コード例 #1
0
        ///<summary>
        /// Creates a new QuadEdge connecting the destination of a to the origin of
        /// b, in such a way that all three have the same left face after the
        /// connection is complete. Additionally, the data pointers of the new edge
        /// are set.
        ///</summary>
        ///<param name="a"></param>
        ///<param name="b"></param>
        ///<returns>the connected edge</returns>
        public static QuadEdge Connect(QuadEdge a, QuadEdge b)
        {
            QuadEdge e = MakeEdge(a.Destination, b.Origin);

            Splice(e, a.LeftNext);
            Splice(e.Sym(), b);
            return(e);
        }
コード例 #2
0
 ///<summary>
 /// Tests if this quadedge and another have the same line segment geometry
 /// with the same orientation.
 ///</summary>
 ///<param name="qe">a quadege</param>
 ///<returns>true if the quadedges are based on the same line segment</returns>
 public Boolean EqualsOriented(QuadEdge qe)
 {
     if (Origin.Equals(qe.Origin) &&
         Destination.Equals(qe.Destination))
     {
         return(true);
     }
     return(false);
 }
コード例 #3
0
 ///<summary>
 /// Tests if this quadedge and another have the same line segment geometry,
 ///</summary>
 ///<param name="qe">a quadege</param>
 ///<returns>true if the quadedges are based on the same line segment regardless of orientation regardless of orientation.</returns>
 public Boolean EqualsNonOriented(QuadEdge qe)
 {
     if (EqualsOriented(qe))
     {
         return(true);
     }
     if (EqualsOriented(qe.Sym()))
     {
         return(true);
     }
     return(false);
 }
コード例 #4
0
        ///<summary>
        /// Turns an edge counterclockwise inside its enclosing quadrilateral.
        ///</summary>
        ///<param name="e">the quadedge to turn</param>
        public static void Swap(QuadEdge e)
        {
            QuadEdge a = e.OriginPrev;
            QuadEdge b = e.Sym().OriginPrev;

            Splice(e, a);
            Splice(e.Sym(), b);
            Splice(e, a.LeftNext);
            Splice(e.Sym(), b.LeftNext);
            e.Origin      = a.Destination;
            e.Destination = b.Destination;
        }
コード例 #5
0
        ///<summary>
        /// Splices two edges together or apart.
        /// Splice affects the two edge rings around the origins of a and b, and, independently, the two
        /// edge rings around the left faces of <tt>a</tt> and <tt>b</tt>.
        /// In each case, (i) if the two rings are distinct,
        /// Splice will combine them into one, or (ii) if the two are the same ring, Splice will break it
        /// into two separate pieces. Thus, Splice can be used both to attach the two edges together, and
        /// to break them apart.
        ///</summary>
        ///<param name="a"></param>
        ///<param name="b"></param>
        public static void Splice(QuadEdge a, QuadEdge b)
        {
            QuadEdge alpha = a.OriginNext.Rot;
            QuadEdge beta  = b.OriginNext.Rot;

            QuadEdge t1 = b.OriginNext;
            QuadEdge t2 = a.OriginNext;
            QuadEdge t3 = beta.OriginNext;
            QuadEdge t4 = alpha.OriginNext;

            a.Next     = t1;
            b.Next     = t2;
            alpha.Next = t3;
            beta.Next  = t4;
        }
コード例 #6
0
        ///<summary>
        /// Creates a new QuadEdge quartet from {@link Vertex} o to {@link Vertex} d.
        ///</summary>
        ///<param name="o">the origin Vertex</param>
        ///<param name="d">the destination Vertex</param>
        ///<returns>the new QuadEdge quartet</returns>
        public static QuadEdge MakeEdge(FVec3 o, FVec3 d)
        {
            QuadEdge q0 = new QuadEdge();
            QuadEdge q1 = new QuadEdge();
            QuadEdge q2 = new QuadEdge();
            QuadEdge q3 = new QuadEdge();

            q0.Rot = q1;
            q1.Rot = q2;
            q2.Rot = q3;
            q3.Rot = q0;

            q0.Next = q0;
            q1.Next = q3;
            q2.Next = q2;
            q3.Next = q1;

            QuadEdge baseQE = q0;

            baseQE.Origin      = o;
            baseQE.Destination = d;
            return(baseQE);
        }
コード例 #7
0
 ///<summary>
 /// Marks this quadedge as being deleted.
 /// This does not free the memory used by
 /// this quadedge quartet, but indicates
 /// that this edge no longer participates
 /// in a subdivision.
 ///</summary>
 public void Delete()
 {
     _rot = null;
 }