public override void Dx() { base.Dx(); if (this == _current) { _current = null; } }
public Pax4ActorPlayerAmmoIce(String p_name, Pax4Object p_parent0, int p_modelIndex = -1) : base(p_name, p_parent0) { SetScale(_scaleFactor * Vector3.One); _actorElementType = EActorType._ICE; if (p_modelIndex < 0) { SetModel("Model/lavaandiceAmmoIce"); } _current = this; _wayPointController.SetPhysicsPart(this); SetPowerUp(_powerUp); _powerUp = EActorPowerUp._NORMAL; MoveTo(Vector3.Zero, _prelaunchPosition + Vector3.Down * _scaleFactor * 2.0f); Enable(); }