Inheritance: UnityEngine.MonoBehaviour
コード例 #1
0
ファイル: RecastBBTree.cs プロジェクト: SpacesAdventure/Kio-2
		RecastBBTreeBox RemoveBox (RecastBBTreeBox c, RecastMeshObj mesh, Rect bounds, ref bool found) {
			
			if (!RectIntersectsRect (c.rect,bounds)) {
				return c;
			}

			if (c.mesh == mesh) {
				found = true;
				return null;
			}

			if (c.mesh == null && !found) {
				c.c1 = RemoveBox (c.c1, mesh, bounds, ref found);
				if (c.c1 == null) {
					return c.c2;
				}
				
				if (!found) {
					c.c2 = RemoveBox (c.c2, mesh, bounds, ref found);
					if (c.c2 == null) {
						return c.c1;
					}
				}
				
				if (found) {
					c.rect = ExpandToContain (c.c1.rect, c.c2.rect);
				}
			}
			return c;
		}
コード例 #2
0
 private RecastBBTreeBox RemoveBox(RecastBBTreeBox c, RecastMeshObj mesh, Rect bounds, ref bool found)
 {
     if (!RecastBBTree.RectIntersectsRect(c.rect, bounds))
     {
         return(c);
     }
     if (c.mesh == mesh)
     {
         found = true;
         return(null);
     }
     if (c.mesh == null && !found)
     {
         c.c1 = this.RemoveBox(c.c1, mesh, bounds, ref found);
         if (c.c1 == null)
         {
             return(c.c2);
         }
         if (!found)
         {
             c.c2 = this.RemoveBox(c.c2, mesh, bounds, ref found);
             if (c.c2 == null)
             {
                 return(c.c1);
             }
         }
         if (found)
         {
             c.rect = RecastBBTree.ExpandToContain(c.c1.rect, c.c2.rect);
         }
     }
     return(c);
 }
コード例 #3
0
        // Token: 0x06002630 RID: 9776 RVA: 0x001A56FC File Offset: 0x001A38FC
        public RecastBBTreeBox(RecastMeshObj mesh)
        {
            this.mesh = mesh;
            Vector3 min = mesh.bounds.min;
            Vector3 max = mesh.bounds.max;

            this.rect = Rect.MinMaxRect(min.x, min.z, max.x, max.z);
        }
コード例 #4
0
        /** Inserts a mesh node in the tree */
        public void Insert(RecastMeshObj mesh)
        {
            RecastBBTreeBox box = new RecastBBTreeBox(this, mesh);

            if (root == null)
            {
                root = box;
                return;
            }

            RecastBBTreeBox c = root;

            while (true)
            {
                c.rect = ExpandToContain(c.rect, box.rect);
                if (c.mesh != null)
                {
                    //Is Leaf
                    c.c1 = box;
                    RecastBBTreeBox box2 = new RecastBBTreeBox(this, c.mesh);
                    //Console.WriteLine ("Inserted "+box.node+", rect "+box.rect.ToString ());
                    c.c2 = box2;


                    c.mesh = null;
                    //c.rect = c.rect.
                    return;
                }
                else
                {
                    float e1 = ExpansionRequired(c.c1.rect, box.rect);
                    float e2 = ExpansionRequired(c.c2.rect, box.rect);

                    //Choose the rect requiring the least expansion to contain box.rect
                    if (e1 < e2)
                    {
                        c = c.c1;
                    }
                    else if (e2 < e1)
                    {
                        c = c.c2;
                    }
                    else
                    {
                        //Equal, Choose the one with the smallest area
                        c = RectArea(c.c1.rect) < RectArea(c.c2.rect) ? c.c1 : c.c2;
                    }
                }
            }
        }
コード例 #5
0
ファイル: RecastBBTree.cs プロジェクト: JCYTop/Project_X
        /// <summary>Inserts a RecastMeshObj in the tree at its current position</summary>
        public void Insert(RecastMeshObj mesh)
        {
            var box = new RecastBBTreeBox(mesh);

            if (root == null)
            {
                root = box;
                return;
            }

            RecastBBTreeBox c = root;

            while (true)
            {
                c.rect = ExpandToContain(c.rect, box.rect);
                if (c.mesh != null)
                {
                    //Is Leaf
                    c.c1 = box;
                    var box2 = new RecastBBTreeBox(c.mesh);
                    c.c2 = box2;


                    c.mesh = null;
                    return;
                }
                else
                {
                    float e1 = ExpansionRequired(c.c1.rect, box.rect);
                    float e2 = ExpansionRequired(c.c2.rect, box.rect);

                    // Choose the rect requiring the least expansion to contain box.rect
                    if (e1 < e2)
                    {
                        c = c.c1;
                    }
                    else if (e2 < e1)
                    {
                        c = c.c2;
                    }
                    else
                    {
                        // Equal, Choose the one with the smallest area
                        c = RectArea(c.c1.rect) < RectArea(c.c2.rect) ? c.c1 : c.c2;
                    }
                }
            }
        }
コード例 #6
0
ファイル: RecastBBTree.cs プロジェクト: Alx666/ProjectPhoenix
		/** Removes the specified mesh from the tree.
		 * Assumes that it has the correct bounds information.
		 *
		 * \returns True if the mesh was removed from the tree, false otherwise.
		 */
		public bool Remove (RecastMeshObj mesh) {
			if (mesh == null) throw new ArgumentNullException("mesh");

			if (root == null) {
				return false;
			}

			bool found = false;
			Bounds b = mesh.GetBounds();
			//Convert to top down rect
			Rect r = Rect.MinMaxRect(b.min.x, b.min.z, b.max.x, b.max.z);

			root = RemoveBox(root, mesh, r, ref found);

			return found;
		}
コード例 #7
0
        public bool Remove(RecastMeshObj mesh)
        {
            if (mesh == null)
            {
                throw new ArgumentNullException("mesh");
            }
            if (this.root == null)
            {
                return(false);
            }
            bool   result  = false;
            Bounds bounds  = mesh.GetBounds();
            Rect   bounds2 = Rect.MinMaxRect(bounds.min.x, bounds.min.z, bounds.max.x, bounds.max.z);

            this.root = this.RemoveBox(this.root, mesh, bounds2, ref result);
            return(result);
        }
コード例 #8
0
        /*public void SearchBoxCircle (BBTreeBox box, Vector3 p, float radius, NNConstraint constraint, ref NNInfo nnInfo) {//, int intendentLevel = 0) {
         *
         *      if (box.node != null) {
         *              //Leaf node
         *              if (NodeIntersectsCircle (box.node,p,radius)) {
         *                      //Update the NNInfo
         *
         #if ASTARDEBUG
         *                      Debug.DrawLine ((Vector3)box.node.GetVertex(0),(Vector3)box.node.GetVertex(1),Color.red);
         *                      Debug.DrawLine ((Vector3)box.node.GetVertex(1),(Vector3)box.node.GetVertex(2),Color.red);
         *                      Debug.DrawLine ((Vector3)box.node.GetVertex(2),(Vector3)box.node.GetVertex(0),Color.red);
         #endif
         *
         *                      Vector3 closest = box.node.ClosestPointOnNode (p);//NavMeshGraph.ClosestPointOnNode (box.node,graph.vertices,p);
         *                      float dist = (closest-p).sqrMagnitude;
         *
         *                      if (nnInfo.node == null) {
         *                              nnInfo.node = box.node;
         *                              nnInfo.clampedPosition = closest;
         *                      } else if (dist < (nnInfo.clampedPosition - p).sqrMagnitude) {
         *                              nnInfo.node = box.node;
         *                              nnInfo.clampedPosition = closest;
         *                      }
         *                      if (constraint.Suitable (box.node)) {
         *                              if (nnInfo.constrainedNode == null) {
         *                                      nnInfo.constrainedNode = box.node;
         *                                      nnInfo.constClampedPosition = closest;
         *                              } else if (dist < (nnInfo.constClampedPosition - p).sqrMagnitude) {
         *                                      nnInfo.constrainedNode = box.node;
         *                                      nnInfo.constClampedPosition = closest;
         *                              }
         *                      }
         *              } else {
         #if ASTARDEBUG
         *                      Debug.DrawLine ((Vector3)box.node.GetVertex(0),(Vector3)box.node.GetVertex(1),Color.blue);
         *                      Debug.DrawLine ((Vector3)box.node.GetVertex(1),(Vector3)box.node.GetVertex(2),Color.blue);
         *                      Debug.DrawLine ((Vector3)box.node.GetVertex(2),(Vector3)box.node.GetVertex(0),Color.blue);
         #endif
         *              }
         *              return;
         *      }
         *
         #if ASTARDEBUG
         *      Debug.DrawLine (new Vector3 (box.rect.xMin,0,box.rect.yMin),new Vector3 (box.rect.xMax,0,box.rect.yMin),Color.white);
         *      Debug.DrawLine (new Vector3 (box.rect.xMin,0,box.rect.yMax),new Vector3 (box.rect.xMax,0,box.rect.yMax),Color.white);
         *      Debug.DrawLine (new Vector3 (box.rect.xMin,0,box.rect.yMin),new Vector3 (box.rect.xMin,0,box.rect.yMax),Color.white);
         *      Debug.DrawLine (new Vector3 (box.rect.xMax,0,box.rect.yMin),new Vector3 (box.rect.xMax,0,box.rect.yMax),Color.white);
         #endif
         *
         *      //Search children
         *      if (RectIntersectsCircle (box.c1.rect,p,radius)) {
         *              SearchBoxCircle (box.c1,p, radius, ref nnInfo);
         *      }
         *
         *      if (RectIntersectsCircle (box.c2.rect,p,radius)) {
         *              SearchBoxCircle (box.c2,p, radius, ref nnInfo);
         *      }
         * }*/

        /*public void SearchBox (BBTreeBox box, Vector3 p, NNConstraint constraint, ref NNInfo nnInfo) {//, int intendentLevel = 0) {
         *
         *      if (box.node != null) {
         *              //Leaf node
         *              if (box.node.ContainsPoint ((Int3)p)) {
         *                      //Update the NNInfo
         *
         *                      if (nnInfo.node == null) {
         *                              nnInfo.node = box.node;
         *                      } else if (Mathf.Abs(((Vector3)box.node.Position).y - p.y) < Mathf.Abs (((Vector3)nnInfo.node.Position).y - p.y)) {
         *                              nnInfo.node = box.node;
         *                      }
         *                      if (constraint.Suitable (box.node)) {
         *                              if (nnInfo.constrainedNode == null) {
         *                                      nnInfo.constrainedNode = box.node;
         *                              } else if (Mathf.Abs(box.node.Position.y - p.y) < Mathf.Abs (nnInfo.constrainedNode.Position.y - p.y)) {
         *                                      nnInfo.constrainedNode = box.node;
         *                              }
         *                      }
         *              }
         *              return;
         *      }
         *
         *      //Search children
         *      if (RectContains (box.c1.rect,p)) {
         *              SearchBox (box.c1,p, constraint, ref nnInfo);
         *      }
         *
         *      if (RectContains (box.c2.rect,p)) {
         *              SearchBox (box.c2,p, constraint, ref nnInfo);
         *      }
         * }*/

        /** Removes the specified mesh from the tree.
         * Assumes that it has the correct bounds information.
         *
         * \returns True if the mesh was removed from the tree, false otherwise.
         */
        public bool Remove(RecastMeshObj mesh)
        {
            if (mesh == null)
            {
                throw new System.ArgumentNullException("mesh");
            }

            if (root == null)
            {
                return(false);
            }

            bool   found = false;
            Bounds b     = mesh.GetBounds();
            //Convert to top down rect
            Rect r = Rect.MinMaxRect(b.min.x, b.min.z, b.max.x, b.max.z);

            root = RemoveBox(root, mesh, r, ref found);

            return(found);
        }
コード例 #9
0
        public void Insert(RecastMeshObj mesh)
        {
            RecastBBTreeBox recastBBTreeBox = new RecastBBTreeBox(this, mesh);

            if (this.root == null)
            {
                this.root = recastBBTreeBox;
                return;
            }
            RecastBBTreeBox recastBBTreeBox2 = this.root;

            while (true)
            {
                recastBBTreeBox2.rect = this.ExpandToContain(recastBBTreeBox2.rect, recastBBTreeBox.rect);
                if (recastBBTreeBox2.mesh != null)
                {
                    break;
                }
                float num  = this.ExpansionRequired(recastBBTreeBox2.c1.rect, recastBBTreeBox.rect);
                float num2 = this.ExpansionRequired(recastBBTreeBox2.c2.rect, recastBBTreeBox.rect);
                if (num < num2)
                {
                    recastBBTreeBox2 = recastBBTreeBox2.c1;
                }
                else if (num2 < num)
                {
                    recastBBTreeBox2 = recastBBTreeBox2.c2;
                }
                else
                {
                    recastBBTreeBox2 = ((this.RectArea(recastBBTreeBox2.c1.rect) >= this.RectArea(recastBBTreeBox2.c2.rect)) ? recastBBTreeBox2.c2 : recastBBTreeBox2.c1);
                }
            }
            recastBBTreeBox2.c1 = recastBBTreeBox;
            RecastBBTreeBox c = new RecastBBTreeBox(this, recastBBTreeBox2.mesh);

            recastBBTreeBox2.c2   = c;
            recastBBTreeBox2.mesh = null;
        }
コード例 #10
0
ファイル: RecastBBTree.cs プロジェクト: isoundy000/wzry-1
        public void Insert(RecastMeshObj mesh)
        {
            RecastBBTreeBox box = new RecastBBTreeBox(this, mesh);

            if (this.root == null)
            {
                this.root = box;
                return;
            }
            RecastBBTreeBox root = this.root;

Label_0022:
            root.rect = this.ExpandToContain(root.rect, box.rect);
            if (root.mesh != null)
            {
                root.c1 = box;
                RecastBBTreeBox box3 = new RecastBBTreeBox(this, root.mesh);
                root.c2   = box3;
                root.mesh = null;
            }
            else
            {
                float num  = this.ExpansionRequired(root.c1.rect, box.rect);
                float num2 = this.ExpansionRequired(root.c2.rect, box.rect);
                if (num < num2)
                {
                    root = root.c1;
                }
                else if (num2 < num)
                {
                    root = root.c2;
                }
                else
                {
                    root = (this.RectArea(root.c1.rect) >= this.RectArea(root.c2.rect)) ? root.c2 : root.c1;
                }
                goto Label_0022;
            }
        }
コード例 #11
0
        RecastBBTreeBox RemoveBox(RecastBBTreeBox c, RecastMeshObj mesh, Rect bounds, ref bool found)
        {
            if (!RectIntersectsRect(c.rect, bounds))
            {
                return(c);
            }

            if (c.mesh == mesh)
            {
                found = true;
                return(null);
            }

            if (c.mesh == null && !found)
            {
                c.c1 = RemoveBox(c.c1, mesh, bounds, ref found);
                if (c.c1 == null)
                {
                    return(c.c2);
                }

                if (!found)
                {
                    c.c2 = RemoveBox(c.c2, mesh, bounds, ref found);
                    if (c.c2 == null)
                    {
                        return(c.c1);
                    }
                }

                // TODO: Will this ever be called?
                if (found)
                {
                    c.rect = ExpandToContain(c.c1.rect, c.c2.rect);
                }
            }
            return(c);
        }
コード例 #12
0
ファイル: RecastBBTree.cs プロジェクト: SpacesAdventure/Kio-2
		public RecastBBTreeBox (RecastMeshObj mesh) {
			this.mesh = mesh;
			
			Vector3 min = mesh.bounds.min;
			Vector3 max = mesh.bounds.max;
			rect = Rect.MinMaxRect (min.x,min.z,max.x,max.z);
		}
コード例 #13
0
ファイル: RecastBBTree.cs プロジェクト: SpacesAdventure/Kio-2
		/** Inserts a RecastMeshObj in the tree at its current position */
		public void Insert (RecastMeshObj mesh) {
			var box = new RecastBBTreeBox (mesh);
			
			if (root == null) {
				root = box;
				return;
			}
			
			RecastBBTreeBox c = root;
			while (true) {
				
				c.rect = ExpandToContain (c.rect,box.rect);
				if (c.mesh != null) {
					//Is Leaf
					c.c1 = box;
					var box2 = new RecastBBTreeBox (c.mesh);
					c.c2 = box2;
					
					
					c.mesh = null;
					return;
				} else {
					float e1 = ExpansionRequired (c.c1.rect,box.rect);
					float e2 = ExpansionRequired (c.c2.rect,box.rect);
					
					// Choose the rect requiring the least expansion to contain box.rect
					if (e1 < e2) {
						c = c.c1;
					} else if (e2 < e1) {
						c = c.c2;
					} else {
						// Equal, Choose the one with the smallest area
						c = RectArea (c.c1.rect) < RectArea (c.c2.rect) ? c.c1 : c.c2;
					}
				}
			}
		}
コード例 #14
0
ファイル: RecastBBTree.cs プロジェクト: JoseRego/summer-rush
		/** Inserts a mesh node in the tree */
		public void Insert (RecastMeshObj mesh) {
			RecastBBTreeBox box = new RecastBBTreeBox (this,mesh);
			
			if (root == null) {
				root = box;
				return;
			}
			
			RecastBBTreeBox c = root;
			while (true) {
				
				c.rect = ExpandToContain (c.rect,box.rect);
				if (c.mesh != null) {
					//Is Leaf
					c.c1 = box;
					RecastBBTreeBox box2 = new RecastBBTreeBox (this,c.mesh);
					//Console.WriteLine ("Inserted "+box.node+", rect "+box.rect.ToString ());
					c.c2 = box2;
					
					
					c.mesh = null;
					//c.rect = c.rect.
					return;
				} else {
					float e1 = ExpansionRequired (c.c1.rect,box.rect);
					float e2 = ExpansionRequired (c.c2.rect,box.rect);
					
					//Choose the rect requiring the least expansion to contain box.rect
					if (e1 < e2) {
						c = c.c1;
					} else if (e2 < e1) {
						c = c.c2;
					} else {
						//Equal, Choose the one with the smallest area
						c = RectArea (c.c1.rect) < RectArea (c.c2.rect) ? c.c1 : c.c2;
					}
				}
			}
		}
コード例 #15
0
        /** Find all relevant RecastMeshObj components and create ExtraMeshes for them */
        public void GetRecastMeshObjs(Bounds bounds, List <ExtraMesh> buffer)
        {
            List <RecastMeshObj> buffer2 = Util.ListPool <RecastMeshObj> .Claim();

            // Get all recast mesh objects inside the bounds
            RecastMeshObj.GetAllInBounds(buffer2, bounds);

            var cachedVertices = new Dictionary <Mesh, Vector3[]>();
            var cachedTris     = new Dictionary <Mesh, int[]>();

            // Create an ExtraMesh object
            // for each RecastMeshObj
            for (int i = 0; i < buffer2.Count; i++)
            {
                MeshFilter filter = buffer2[i].GetMeshFilter();
                Renderer   rend   = filter != null?filter.GetComponent <Renderer>() : null;

                if (filter != null && rend != null)
                {
                    Mesh mesh = filter.sharedMesh;

#if BNICKSON_UPDATED
                    // extra information about which game object is causing the problem
                    if (null == mesh)
                    {
                        EB.Debug.LogError("RecastGenerator.GetRecastMeshObjs(): {0} has a RecastMeshObj, but does not have a MeshFilter", filter.name);
                    }
#endif

                    var smesh = new ExtraMesh();
                    smesh.matrix   = rend.localToWorldMatrix;
                    smesh.original = filter;
                    smesh.area     = buffer2[i].area;

                    // Don't read the vertices and triangles from the
                    // mesh if we have seen the same mesh previously
                    if (cachedVertices.ContainsKey(mesh))
                    {
                        smesh.vertices  = cachedVertices[mesh];
                        smesh.triangles = cachedTris[mesh];
                    }
                    else
                    {
                        smesh.vertices       = mesh.vertices;
                        smesh.triangles      = mesh.triangles;
                        cachedVertices[mesh] = smesh.vertices;
                        cachedTris[mesh]     = smesh.triangles;
                    }

                    smesh.bounds = rend.bounds;

                    buffer.Add(smesh);
                }
                else
                {
                    Collider coll = buffer2[i].GetCollider();

                    if (coll == null)
                    {
                        EB.Debug.LogError("RecastMeshObject ({0}) didn't have a collider or MeshFilter+Renderer attached", buffer2[i].gameObject.name);
                        continue;
                    }

                    ExtraMesh smesh = RasterizeCollider(coll);
                    smesh.area = buffer2[i].area;

                    //Make sure a valid ExtraMesh was returned
                    if (smesh.vertices != null)
                    {
                        buffer.Add(smesh);
                    }
                }
            }

            //Clear cache to avoid memory leak
            capsuleCache.Clear();

            Util.ListPool <RecastMeshObj> .Release(buffer2);
        }