public void DeSerializeSettings(AstarSerializer serializer) { System.IO.BinaryReader stream = serializer.readerStream; offset = (Vector3)serializer.GetValue("offset", typeof(Vector3)); rotation = (Vector3)serializer.GetValue("rotation", typeof(Vector3)); scale = (float)serializer.GetValue("scale", typeof(float)); GenerateMatrix(); Vector3[] verts = new Vector3[stream.ReadInt32()]; int[] tris = new int[stream.ReadInt32()]; for (int i = 0; i < verts.Length; i++) { verts[i] = new Vector3(stream.ReadSingle(), stream.ReadSingle(), stream.ReadSingle()); } for (int i = 0; i < tris.Length; i++) { tris[i] = stream.ReadInt32(); } sourceMesh = serializer.GetUnityReferenceValue("sourceMesh", typeof(Mesh)) as Mesh; if (Application.isPlaying) { sourceMesh = new Mesh(); sourceMesh.name = "NavGraph Mesh"; sourceMesh.vertices = verts; sourceMesh.triangles = tris; } }
public void DeSerializeSettings(AstarSerializer serializer) { root = (Transform)serializer.GetUnityReferenceValue("root", typeof(Transform)); maxDistance = (float)serializer.GetValue("maxDistance", typeof(float)); limits = (Vector3)serializer.GetValue("limits", typeof(Vector3)); mask.value = (int)serializer.GetValue("mask", typeof(int)); thickRaycast = (bool)serializer.GetValue("thickRaycast", typeof(bool)); thickRaycastRadius = (float)serializer.GetValue("thickRaycastRadius", typeof(float)); searchTag = (string)serializer.GetValue("searchTag", typeof(string)); recursive = (bool)serializer.GetValue("recursive", typeof(bool)); raycast = (bool)serializer.GetValue("raycast", typeof(bool), true); }
public void DeSerializeSettings (AstarSerializer serializer) { root = (Transform)serializer.GetUnityReferenceValue ("root",typeof(Transform)); maxDistance = (float)serializer.GetValue ("maxDistance",typeof(float)); limits = (Vector3)serializer.GetValue ("limits",typeof(Vector3)); mask.value = (int)serializer.GetValue ("mask",typeof(int)); thickRaycast = (bool)serializer.GetValue ("thickRaycast",typeof(bool)); thickRaycastRadius = (float)serializer.GetValue ("thickRaycastRadius",typeof(float)); searchTag = (string)serializer.GetValue ("searchTag",typeof(string)); recursive = (bool)serializer.GetValue ("recursive",typeof(bool)); raycast = (bool)serializer.GetValue ("raycast",typeof(bool),true); }
public new void DeSerializeSettings(AstarSerializer serializer) { (this as GridGraph).DeSerializeSettings (serializer); mergeSpanRange = (float)serializer.GetValue ("mergeSpanRange",typeof(float),mergeSpanRange); characterHeight = (float)serializer.GetValue ("characterHeight",typeof(float),characterHeight); //maxClimb = (float)serializer.GetValue ("maxClimb",typeof(float),maxClimb); }
/** \copydoc Pathfinding::ISerializableObject::DeSerializeSettings */ public void DeSerializeSettings(AstarSerializer serializer) { mask.value = (int)serializer.GetValue("Mask", typeof(int)); diameter = (float)serializer.GetValue("Diameter", typeof(float)); height = (float)serializer.GetValue("Height", typeof(float)); type = (ColliderType)serializer.GetValue("Type", typeof(int)); rayDirection = (RayDirection)serializer.GetValue("RayDirection", typeof(int)); heightMask.value = (int)serializer.GetValue("heightMask", typeof(int), -1); fromHeight = (float)serializer.GetValue("fromHeight", typeof(float), 100.0F); thickRaycastDiameter = (float)serializer.GetValue("thickRaycastDiameter", typeof(float)); thickRaycast = (bool)serializer.GetValue("thickRaycast", typeof(bool)); collisionCheck = (bool)serializer.GetValue("collisionCheck", typeof(bool), true); heightCheck = (bool)serializer.GetValue("heightCheck", typeof(bool), true); unwalkableWhenNoGround = (bool)serializer.GetValue("unwalkableWhenNoGround", typeof(bool), true); collisionOffset = (float)serializer.GetValue("collisionOffset", typeof(float), 0.0F); if (fromHeight == 0) { fromHeight = 100; } }
public void DeSerializeSettings(AstarSerializer serializer) { //width = (int)serializer.GetValue ("Width",typeof(int)); //depth = (int)serializer.GetValue ("Depth",typeof(int)); //height = (float)serializer.GetValue ("Height",typeof(float)); unclampedSize = (Vector2)serializer.GetValue ("unclampedSize",typeof(Vector2)); cutCorners = (bool)serializer.GetValue ("cutCorners",typeof(bool)); neighbours = (NumNeighbours)serializer.GetValue ("neighbours",typeof(int)); rotation = (Vector3)serializer.GetValue ("rotation",typeof(Vector3)); nodeSize = (float)serializer.GetValue ("nodeSize",typeof(float)); collision = (GraphCollision)serializer.GetValue ("collision",typeof(GraphCollision)); center = (Vector3)serializer.GetValue ("center",typeof(Vector3)); maxClimb = (float)serializer.GetValue ("maxClimb",typeof(float)); maxClimbAxis = (int)serializer.GetValue ("maxClimbAxis",typeof(int),1); maxSlope = (float)serializer.GetValue ("maxSlope",typeof(float),90.0F); erodeIterations = (int)serializer.GetValue ("erodeIterations",typeof(int)); penaltyAngle = (bool)serializer.GetValue ("penaltyAngle",typeof(bool)); penaltyAngleFactor = (float)serializer.GetValue ("penaltyAngleFactor",typeof(float)); penaltyPosition = (bool)serializer.GetValue ("penaltyPosition",typeof(bool)); penaltyPositionOffset = (float)serializer.GetValue ("penaltyPositionOffset",typeof(float)); penaltyPositionFactor = (float)serializer.GetValue ("penaltyPositionFactor",typeof(float)); aspectRatio = (float)serializer.GetValue ("aspectRatio",typeof(float),1F); textureData = serializer.GetValue ("textureData",typeof(TextureData)) as TextureData; if (textureData == null) textureData = new TextureData (); #if UNITY_EDITOR Matrix4x4 oldMatrix = matrix; #endif GenerateMatrix (); SetUpOffsetsAndCosts (); #if UNITY_EDITOR if (serializer.onlySaveSettings) { if (oldMatrix != matrix && nodes != null) { AstarPath.active.AutoScan (); } } #endif //Debug.Log ((string)serializer.GetValue ("SomeString",typeof(string))); //Debug.Log ((Bounds)serializer.GetValue ("SomeBounds",typeof(Bounds))); }
public void DeSerializeSettings(AstarSerializer serializer) { enabled = (bool)serializer.GetValue ("enabled",typeof(bool)); source = (Texture2D)serializer.GetUnityReferenceValue ("source",typeof(Texture2D)); factors = new float[3]; for (int i=0;i<factors.Length;i++) { factors[i] = (float)serializer.GetValue ("factor"+i,typeof(float),1F); } channels = new ChannelUse[3]; for (int i=0;i<channels.Length;i++) { channels[i] = (ChannelUse)serializer.GetValue ("channel"+i,typeof(int)); } }
public void DeSerializeSettings (NavGraph target, AstarSerializer serializer) { pivot = (GridPivot)serializer.GetValue ("pivot",typeof(int),GridPivot.BottomLeft); locked = (bool)serializer.GetValue ("locked",typeof(bool),true); showExtra = (bool)serializer.GetValue ("showExtra",typeof(bool)); }
public void DeSerializeSettings (AstarSerializer serializer) { System.IO.BinaryReader stream = serializer.readerStream; offset = (Vector3)serializer.GetValue ("offset",typeof(Vector3)); rotation = (Vector3)serializer.GetValue ("rotation",typeof(Vector3)); scale = (float)serializer.GetValue ("scale",typeof(float)); GenerateMatrix (); Vector3[] verts = new Vector3[stream.ReadInt32 ()]; int[] tris = new int[stream.ReadInt32 ()]; for (int i=0;i<verts.Length;i++) { verts[i] = new Vector3(stream.ReadSingle (),stream.ReadSingle (),stream.ReadSingle ()); } for (int i=0;i<tris.Length;i++) { tris[i] = stream.ReadInt32 (); } sourceMesh = serializer.GetUnityReferenceValue ("sourceMesh",typeof(Mesh)) as Mesh; if (Application.isPlaying) { sourceMesh = new Mesh (); sourceMesh.name = "NavGraph Mesh"; sourceMesh.vertices = verts; sourceMesh.triangles = tris; } }
/** \copydoc Pathfinding::ISerializableObject::DeSerializeSettings */ public void DeSerializeSettings(AstarSerializer serializer) { mask.value = (int)serializer.GetValue ("Mask",typeof (int)); diameter = (float)serializer.GetValue ("Diameter",typeof (float)); height = (float)serializer.GetValue ("Height",typeof (float)); type = (ColliderType)serializer.GetValue ("Type",typeof(int)); rayDirection = (RayDirection)serializer.GetValue ("RayDirection",typeof(int)); heightMask.value = (int)serializer.GetValue ("heightMask",typeof (int),-1); fromHeight = (float)serializer.GetValue ("fromHeight",typeof (float), 100.0F); thickRaycastDiameter = (float)serializer.GetValue ("thickRaycastDiameter",typeof (float)); thickRaycast = (bool)serializer.GetValue ("thickRaycast",typeof (bool)); collisionCheck = (bool)serializer.GetValue ("collisionCheck",typeof(bool),true); heightCheck = (bool)serializer.GetValue ("heightCheck",typeof(bool),true); unwalkableWhenNoGround = (bool)serializer.GetValue ("unwalkableWhenNoGround",typeof(bool),true); collisionOffset = (float)serializer.GetValue ("collisionOffset",typeof(float),0.0F); if (fromHeight == 0) fromHeight = 100; }
public void DeSerializeSettings (AstarSerializer serializer) { //erosionRadius = (int)serializer.GetValue ("erosionRadius",typeof(int)); contourMaxError = (float)serializer.GetValue ("contourMaxError",typeof(float)); cellSize = (float)serializer.GetValue ("cellSize",typeof(float)); cellHeight = (float)serializer.GetValue ("cellHeight",typeof(float)); walkableHeight = (float)serializer.GetValue ("walkableHeight",typeof(float)); walkableClimb = (float)serializer.GetValue ("walkableClimb",typeof(float)); maxSlope = (float)serializer.GetValue ("maxSlope",typeof(float)); maxEdgeLength = (float)serializer.GetValue ("maxEdgeLength",typeof(float)); forcedBoundsCenter = (Vector3)serializer.GetValue ("forcedBoundsCenter",typeof(Vector3)); forcedBoundsSize = (Vector3)serializer.GetValue ("forcedBoundsSize",typeof(Vector3)); mask.value = (int)serializer.GetValue ("mask",typeof(int)); showMeshOutline = (bool)serializer.GetValue ("showMeshOutline",typeof(bool)); includeOutOfBounds = (bool)serializer.GetValue ("includeOutOfBounds",typeof(bool)); regionMinSize = (int)serializer.GetValue ("regionMinSize",typeof(int)); characterRadius = (float)serializer.GetValue ("characterRadius",typeof(float)); useCRecast = (bool)serializer.GetValue ("useCRecast",typeof(bool)); }
public new void DeSerializeSettings(AstarSerializer serializer) { base.DeSerializeSettings(serializer); levelLayerMask.value = (int)serializer.GetValue("levelLayerMask", typeof(int)); }
public void DeSerializeSettings(AstarSerializer serializer) { //erosionRadius = (int)serializer.GetValue ("erosionRadius",typeof(int)); contourMaxError = (float)serializer.GetValue("contourMaxError", typeof(float)); cellSize = (float)serializer.GetValue("cellSize", typeof(float)); cellHeight = (float)serializer.GetValue("cellHeight", typeof(float)); walkableHeight = (float)serializer.GetValue("walkableHeight", typeof(float)); walkableClimb = (float)serializer.GetValue("walkableClimb", typeof(float)); maxSlope = (float)serializer.GetValue("maxSlope", typeof(float)); maxEdgeLength = (float)serializer.GetValue("maxEdgeLength", typeof(float)); forcedBoundsCenter = (Vector3)serializer.GetValue("forcedBoundsCenter", typeof(Vector3)); forcedBoundsSize = (Vector3)serializer.GetValue("forcedBoundsSize", typeof(Vector3)); mask.value = (int)serializer.GetValue("mask", typeof(int)); showMeshOutline = (bool)serializer.GetValue("showMeshOutline", typeof(bool)); includeOutOfBounds = (bool)serializer.GetValue("includeOutOfBounds", typeof(bool)); regionMinSize = (int)serializer.GetValue("regionMinSize", typeof(int)); characterRadius = (float)serializer.GetValue("characterRadius", typeof(float)); useCRecast = (bool)serializer.GetValue("useCRecast", typeof(bool)); }