/** Deserializes common info additively * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPartAdditive (AstarSerializer sr) { if (graphs == null) graphs = new NavGraph[0]; if (userConnections == null) userConnections = new UserConnection[0]; var gr = new List<NavGraph>(graphs); gr.AddRange (sr.DeserializeGraphs ()); graphs = gr.ToArray(); if ( graphs != null ) for ( var i = 0; i<graphs.Length;i++ ) if ( graphs[i] != null ) graphs[i].graphIndex = (uint)i; var conns = new List<UserConnection>(userConnections); conns.AddRange (sr.DeserializeUserConnections()); userConnections = conns.ToArray (); sr.DeserializeNodes(); //Assign correct graph indices. Issue #21 for (var i=0;i<graphs.Length;i++) { if (graphs[i] == null) continue; graphs[i].GetNodes (delegate (GraphNode node) { //GraphNode[] nodes = graphs[i].nodes; node.GraphIndex = (uint)i; return true; }); } sr.DeserializeExtraInfo(); sr.PostDeserialization(); for (var i=0;i<graphs.Length;i++) { for (var j=i+1;j<graphs.Length;j++) { if (graphs[i] != null && graphs[j] != null && graphs[i].guid == graphs[j].guid) { Debug.LogWarning ("Guid Conflict when importing graphs additively. Imported graph will get a new Guid.\nThis message is (relatively) harmless."); graphs[i].guid = Guid.NewGuid (); break; } } } }
/** Deserializes common info. * Common info is what is shared between the editor serialization and the runtime serializer. * This is mostly everything except the graph inspectors which serialize some extra data in the editor */ public void DeserializeGraphsPart (AstarSerializer sr) { ClearGraphs (); graphs = sr.DeserializeGraphs (); if ( graphs != null ) for ( var i = 0; i<graphs.Length;i++ ) if ( graphs[i] != null ) graphs[i].graphIndex = (uint)i; userConnections = sr.DeserializeUserConnections(); //sr.DeserializeNodes(); sr.DeserializeExtraInfo(); //Assign correct graph indices. for (var i=0;i<graphs.Length;i++) { if (graphs[i] == null) continue; graphs[i].GetNodes (delegate (GraphNode node) { node.GraphIndex = (uint)i; return true; }); } sr.PostDeserialization(); }