFontName(fontResolverInfo.FaceName); Debug.Assert(fontSource != null); // Each font source already contains its OpenTypeFontface. #if CORE || GDI glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations, gdiFont); #endif #if WPF glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations, wpfTypeface, wpfGlyphTypeface); #endif #if NETFX_CORE || UWP glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations); #endif GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface); return(glyphTypeface); }
//internal static XGlyphTypeface TryGetXGlyphTypeface(string familyName, XFontStyle style) //{ // string name = MakeName(familyName, style); // XGlyphTypeface typeface; // _global._typefaces.TryGetValue(name, out typeface); // return typeface; //} #if GDI internal static GdiFont TryCreateFont(string name, double size, GdiFontStyle style, out XFontSource fontSource) { fontSource = null; try { GdiPrivateFontCollection pfc = Singleton._privateFontCollection; if (pfc == null) { return(null); } #if true string key = MakeKey(name, (XFontStyle)style); if (Singleton._fontSources.TryGetValue(key, out fontSource)) { GdiFont font = new GdiFont(name, (float)size, style, GraphicsUnit.World); #if DEBUG_ Debug.Assert(StringComparer.OrdinalIgnoreCase.Compare(name, font.Name) == 0); Debug.Assert(font.Bold == ((style & GdiFontStyle.Bold) != 0)); Debug.Assert(font.Italic == ((style & GdiFontStyle.Italic) != 0)); #endif return(font); } return(null); #else foreach (GdiFontFamily family in pfc.Families) { if (string.Compare(family.Name, name, StringComparison.OrdinalIgnoreCase) == 0) { GdiFont font = new GdiFont(family, (float)size, style, GraphicsUnit.World); if (string.Compare(font.Name, name, StringComparison.OrdinalIgnoreCase) != 0) { // Style simulation is not implemented in GDI+. // Use WPF build. } return(font); } } #endif } catch (Exception ex) { // Ignore exception and return null. Debug.WriteLine(ex.ToString()); } return(null); }
public static bool TryGetFontSourceByTypefaceKey(string typefaceKey, out XFontSource source) { return FontSourcesByName.TryGetValue(typefaceKey, out source); }
public static OpenTypeFontface CetOrCreateFrom(XFontSource fontSource) { OpenTypeFontface fontface; if (OpenTypeFontfaceCache.TryGetFontface(fontSource.Key, out fontface)) { return fontface; } // Each font source already contains its OpenTypeFontface. Debug.Assert(fontSource.Fontface != null); fontface = OpenTypeFontfaceCache.AddFontface(fontSource.Fontface); Debug.Assert(ReferenceEquals(fontSource.Fontface, fontface)); return fontface; }
static void IncompetentlyMakeAHackToFixAProblemYouWoldNeverHaveIfYouUseAFontResolver(XFontSource fontSource, ref string familyName, ref bool bold, ref bool italic) { const string regularSuffix = " Regular"; const string boldSuffix = " Bold"; const string italicSuffix = " Italic"; const string boldItalicSuffix = " Bold Italic"; const string italicBoldSuffix = " Italic Bold"; if (familyName.EndsWith(regularSuffix, StringComparison.OrdinalIgnoreCase)) { familyName = familyName.Substring(0, familyName.Length - regularSuffix.Length); Debug.Assert(!bold && !italic); bold = italic = false; } else if (familyName.EndsWith(boldItalicSuffix, StringComparison.OrdinalIgnoreCase) || familyName.EndsWith(italicBoldSuffix, StringComparison.OrdinalIgnoreCase)) { familyName = familyName.Substring(0, familyName.Length - boldItalicSuffix.Length); Debug.Assert(bold && italic); bold = italic = true; } else if (familyName.EndsWith(boldSuffix, StringComparison.OrdinalIgnoreCase)) { familyName = familyName.Substring(0, familyName.Length - boldSuffix.Length); Debug.Assert(bold && !italic); bold = true; italic = false; } else if (familyName.EndsWith(italicSuffix, StringComparison.OrdinalIgnoreCase)) { familyName = familyName.Substring(0, familyName.Length - italicSuffix.Length); Debug.Assert(!bold && italic); bold = false; italic = true; } else { Debug.Assert(!bold && !italic); bold = false; italic = false; } }
public static XGlyphTypeface GetOrCreateFrom(string familyName, FontResolvingOptions fontResolvingOptions) { // Check cache for requested type face. string typefaceKey = ComputeKey(familyName, fontResolvingOptions); XGlyphTypeface glyphTypeface; try { // Lock around TryGetGlyphTypeface and AddGlyphTypeface. Lock.EnterFontFactory(); if (GlyphTypefaceCache.TryGetGlyphTypeface(typefaceKey, out glyphTypeface)) { // Just return existing one. return(glyphTypeface); } // Resolve typeface by FontFactory. FontResolverInfo fontResolverInfo = FontFactory.ResolveTypeface(familyName, fontResolvingOptions, typefaceKey); if (fontResolverInfo == null) { // No fallback - just stop. throw new InvalidOperationException("No appropriate font found."); } #if CORE && !WITHOUT_DRAWING || GDI GdiFont gdiFont = null; #endif #if WPF WpfFontFamily wpfFontFamily = null; WpfTypeface wpfTypeface = null; WpfGlyphTypeface wpfGlyphTypeface = null; #endif #if UWP // Nothing to do. #endif // Now create the font family at the first. XFontFamily fontFamily; #if !WITHOUT_DRAWING PlatformFontResolverInfo platformFontResolverInfo = fontResolverInfo as PlatformFontResolverInfo; if (platformFontResolverInfo != null) { // Case: fontResolverInfo was created by platform font resolver // and contains platform specific objects that are reused. #if CORE || GDI // Reuse GDI+ font from platform font resolver. gdiFont = platformFontResolverInfo.GdiFont; fontFamily = XFontFamily.GetOrCreateFromGdi(gdiFont); #endif #if WPF #if !SILVERLIGHT // Reuse WPF font family created from platform font resolver. wpfFontFamily = platformFontResolverInfo.WpfFontFamily; wpfTypeface = platformFontResolverInfo.WpfTypeface; wpfGlyphTypeface = platformFontResolverInfo.WpfGlyphTypeface; fontFamily = XFontFamily.GetOrCreateFromWpf(wpfFontFamily); #else fontFamily = XFontFamily.GetOrCreateFromWpf(new WpfFontFamily(familyName)); #endif #endif #if NETFX_CORE || UWP fontFamily = null; #endif } else #endif { // Case: fontResolverInfo was created by custom font resolver. // Get or create font family for custom font resolver retrieved font source. fontFamily = XFontFamily.GetOrCreateFontFamily(familyName); } // We have a valid font resolver info. That means we also have an XFontSource object loaded in the cache. XFontSource fontSource = FontFactory.GetFontSourceByFontName(fontResolverInfo.FaceName); Debug.Assert(fontSource != null); // Each font source already contains its OpenTypeFontface. #if CORE || GDI glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations #if !WITHOUT_DRAWING , gdiFont #endif ); #endif #if WPF glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations, wpfTypeface, wpfGlyphTypeface); #endif #if NETFX_CORE || UWP glyphTypeface = new XGlyphTypeface(typefaceKey, fontFamily, fontSource, fontResolverInfo.StyleSimulations); #endif GlyphTypefaceCache.AddGlyphTypeface(glyphTypeface); } finally { Lock.ExitFontFactory(); } return(glyphTypeface); }
//internal static XGlyphTypeface TryGetXGlyphTypeface(string familyName, XFontStyle style) //{ // string name = MakeName(familyName, style); // XGlyphTypeface typeface; // _global._typefaces.TryGetValue(name, out typeface); // return typeface; //} #if GDI internal static GdiFont TryCreateFont(string name, double size, GdiFontStyle style, out XFontSource fontSource) { fontSource = null; try { GdiPrivateFontCollection pfc = Singleton._privateFontCollection; if (pfc == null) return null; #if true string key = MakeKey(name, (XFontStyle)style); if (Singleton._fontSources.TryGetValue(key, out fontSource)) { GdiFont font = new GdiFont(name, (float)size, style, GraphicsUnit.World); #if DEBUG_ Debug.Assert(StringComparer.OrdinalIgnoreCase.Compare(name, font.Name) == 0); Debug.Assert(font.Bold == ((style & GdiFontStyle.Bold) != 0)); Debug.Assert(font.Italic == ((style & GdiFontStyle.Italic) != 0)); #endif return font; } return null; #else foreach (GdiFontFamily family in pfc.Families) { if (string.Compare(family.Name, name, StringComparison.OrdinalIgnoreCase) == 0) { GdiFont font = new GdiFont(family, (float)size, style, GraphicsUnit.World); if (string.Compare(font.Name, name, StringComparison.OrdinalIgnoreCase) != 0) { // Style simulation is not implemented in GDI+. // Use WPF build. } return font; } } #endif } catch (Exception ex) { // Ignore exception and return null. Debug.WriteLine(ex.ToString()); } return null; }
public static void CacheExistingFontSourceWithNewTypefaceKey(string typefaceKey, XFontSource fontSource) { try { Lock.EnterFontFactory(); FontSourcesByName.Add(typefaceKey, fontSource); } finally { Lock.ExitFontFactory(); } }
/// <summary> /// Caches a font source under its face name and its key. /// </summary> public static XFontSource CacheNewFontSource(string typefaceKey, XFontSource fontSource) { // Debug.Assert(!FontSourcesByFaceName.ContainsKey(fontSource.FaceName)); // Check whether an identical font source with a different face name already exists. XFontSource existingFontSource; if (FontSourcesByKey.TryGetValue(fontSource.Key, out existingFontSource)) { //// Fonts have same length and check sum. Now check byte by byte identity. //int length = fontSource.Bytes.Length; //for (int idx = 0; idx < length; idx++) //{ // if (existingFontSource.Bytes[idx] != fontSource.Bytes[idx]) // { // goto FontsAreNotIdentical; // } //} return existingFontSource; ////// The bytes are really identical. Register font source again with the new face name ////// but return the existing one to save memory. ////FontSourcesByFaceName.Add(fontSource.FaceName, existingFontSource); ////return existingFontSource; //FontsAreNotIdentical: //// Incredible rare case: Two different fonts have the same size and check sum. //// Give the new one a new key until it do not clash with an existing one. //while (FontSourcesByKey.ContainsKey(fontSource.Key)) // fontSource.IncrementKey(); } OpenTypeFontface fontface = fontSource.Fontface; if (fontface == null) { fontface = new OpenTypeFontface(fontSource); fontSource.Fontface = fontface; // Also sets the font name in fontSource } FontSourcesByName.Add(typefaceKey, fontSource); FontSourcesByName.Add(fontSource.FontName, fontSource); FontSourcesByKey.Add(fontSource.Key, fontSource); return fontSource; }
public OpenTypeFontface(XFontSource fontSource) { FontSource = fontSource; Read(); _fullFaceName = name.FullFontName; }
public static XFontSource CreateCompiledFont(byte[] bytes) { XFontSource fontSource = new XFontSource(bytes, 0); return fontSource; }
static XFontSource GetOrCreateFrom(string typefaceKey, byte[] fontBytes) { XFontSource fontSource; ulong key = FontHelper.CalcChecksum(fontBytes); if (FontFactory.TryGetFontSourceByKey(key, out fontSource)) { // The font source already exists, but is not yet cached under the specified typeface key. FontFactory.CacheExistingFontSourceWithNewTypefaceKey(typefaceKey, fontSource); } else { // No font source exists. Create new one and cache it. fontSource = new XFontSource(fontBytes, key); FontFactory.CacheNewFontSource(typefaceKey, fontSource); } return fontSource; }
public static XFontSource CreateCompiledFont(byte[] bytes) { XFontSource fontSource = new XFontSource(bytes, 0); return(fontSource); }
/// <summary> /// Caches a font source under its face name and its key. /// </summary> public static XFontSource CacheFontSource(XFontSource fontSource) { try { Lock.EnterFontFactory(); // Check whether an identical font source with a different face name already exists. XFontSource existingFontSource; if (FontSourcesByKey.TryGetValue(fontSource.Key, out existingFontSource)) { #if DEBUG // Fonts have same length and check sum. Now check byte by byte identity. int length = fontSource.Bytes.Length; for (int idx = 0; idx < length; idx++) { if (existingFontSource.Bytes[idx] != fontSource.Bytes[idx]) { //Debug.Assert(false,"Two fonts with identical checksum found."); break; //goto FontsAreNotIdentical; } } Debug.Assert(existingFontSource.Fontface != null); #endif return existingFontSource; //FontsAreNotIdentical: //// Incredible rare case: Two different fonts have the same size and check sum. //// Give the new one a new key until it do not clash with an existing one. //while (FontSourcesByKey.ContainsKey(fontSource.Key)) // fontSource.IncrementKey(); } OpenTypeFontface fontface = fontSource.Fontface; if (fontface == null) { // Create OpenType fontface for this font source. fontSource.Fontface = new OpenTypeFontface(fontSource); } FontSourcesByKey.Add(fontSource.Key, fontSource); FontSourcesByName.Add(fontSource.FontName, fontSource); return fontSource; } finally { Lock.ExitFontFactory(); } }
public static bool TryGetFontSourceByKey(ulong key, out XFontSource fontSource) { return FontSourcesByKey.TryGetValue(key, out fontSource); }