void IPeMsg.OnMsg(EMsg msg, params object[] args) { switch (msg) { case EMsg.View_Prefab_Build: BiologyViewCmpt obj = args[0] as BiologyViewCmpt; m_Sleep.m_PhyCtrl = obj.monoPhyCtrl; break; } }
/// <summary> /// Takes the photo of the PeEnity. /// </summary> /// <returns>The photo.</returns> /// <param name="viewCmpt">View cmpt of the PeEntity.</param> /// <param name="width">Width.</param> /// <param name="height">Height.</param> /// <param name="local_pos">reletive position of target.</param> /// <param name="local_rot">local rotation.</param> public static Texture2D TakePhoto(Pathea.BiologyViewCmpt viewCmpt, int width, int height, Vector3 local_pos, Quaternion local_rot) { GameObject cloneGo = CloneCharacterViewModel(viewCmpt, true); if (cloneGo == null) { return(null); } return(DoTakePhoto(cloneGo, width, height, local_pos, local_rot)); }
void CreateRagdollGameObject() { Pathea.BiologyViewCmpt view = GetComponentInParent <Pathea.BiologyViewCmpt>(); if (view != null && view.monoRagdollCtrlr != null) { Transform tr = PETools.PEUtil.GetChild(view.monoRagdollCtrlr.transform, name); if (tr != null) { GameObject go = new GameObject("Skinned_Copy"); go.transform.parent = tr.parent; } } }
public override void Start() { base.Start(); m_MoveState = new List <Vector3> (MoveRecordCount); m_MoveRequest = new List <Vector3> (MoveRequestCount); gMainPlayer = this; gameObject.AddComponent <Scanner> (); mMove = Entity.GetCmpt <Motion_Move_Human> (); mEquip = Entity.motionEquipment; mView = Entity.biologyViewCmpt; mTrans = Entity.peTrans; mIK = Entity.GetCmpt <IKCmpt> (); m_Skill = Entity.aliveEntity; mPackage = Entity.GetCmpt <PackageCmpt> (); mPassenger = Entity.passengerCmpt; mMotionMgr = Entity.motionMgr; mMotionMgr.onActionStart += OnActionStart; mMotionMgr.onActionEnd += OnActionEnd; m_Abnormalcmpt = Entity.Alnormal; if (null != m_Abnormalcmpt) { m_Abnormalcmpt.evtStart += OnStartAbnormal; m_Abnormalcmpt.evtEnd += OnEndAbnormal; } if (null != m_Skill) { m_Skill.onHpReduce += OnDamage; m_Skill.attackEvent += OnAttack; m_Skill.deathEvent += OnDeath; m_Skill.onSkillEvent += OnSkillTarget; m_Skill.onWeaponAttack += OnWeaponAttack; m_Skill.OnBeEnemyEnter += OnBeEnemyEnter; } if (!PeGameMgr.IsTutorial) { StartCoroutine(UpdateAbnormalNotice()); } //历险模式下此时初始化声望系统,ForceSetting并未加载,会导致声望系统不能正常起作用 //InitReputationSystem(); Invoke("CheckAbnormalState", 5f); }
/// <summary> /// Clones the character model useful. /// </summary> /// <returns>The character view model.</returns> /// <param name="viewCmpt">View cmpt.</param> public static GameObject CloneCharacterViewModel(Pathea.BiologyViewCmpt viewCmpt, bool takePhoto = false) { if (viewCmpt == null) { return(null); } GameObject viewGameObj = viewCmpt.CloneModel(); if (viewGameObj == null) { return(null); } ResetCloneModel(viewGameObj, takePhoto); return(viewGameObj); }
public override void Start() { base.Start(); mSkEntity = Entity.skEntity; mViewCmpt = Entity.biologyViewCmpt; mNPC = Entity.NpcCmpt; mMotionEquip = Entity.motionEquipment; if (null != m_InitItems && m_InitItems.Count > 0) { for (int i = 0; i < m_InitItems.Count; ++i) { PutOnEquipment(m_InitItems[i]); } m_InitItems.Clear(); Entity.lodCmpt.onConstruct += e => e.StartCoroutine(PreLoad()); } // StartCoroutine(InitEquipment()); }
Texture TakePhoto() { BiologyViewCmpt v = Entity.biologyViewCmpt; if (v == null /*|| v.modelTrans == null*/) //lz-2016.07.23 PeViewStudio.TakePhoto 里面处理了没有模型的情况,这里不用返回 { return(null); } CommonCmpt c = Entity.commonCmpt; if (c == null) { return(null); } return(PeViewStudio.TakePhoto(v, 64, 64, PeViewStudio.s_HeadPhotoPos, PeViewStudio.s_HeadPhotoRot));//PhotoStudio.Instance.TakePhoto(v.modelTrans.gameObject, (int)c.sex); }
void CreateModel(ItemObject itemObj) { if (mViewCmpt == null) { mViewCmpt = Entity.biologyViewCmpt; } if (null == mViewCmpt.modelTrans) { return; } ItemAsset.Equip equip = itemObj.GetCmpt <ItemAsset.Equip>(); if (null == equip) { return; } GameObject obj = equip.CreateGameObj(); if (null == obj) { return; } PEEquipment equ = obj.GetComponent <PEEquipment>(); if (null == equ) { Debug.LogError("Equip can't find:" + itemObj.nameText); GameObject.Destroy(obj); return; } //IgnoreCollision // PETools.PEUtil.IgnoreCollision(obj, gameObject); equ.InitEquipment(Entity, itemObj); mEquipments.Add(equ); HideEquipmentByFirstPerson(equ, m_HideEquipmentByFirstPerson); HideEquipmentByVehicle(equ, m_HideEquipmentByVehicle); HidEquipmentByRagdoll(equ, m_HideEquipmentByRagdoll); mMotionEquip.SetEquipment(equ, true); PreLoadEquipmentEffect(equ); }
void ChangeAttackTarget() { m_AttackTargetDir = Vector3.zero; if (null != ikCmpt && null != trans) { Vector3 checkCenterPos = trans.position + m_AttackHeight * Vector3.up; if (firstPersonAttack) { m_AttackTargetDir = Vector3.Normalize(ikCmpt.aimTargetPos - PETools.PEUtil.MainCamTransform.position); } else { float minDis = 100f; List <ViewCmpt> viewCmpts = new List <ViewCmpt>(); Collider[] findCols = Physics.OverlapSphere(checkCenterPos, m_AttackChecRange, m_AttackLayer.value); Vector3 attackDirH = m_AttackDir; attackDirH.y = 0; int selfPlayerID = Mathf.RoundToInt(motionMgr.Entity.GetAttribute(AttribType.DefaultPlayerID)); foreach (Collider col in findCols) { BiologyViewCmpt findView = col.GetComponentInParent <BiologyViewCmpt>(); if (null != findView && viewCmpt != findView && !viewCmpts.Contains(findView)) { viewCmpts.Add(findView); if (findView.IsRagdoll) { continue; } if (!ForceSetting.Instance.Conflict(selfPlayerID, Mathf.RoundToInt(findView.Entity.GetAttribute(AttribType.DefaultPlayerID)))) { continue; } PEDefenceTrigger defencetrigger = col.GetComponent <PEDefenceTrigger>(); if (null == defencetrigger) { Transform centerTrans = findView.centerTransform; Vector3 dir = centerTrans.position - checkCenterPos; float dis = dir.magnitude; dir.y = 0; if (null != centerTrans && dis < minDis && Vector3.Angle(dir, attackDirH) < m_LockMaxAngle) { minDis = dis; m_AttackTargetDir = Vector3.Normalize(centerTrans.position - checkCenterPos); } } else { PECapsuleHitResult result; if (defencetrigger.GetClosest(checkCenterPos, m_AttackChecRange, out result)) { Vector3 dir = result.hitPos - checkCenterPos; float dis = dir.magnitude; Vector3 dirH = dir; dirH.y = 0; if (dis < minDis && Vector3.Angle(dirH, attackDirH) < m_LockMaxAngle) { float angle = Vector3.Angle(dir, attackDirH); if (angle < m_LockMaxAngle) { m_AttackTargetDir = dir.normalized; } else { m_AttackTargetDir = Vector3.Slerp(attackDirH.normalized, dir.normalized, m_LockMaxAngle / angle); } } } } } } } ikCmpt.aimActive = Vector3.zero != m_AttackTargetDir; if (ikCmpt.aimActive && null != ikCmpt.m_IKAimCtrl) { ikCmpt.m_IKAimCtrl.StartSyncAimAxie(); } } }
public override void Start() { base.Start(); mView = Entity.biologyViewCmpt; mMotionMgr = Entity.motionMgr; }
public void OnMsg(EMsg msg, params object[] args) { switch (msg) { case EMsg.View_Prefab_Build: BiologyViewCmpt obj = args [0] as BiologyViewCmpt; // TestHitBack hitBack = obj.GetComponentInChildren<TestHitBack> (); // if (null != hitBack) { // hitBack.cam = Camera.main; // obj.transform.position += 1.3f * Vector3.up; // } m_PhyCtrl = obj.monoPhyCtrl; if (obj.monoModelCtrlr != null) { _camTarget = obj.monoModelCtrlr.transform.Find("CamTarget"); } if (obj.monoModelCtrlr != null) { _bneckModel = obj.monoModelCtrlr.transform.Find("Bip01/Bip01 Pelvis/Bip01 Spine1/Bip01 Spine2/Bip01 Spine3/Bip01 Neck"); } if (obj.monoRagdollCtrlr != null) { _bneckRagdoll = obj.monoRagdollCtrlr.transform.Find("Bip01/Bip01 Pelvis/Bip01 Spine1/Bip01 Spine2/Bip01 Spine3/Bip01 Neck"); } if (null != UILoadScenceEffect.Instance && UILoadScenceEffect.Instance.isInProgress) { StartInvincible(); } InitReputationSystem(); Invoke("ResetFirstCtrl", 1f); break; //case EMsg.View_Model_Build: // break; case EMsg.Camera_ChangeMode: PeCamera.cameraModeData = args [0] as CameraModeData; break; case EMsg.Battle_EnterShootMode: m_InShootMode = true; if (null != TestPEEntityCamCtrl.Instance && null != mView.modelTrans) { TestPEEntityCamCtrl.Instance.SetCamMode(PETools.PEUtil.GetChild(mView.modelTrans, "CamTarget"), PETools.PEUtil.GetChild(mView.modelTrans, "Bip01 Neck"), "3rd Person Shoot"); } if (null != UISightingTelescope.Instance) { UISightingTelescope.Instance.Show((UISightingTelescope.SightingType)args [0]); } //lz-2018.01.18 改变持枪状态,改变相机灵敏度的返回值 SystemSettingData.Instance.holdGun = true; break; case EMsg.Battle_ExitShootMode: m_InShootMode = false; if (null != TestPEEntityCamCtrl.Instance) { TestPEEntityCamCtrl.Instance.SetCamMode(PETools.PEUtil.GetChild(mView.modelTrans, "CamTarget"), PETools.PEUtil.GetChild(mView.modelTrans, "Bip01 Neck"), "Normal Mode F1"); } if (null != UISightingTelescope.Instance) { UISightingTelescope.Instance.ExitShootMode(); } SystemSettingData.Instance.holdGun = false; break; case EMsg.Battle_OnShoot: if (null != UISightingTelescope.Instance) { UISightingTelescope.Instance.OnShoot(); } break; case EMsg.UI_ShowChange: m_DisableActionByUI = (bool)args [0]; if (m_DisableActionByUI && mEquip.ISAimWeapon) { mEquip.ActiveWeapon(false); // for(PEActionType type = PEActionType.Move; type <= PEActionType.Stuned; type++) // mMotionMgr.EndImmediately(type); } break; case EMsg.Build_BuildMode: bool enterBuildMode = (bool)args [0]; if (enterBuildMode) { GameUIMode.Instance.GotoBuildMode(); } else { GameUIMode.Instance.GotoBaseMode(); } PeCamera.SetVar("Build Mode", enterBuildMode); if (null != onBuildMode) { onBuildMode(enterBuildMode); } break; case EMsg.Battle_OnAttack: if (null != onEquipmentAttack) { onEquipmentAttack((int)args [2]); } PeEventGlobal.Instance.MainPlayerAttack.Invoke(Entity, (AttackMode)args [0]); break; //case EMsg.Battle_HPChange: // SkEntity skEntity = (SkEntity)args[0]; // float damage = (float)args[1]; // if (skEntity != null && damage < PETools.PEMath.Epsilon) // { // OnDamage(skEntity, Mathf.Abs(damage)); // } // break; case EMsg.Action_DurabilityDeficiency: if (null != onDurabilityDeficiency) { onDurabilityDeficiency(); } break; } }
public void ResetViewCmpt(Pathea.BiologyViewCmpt viewCmpt) { if (viewCmpt == null) { return; } if (mViewObj != null) { modelAngle = mViewObj.transform.localRotation.eulerAngles; GameObject.Destroy(mViewObj); } mViewObj = viewCmpt.CloneModel(); if (mViewObj == null) { return; } mViewObj.name = "Player"; mViewObj.transform.parent = mEqPhoto.transform; mViewObj.transform.localPosition = Vector3.zero; mViewObj.transform.localRotation = Quaternion.Euler(modelAngle); mViewObj.layer = Layer.ShowModel; Renderer[] renders = mViewObj.GetComponentsInChildren <Renderer>(); for (int i = 0; i < renders.Length; i++) { renders[i].gameObject.layer = renders[i].gameObject.layer == Layer.GIEProductLayer ? Layer.ShowModelCreation : Layer.ShowModel; } Projector[] projectors = mViewObj.GetComponentsInChildren <Projector>(); for (int i = 0; i < projectors.Length; i++) { projectors[i].gameObject.layer = Layer.ShowModelCreation; } mBodyViewCtr.SetTarget(mViewObj, ViewCameraControler.ViewPart.VP_All); Camera mCam = mBodyViewCtr.GetComponent <Camera>(); mCam.depth = 0; mCam.transform.parent = null; mCam.transform.position = mViewObj.transform.position + new Vector3(0, 1.31f, 1.883728f); mCam.transform.localEulerAngles = new Vector3(11, 180, 0); mCam.cullingMask = Layer.Mask.ShowModel | Layer.Mask.ShowModelCreation; mCam.nearClipPlane = 0.1f; try { Component[] comps = mViewObj.GetComponentsInChildren <Component>(true); foreach (Component comp in comps) { //if(null != (comp as Rigidbody)) // mViewObj.GetComponent<Rigidbody>() .constraints = RigidbodyConstraints.FreezeAll; //else if (null == (comp as Animator) && null == (comp as SkinnedMeshRenderer) && null == (comp as Transform) ) { MonoBehaviour.Destroy(comp); } } } catch { Debug.Log("delect equipment modle cmpt error!"); } }
public void OnMsg(EMsg msg, params object[] args) { switch (msg) { case EMsg.Skill_CheckLoop: SkFuncInOutPara funcInOut = args[0] as SkFuncInOutPara; if (null != funcInOut) { if (null != funcInOut._para) { string param = funcInOut._para as string; if (null != param && param == "SwordAttack") { if (null != m_TwoHandWeaponAttack.sword) { funcInOut._ret = m_TwoHandWeaponAttack.CheckContinueAttack(); } else if (null != m_SwordAttack.sword) { funcInOut._ret = m_SwordAttack.CheckContinueAttack(); } } } } break; case EMsg.View_Prefab_Build: BiologyViewCmpt obj = args[0] as BiologyViewCmpt; HumanPhyCtrl phyCtrl = obj.monoPhyCtrl; m_SwordAttack.phyMotor = phyCtrl; m_TwoHandWeaponAttack.phyMotor = phyCtrl; m_JetPackAction.m_PhyCtrl = phyCtrl; m_ParachuteAction.m_PhyCtrl = phyCtrl; m_GliderAction.m_PhyCtrl = phyCtrl; m_HeavyEquipmentCtrl.phyCtrl = phyCtrl; m_RopeGunAction.phyCtrl = phyCtrl; m_IKAimCtrl = obj.monoIKAimCtrl; m_GunFire.ikAim = m_IKAimCtrl; m_BowShoot.ikAim = m_IKAimCtrl; CheckGloves(); Invoke("ResetWeapon", 0.5f); break; case EMsg.View_Prefab_Destroy: DeletGloves(); break; case EMsg.Battle_OnShoot: if (null != m_Gun) { m_GunHold.OnFire(); } if (null != m_Bow) { m_BowHold.OnFire(); } break; case EMsg.View_FirstPerson: m_SwordAttack.firstPersonAttack = (bool)args[0]; m_TwoHandWeaponAttack.firstPersonAttack = (bool)args[0]; break; } }
void InitAction() { m_Trans = Entity.peTrans; m_Skill = Entity.aliveEntity; m_Skill.onSheildReduce += OnSheildReduce; m_View = Entity.biologyViewCmpt; m_EquipCmpt = Entity.equipmentCmpt; m_Package = Entity.packageCmpt; m_NPC = Entity.NpcCmpt; m_Anim = Entity.animCmpt; m_MotionMgr = Entity.motionMgr; Invoke("CheckGloves", 0.5f); m_HeavyEquipmentCtrl.moveCmpt = Entity.motionMove as Motion_Move_Human; m_HeavyEquipmentCtrl.ikCmpt = Entity.IKCmpt; m_HeavyEquipmentCtrl.motionMgr = m_MotionMgr; // m_ChainSawActive.anim = anim; m_SwordAttack.m_UseStamina = isMainPlayer; m_TwoHandWeaponAttack.m_UseStamina = isMainPlayer; //Gun m_GunFire.m_gunHold = m_GunHold; m_HandChangeHold.onActiveEvt += OnActiveEquipment; m_HandChangeHold.onDeactiveEvt += OnDeactiveEquipment; m_TwoHandWeaponHold.onActiveEvt += OnActiveEquipment; m_TwoHandWeaponHold.onDeactiveEvt += OnDeactiveEquipment; m_GunHold.onActiveEvt += OnActiveEquipment; m_GunHold.onDeactiveEvt += OnDeactiveEquipment; m_BowHold.onActiveEvt += OnActiveEquipment; m_BowHold.onDeactiveEvt += OnDeactiveEquipment; m_AimEquipHold.onActiveEvt += OnActiveEquipment; m_AimEquipHold.onDeactiveEvt += OnDeactiveEquipment; if (null != m_MotionMgr) { m_MotionMgr.onActionEnd += OnActionEnd; m_MotionMgr.AddAction(m_HandChangeHold); m_MotionMgr.AddAction(m_HandChangePutOff); m_MotionMgr.AddAction(m_SwordAttack); m_MotionMgr.AddAction(m_TwoHandWeaponHold); m_MotionMgr.AddAction(m_TwoHandWeaponPutOff); m_MotionMgr.AddAction(m_TwoHandWeaponAttack); m_MotionMgr.AddAction(m_SheildHold); m_MotionMgr.AddAction(m_GunHold); m_MotionMgr.AddAction(m_GunPutOff); m_MotionMgr.AddAction(m_GunFire); m_MotionMgr.AddAction(m_GunReload); m_MotionMgr.AddAction(m_GunMelee); m_MotionMgr.AddAction(m_BowHold); m_MotionMgr.AddAction(m_BowPutOff); m_MotionMgr.AddAction(m_BowShoot); m_MotionMgr.AddAction(m_BowReload); m_MotionMgr.AddAction(m_AimEquipHold); m_MotionMgr.AddAction(m_AimEquipPutOff); m_MotionMgr.AddAction(m_DigTerrain); m_MotionMgr.AddAction(m_Fell); m_MotionMgr.AddAction(m_JetPackAction); m_MotionMgr.AddAction(m_ParachuteAction); m_MotionMgr.AddAction(m_GliderAction); m_MotionMgr.AddAction(m_DrawWater); m_MotionMgr.AddAction(m_PumpWater); m_MotionMgr.AddAction(m_ThrowGrenade); m_MotionMgr.AddAction(m_FlashLightAction); m_MotionMgr.AddAction(m_RopeGunAction); } }
public static void Update() { if (inited) { // System Settings SetGlobalFloat("Rotate Sensitivity", SystemSettingData.Instance.CameraSensitivity * 3.5f); SetGlobalFloat("Original Fov", SystemSettingData.Instance.CameraFov); SetGlobalBool("Inverse X", SystemSettingData.Instance.CameraHorizontalInverse); SetGlobalBool("Inverse Y", SystemSettingData.Instance.CameraVerticalInverse); // Character if (Pathea.MainPlayerCmpt.gMainPlayer != null) { Pathea.PeEntity entity = Pathea.MainPlayerCmpt.gMainPlayer.Entity; Pathea.BiologyViewCmpt vcmpt = entity.viewCmpt as Pathea.BiologyViewCmpt; Pathea.PeTrans trans = entity.peTrans; Pathea.PassengerCmpt psgr = entity.GetCmpt <Pathea.PassengerCmpt>(); SetTransform("Anchor", trans.camAnchor); if (vcmpt.monoModelCtrlr != null) { SetTransform("Character", Pathea.MainPlayerCmpt.gMainPlayer._camTarget); SetTransform("Bone Neck M", Pathea.MainPlayerCmpt.gMainPlayer._bneckModel); } if (vcmpt.monoRagdollCtrlr != null) { SetTransform("Bone Neck R", Pathea.MainPlayerCmpt.gMainPlayer._bneckRagdoll); } bool is_rag_doll = vcmpt.IsRagdoll; SetVar("Is Ragdoll", is_rag_doll); mainPlayerPosTracker.Record(trans.position, Time.time); SetVar("Character Velocity", mainPlayerPosTracker.aveVelocity); drivePosTracker.breakDistance = 10; drivePosTracker.maxRecord = 4; drivePosTracker.Record(trans.position, Time.time); SetVar("Driving Velocity", drivePosTracker.aveVelocity); SetVar("Rigidbody Velocity", drivePosTracker.aveVelocity); activitySpaceSize = Utils.EvaluateActivitySpaceSize(trans.camAnchor.position, 0.5f, 50f, Vector3.up, 4f, obstacle_layermask); SetVar("Activity Space Size", activitySpaceSize); // Some vars SetBool("Lock Cursor Mode", lockCursorMode || PeInput.UsingJoyStick); SetVar("Arouse Cursor", arouseCursor); SetVar("Roll Mode", Pathea.MainPlayerCmpt.isCameraRollable); if (GetVar("Build Mode").value_b) { //lz-2017.05.18 Tutorial模式下建造不允许进入自由视角 if (PeInput.Get(PeInput.LogicFunction.Build_FreeBuildModeOnOff) && !Pathea.PeGameMgr.IsTutorial) { freeLook = !freeLook; camc.CrossFade("Global Blend", freeLook ? 0 : 1, 0.3f); } } else { int mode = 1; if (psgr != null) { WhiteCat.CarrierController dc = psgr.drivingController; if (dc != null) { mode = 2; SetVar("Vehicle Arm", dc.isAttackMode); } } camc.CrossFade("Global Blend", mode, 0.3f); freeLook = false; } UpdateShake(); } // Internal Logic #if true if (PeInput.Get(PeInput.LogicFunction.ChangeContrlMode)) { if (SystemSettingData.Instance.FirstPersonCtrl) { // F3->F1 lockCursorMode = false; SystemSettingData.Instance.mMMOControlType = true; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; if (onControlModeChange != null) { onControlModeChange.Invoke(ControlMode.ThirdPerson); } } else if (SystemSettingData.Instance.mMMOControlType) { // F1->F2 lockCursorMode = true; SystemSettingData.Instance.mMMOControlType = false; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; if (onControlModeChange != null) { onControlModeChange.Invoke(ControlMode.MMOControl); } } else { // F2->F3 lockCursorMode = true; SystemSettingData.Instance.FirstPersonCtrl = true; SystemSettingData.Instance.dataDirty = true; if (onControlModeChange != null) { onControlModeChange.Invoke(ControlMode.FirstPerson); } } } #else if (PeInput.Get(PeInput.LogicFunction.F1Mode)) { lockCursorMode = false; SystemSettingData.Instance.mMMOControlType = true; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; } else if (PeInput.Get(PeInput.LogicFunction.F2Mode)) { lockCursorMode = true; SystemSettingData.Instance.mMMOControlType = false; SystemSettingData.Instance.FirstPersonCtrl = false; SystemSettingData.Instance.dataDirty = true; } else if (PeInput.Get(PeInput.LogicFunction.F3Mode)) { lockCursorMode = true; SystemSettingData.Instance.FirstPersonCtrl = true; SystemSettingData.Instance.dataDirty = true; } #endif if (shootModeIndex == 0 && shootModeTime > 0) { shootModeTime -= Time.deltaTime; if (shootModeTime <= 0) { camc.CrossFade("3rd Person Blend", 0, 0.05f); camc.CrossFade("1st Person Blend", 0, 0.05f); } } if (isFirstPerson) { SetVar("1st Offset Up", camModeData.offsetUp); SetVar("1st Offset", camModeData.offset); SetVar("1st Offset Down", camModeData.offsetDown); } // Mouse states SetGlobalVar("Mouse On Scroll", UIMouseEvent.opAnyScroll); SetGlobalVar("Mouse On GUI", UIMouseEvent.onAnyGUI); SetGlobalVar("Mouse Op GUI", UIMouseEvent.opAnyGUI); } }
public override void Start() { base.Start(); m_SkEntity = Entity.aliveEntity; m_View = Entity.biologyViewCmpt; }