コード例 #1
0
        private void HandlePlayerMovement()
        {
            Coord2 currentPos = new Coord2();

            currentPos = player.GridPosition;

            if (InputHandler.IsKeyDown(Keys.Up))
            {
                currentPos.Y -= 1;
                player.SetNextLocation(currentPos, map);
            }
            else if (InputHandler.IsKeyDown(Keys.Down))
            {
                currentPos.Y += 1;
                player.SetNextLocation(currentPos, map);
            }
            else if (InputHandler.IsKeyDown(Keys.Left))
            {
                currentPos.X -= 1;
                player.SetNextLocation(currentPos, map);
            }
            else if (InputHandler.IsKeyDown(Keys.Right))
            {
                currentPos.X += 1;
                player.SetNextLocation(currentPos, map);
            }
        }
コード例 #2
0
        public override void Update(GameTime gameTime)
        {
            level.Update(gameTime);

            if (Game.IsActive)
            {
                // Check if user wishes to return to menu
                if (InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape))
                {
                    if (MessageBox.Show("Return to the menu?", "Return to Menu", MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Question) == DialogResult.Yes)
                    {
                        Main.SetState(typeof(ProfilerMenu));
                        SetBotPosition(new Coord2(0, 0));
                        SetPlayerPosition(new Coord2(1, 0));
                    }
                }

                // Check for mouse clicks
                if (InputHandler.IsMouseInWindow(GraphicsDevice.Viewport.Bounds))
                {
                    // Check for mouse clicks
                    if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton) || InputHandler.IsMouseButtonPressed(MouseButton.RightButton))
                    {
                        ClearAll();

                        Coord2 mp = new Coord2(InputHandler.MousePosition().X / level.Map.TileSize, InputHandler.MousePosition().Y / level.Map.TileSize);

                        if (level.Map.ValidPosition(mp))
                        {
                            if (InputHandler.IsMouseButtonPressed(MouseButton.LeftButton))
                            {
                                if (level.Bot.GridPosition != mp)
                                {
                                    level.SetPlayerPosition(mp);
                                }
                            }
                            else
                            {
                                if (level.Player.GridPosition != mp)
                                {
                                    level.SetBotPosition(mp);
                                }
                            }
                        }
                    }

                    // Update mouse position
                    mousePos = new Point(InputHandler.MousePosition().X / level.Map.TileSize, InputHandler.MousePosition().Y / level.Map.TileSize);
                }

                // Check for hide/show instructions
                if (InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Tab))
                {
                    showInstructions = !showInstructions;
                }
            }

            base.Update(gameTime);
        }
コード例 #3
0
        public override void Update(GameTime gameTime)
        {
            level.Update(gameTime);

            // Check if user wishes to return to menu
            if (InputHandler.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape))
            {
                if (MessageBox.Show("Return to the menu?", "Return to Menu", MessageBoxButtons.YesNo, System.Windows.Forms.MessageBoxIcon.Question) == DialogResult.Yes)
                {
                    Main.SetState(typeof(Menu));
                }
            }

            base.Update(gameTime);
        }