static int WaitForPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Pathfinding.Path obj = (Pathfinding.Path)ToLua.CheckObject <Pathfinding.Path>(L, 1); System.Collections.IEnumerator o = obj.WaitForPath(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private IEnumerator WaitForPathCalculation() { Debug.Log ("mAttackingObject.transform.position = " + mAttackingObject.transform.position); mAStarPath = mSeeker.StartPath(transform.position, mAttackingObject.transform.position, OnPathComplete); yield return StartCoroutine (mAStarPath.WaitForPath ()); //float temppathlength = 0.0f; mNearestTargetPathLength = mAStarPath.GetTotalLength (); Debug.Log ("mNearestTargetPathLength = " + mNearestTargetPathLength); //mAStarPath.Claim (this); }