public Queue <Node2D <W> > FindPath(Node2D <W> start, Node2D <W> finish, PathConditions <W> conditions) { start.SetTravelConditions(conditions); finish.SetTravelConditions(conditions); return(_pathfinder.FindPath(start, finish, _type)); }
public void SetTravelConditions(PathConditions <W> conditions) { _conditions = conditions; }