public Game1() { //constructor graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferHeight = BackBufferHeight; graphics.PreferredBackBufferWidth = BackBufferWidth; Window.Title = "Pathfinder"; Content.RootDirectory = "Content"; this.IsMouseVisible = true; this.IsFixedTimeStep = false; elapsedTime = 0; frameCounter = 0; FPS = 60; mouseState = Mouse.GetState(); lastMouseState = mouseState; mouseClickPos = new Coord2(-1, -1); scrollOffset = Vector2.Zero; textColour = Color.BlueViolet; //set frame rate TargetElapsedTime = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / TargetFrameRate); //load level map level = new Level(); string mapName = mapNumber.ToString(); //mapName = "eighty"; level.Loadmap("Content/" + mapName + ".txt"); //instantiate bot and player objects BackBufferWidth = level.gridSquareSize * level.GridSizeX; BackBufferHeight = level.GridSizeY * level.GridSquareSize; graphics.PreferredBackBufferHeight = BackBufferHeight; graphics.PreferredBackBufferWidth = BackBufferWidth; graphics.ApplyChanges(); graphics.GraphicsDevice.Reset(); SetCharacters(); //bots = new List<AiBotBase>(); #if ASTARTEST string heuristic = "Euclidean"; StreamWriter r = new StreamWriter("astarTest-" + mapName + "-" + heuristic + ".txt"); r.WriteLine("A Star Test values with " + heuristic); r.WriteLine("Map size: {0}x{1}", level.GridSizeX, level.GridSizeY); r.WriteLine("Times per build, in ms"); AStar aStar = new AStar(level); aStar = new AStar(level); Stopwatch timer = new Stopwatch(); Coord2 start = new Coord2(1, 1); Coord2 end = new Coord2(level.GridSizeX-1, level.GridSizeY-1); for (int i = 0; i < 1000; i++) { timer.Restart(); aStar.Build(level, start, end, false, heuristic); timer.Stop(); r.WriteLine("{0:N3}", timer.Elapsed.TotalMilliseconds); } r.Close(); #endif #if DIJKSTRASTEST StreamWriter r = new StreamWriter("dijkstrasTest-" + mapName + ".txt"); string mapDescription = ""; r.WriteLine("Dijkstra's Test values"); r.WriteLine("Map size: {0}x{1}", level.GridSizeX, level.GridSizeY); r.WriteLine(mapDescription); r.WriteLine("Times per build, in ms"); Dijkstra dijkstras = new Dijkstra(level); dijkstras = new Dijkstra(level); Stopwatch timer = new Stopwatch(); AiBotAlgorithm bot = new AiBotAlgorithm(1, 1); Player player = new Player(level.GridSizeX - 1, level.GridSizeY - 1); for (int i = 0; i < 1000; i++) { timer.Restart(); dijkstras.Build(level, bot, player); timer.Stop(); r.WriteLine("{0:N3}", timer.Elapsed.TotalMilliseconds); } r.Close(); #endif #if PRECOMPUTETEST StreamWriter r = new StreamWriter("precomputeTest-" + mapName + ".txt"); string mapDescription = ""; r.WriteLine("Precompute's Test values"); r.WriteLine("Map size: {0}x{1}", level.GridSizeX, level.GridSizeY); r.WriteLine(mapDescription); r.WriteLine("Times per build, in ms"); Precompute precompute = new Precompute(mapName); precompute = new Precompute(mapName); Stopwatch timer = new Stopwatch(); AiBotAlgorithm bot = new AiBotAlgorithm(1, 1); Player player = new Player(level.GridSizeX - 1, level.GridSizeY - 1); for (int i = 0; i < 1; i++) { timer.Restart(); precompute.Calculate(level); timer.Stop(); r.WriteLine("{0:N3}", timer.Elapsed.TotalMilliseconds); } r.Close(); #endif }
//loads the map from a text file public void Loadmap(string path) { lines = new List<string>(); tiles = new List<List<int>>(); name = path.Substring(8); name = name.Substring(0, name.Length - 4); int maxLength = 0; using (StreamReader reader = new StreamReader(path)) { string line = reader.ReadLine(); //Debug.Assert(line.Length == gridSize, "loaded map string line width must be 30"); //Debug.Assert(line.Length == gridSize, String.Format("loaded map string line width must be {0}.", gridSize)); while (line != null) { lines.Add(line); line = reader.ReadLine(); if (line != null && line.Length > maxLength) maxLength = line.Length; } } gridSize = maxLength; while (tiles.Count < gridSize) { tiles.Add(new List<int>()); } //Debug.Assert(lines.Count == gridSize, String.Format("loaded map string must have {0} lines.",gridSize)); //gridSquareSize = 14; endLimits = gridSize; // Loop over every tile position, for (int x = 0; x < lines.Count; x++) { for (int y = 0; y < lines.Count; y++) { // to load each tile. char tileType = lines[x].ElementAt(y); if (tileType == '.' && (x > 0 && y > 0 && x < endLimits-1 && y < endLimits-1)) tiles[y].Add(0); else tiles[y].Add(1); } } gridSizeX = tiles[0].Count; gridSizeY = tiles.Count; precompute = new Precompute(name); }