Min() public static method

public static Min ( Int2 a, Int2 b ) : Int2
a Int2
b Int2
return Int2
コード例 #1
0
ファイル: AstarData.cs プロジェクト: lixiuzhi/frame_sync_test
        /// <summary>
        /// ³õʼ»¯graphNodeÕ¤¸ñÆ÷
        /// </summary>
        public void InitRasterizer(int inCellSize = 4000)
        {
            if (this.graphs == null || this.graphs.Length == 0)
            {
                return;
            }
            rasterizer = new GraphNodeRasterizer();
            Int2 min = new Int2(2147483647, 2147483647);
            Int2 max = new Int2(-2147483648, -2147483648);

            for (int j = 0; j < this.graphs.Length; j++)
            {
                RecastGraph recastGraph2 = this.graphs[j] as RecastGraph;
                if (recastGraph2 == null)
                {
                    return;
                }
                recastGraph2.GetNodes(delegate(GraphNode node)
                {
                    TriangleMeshNode triangleMeshNode = node as TriangleMeshNode;
                    if (triangleMeshNode != null)
                    {
                        Int2 xz  = triangleMeshNode.GetVertex(0).xz;
                        Int2 xz2 = triangleMeshNode.GetVertex(1).xz;
                        Int2 xz3 = triangleMeshNode.GetVertex(2).xz;
                        min.Min(ref xz);
                        min.Min(ref xz2);
                        min.Min(ref xz3);
                        max.Max(ref xz);
                        max.Max(ref xz2);
                        max.Max(ref xz3);
                    }
                    return(true);
                });
            }
            rasterizer.Init(min, max.x - min.x, max.y - min.y, inCellSize);

            for (int k = 0; k < this.graphs.Length; k++)
            {
                RecastGraph recastGraph3 = this.graphs[k] as RecastGraph;
                if (recastGraph3 != null)
                {
                    recastGraph3.GetNodes(delegate(GraphNode node)
                    {
                        TriangleMeshNode triangleMeshNode = node as TriangleMeshNode;
                        if (triangleMeshNode != null)
                        {
                            Int2 xz  = triangleMeshNode.GetVertex(0).xz;
                            Int2 xz2 = triangleMeshNode.GetVertex(1).xz;
                            Int2 xz3 = triangleMeshNode.GetVertex(2).xz;
                            rasterizer.AddTriangle(ref xz, ref xz2, ref xz3, triangleMeshNode);
                        }
                        return(true);
                    });
                }
            }
        }