public static bool Patch_JsonConvert(string str, ref OutputNode __result) { if (str.StartsWith("[JSON", StringComparison.CurrentCultureIgnoreCase)) { try { string jsonStr; if (str.StartsWith("[JSONFILE", StringComparison.CurrentCultureIgnoreCase)) { var array = Game.Resource.LoadBytes(str.Substring(10)); // remove [JSONFILE] jsonStr = Encoding.UTF8.GetString(array); } else { jsonStr = str.Substring(6); // remove [JSON] } jsonStr = GlobalLib.ReplaceText(jsonStr); // preprocess Console.WriteLine("parse json: " + jsonStr); __result = ModJson.FromJsonMod <OutputNode>(jsonStr); } catch (Exception e) { Debug.LogError(e); Debug.LogError("解析Json错误" + str); throw; } return(false); } return(true); }
public void OnUpdate() { if (!DebugOn.Value) { return; } if (Input.GetKeyDown(NodeDocKey.Value)) { string target = DebugOutDir.Value + "游戏指令(OutputNode)文档.json"; ModOutputNodeConverter.ExportDoc(target); target = DebugOutDir.Value + "txt表格(Item)文档.json"; ItemDocConverter.ExportDoc(target); } if (Input.GetKeyDown(NodeFileKey.Value) && !string.IsNullOrEmpty(NodeContent.Value)) { // OutputNode string target = DebugOutDir.Value + NodeFilePath.Value; OutputNode obj = OutputNodeConvert.Deserialize(NodeContent.Value); var strJsonMod = ModJson.ToJsonMod(obj, typeof(OutputNode), JsonPritty.Value); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); } if (Input.GetKeyDown(MovieFileKey.Value) && !string.IsNullOrEmpty(MovieFileId.Value)) { // movie string source = string.Format(MovieFileType.Value == MovieType.Cinematic ? GameConfig.CinematicPath : GameConfig.SchedulerPath, MovieFileId.Value); string target = string.Format(DebugOutDir.Value + MovieFilePath.Value, MovieFileId.Value); var obj = ModJson.FromJsonResource <ScheduleGraph.Bundle>(source); if (JsonFormat.Value) { var strJsonMod = ModJson.ToJsonMod(obj, typeof(ScheduleGraph.Bundle), JsonPritty.Value); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); // 测试读取并对比重新通过Json构建的是否有差 var obj2 = ModJson.FromJsonMod <ScheduleGraph.Bundle>(strJsonMod); JsonSerializerSettings originalSetting = new JsonSerializerSettings { Converters = new JsonConverter[] { new OutputNodeJsonConverter() } }; string str2 = ModJson.ToJson(obj2, typeof(ScheduleGraph.Bundle), originalSetting, JsonPritty.Value); Console.WriteLine("重构脚本 = " + str2); } else { GlobalLib.ToFile(Game.Resource.LoadString(source), target); } } if (Input.GetKeyDown(BattleFileKey.Value) && !string.IsNullOrEmpty(BattleFileId.Value)) { // battle schedule string source = string.Format(GameConfig.BattleSchedulePath, GameConfig.Language, BattleFileId.Value + ".json"); string target = string.Format(DebugOutDir.Value + BattleFilePath.Value, BattleFileId.Value); if (JsonFormat.Value) { BattleSchedule obj = ModJson.FromJsonResource <BattleSchedule>(source); var strJsonMod = ModJson.ToJsonMod(obj, typeof(BattleSchedule), JsonPritty.Value); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); } else { GlobalLib.ToFile(Game.Resource.LoadString(source), target); } } if (Input.GetKeyDown(BuffFileKey.Value) && !string.IsNullOrEmpty(BuffFileId.Value)) { // buff string source = string.Format(GameConfig.ButtleBufferPath, GameConfig.Language, BuffFileId.Value + ".json"); string target = string.Format(DebugOutDir.Value + BuffFilePath.Value, BuffFileId.Value); if (JsonFormat.Value) { Heluo.Data.Buffer obj = ModJson.FromJsonResource <Heluo.Data.Buffer>(source); var strJsonMod = ModJson.ToJsonMod(obj, typeof(Heluo.Data.Buffer), true); Console.WriteLine("Json版 = " + strJsonMod); GlobalLib.ToFile(strJsonMod, target); } else { GlobalLib.ToFile(Game.Resource.LoadString(source), target); } } }