public static float DistancePointSegment(int x, int z, int px, int pz, int qx, int qz) { return(VectorMath.SqrDistancePointSegmentApproximate(x, z, px, pz, qx, qz)); }
public static float DistancePointSegment(Int3 a, Int3 b, Int3 p) { return(VectorMath.SqrDistancePointSegmentApproximate(a, b, p)); }