public float this[int row, int col] { get { return(Invoke.eigen_matrix4_f_getIndex(_ptr, row, col)); } set { Invoke.eigen_matrix4_f_setIndex(_ptr, row, col, value); } }
protected override void DisposeObject() { Invoke.eigen_matrix4_f_delete(ref _ptr); }
protected override void DisposeObject() { Invoke.eigen_vectorx_f_delete(ref _ptr); }
public Matrix4f() { _ptr = Invoke.eigen_matrix4_f_ctor(); }
public float this[int i] { get { return(Invoke.eigen_vectorx_f_getIndex(_ptr, i)); } set { Invoke.eigen_vectorx_f_setIndex(_ptr, i, value); } }
public void Normalize() => Invoke.eigen_vectorx_f_normalize(_ptr);
public void Resize(int count) => Invoke.eigen_vectorx_f_resize(_ptr, count);
public VectorXf(int count) { _ptr = Invoke.eigen_vectorx_f_ctor(count); }
public VectorXf() { _ptr = Invoke.eigen_vectorx_f_ctor(0); }