private void CarPerceptInit_2() { FuzzificationCarSpendPercept item = new FuzzificationCarSpendPercept(8, 10); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(132, 12736); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(1, 4); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(6, 9); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(3, 7); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(9, 13); CarPercept.Add(item); }
private void CarPerceptInit_1() { FuzzificationCarSpendPercept item = new FuzzificationCarSpendPercept(500, 500); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(5000, 500); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(10000, 500); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(20000, 500); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(30000, 500); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(40000, 500); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(50000, 500); CarPercept.Add(item); item = new FuzzificationCarSpendPercept(100000, 1500); CarPercept.Add(item); }