コード例 #1
0
        private void FindPath(ref List <List <Node> > nodes, Node start, Node end)
        {
            List <Node> open  = new List <Node>();
            List <Node> close = new List <Node>();

            open.Add(start);

            while (open.Count > 0)
            {
                close.Add(open[0]);
                Node pendingNode = open[0];
                open.RemoveAt(0);

                for (int i = 0; i < pendingNode.Count; i++)
                {
                    Node current = pendingNode[i];
                    if (current == null || current.Equals(start) || current.isWall)
                    {
                        continue;
                    }
                    int h;
                    int g;
                    int f;

                    if (i % 2 == 0)
                    {
                        //Up Right Down Left
                        g = pendingNode.G + 10;
                    }
                    else
                    {
                        // URight DRight DLeft ULeft

                        //check for walls
                        //|X
                        //|_
                        if (pendingNode[(i + 1) % 8].isWall || pendingNode[i - 1].isWall)
                        {
                            continue;
                        }

                        g = pendingNode.G + 14;
                    }

                    h = (Math.Abs(end.Pos.X - current.Pos.X) + Math.Abs(end.Pos.Y - current.Pos.Y)) * 10;
                    f = h + g;
                    if (f < current.F || current.F == 0)
                    {
                        current.G      = g;
                        current.H      = h;
                        current.F      = f;
                        current.Parent = pendingNode;
                        open.Add(current);
                    }
                    if (current.Equals(end))
                    {
                        List <Node> paths = new List <Node>();
                        Node        path  = end;
                        while (path.Parent != null)
                        {
                            paths.Add(path);
                            path = path.Parent;
                        }
                        open.Clear();
                        VisualizePath(paths);
                        break;
                    }
                }
                open = open.OrderBy(item => item.F).ToList();
            }
        }
コード例 #2
0
ファイル: AStar.cs プロジェクト: hard-coded-dev/PathFinding
        public static List <Direction8Way> Search8WayNode(Node start, Node end, IMovable grid, out int distance)
        {
            Console.Error.WriteLine("Finding from {0} to {1} by A*", start, end);
            distance = -1;

            List <Direction8Way> pathWay = new List <Direction8Way>();

            if (start.Equals(end))
            {
                distance = 0;
                return(pathWay);
            }

            List <SearchNode> frontier = new List <SearchNode>();
            List <SearchNode> explored = new List <SearchNode>();

            SearchNode startNode = new SearchNode(start, null, 0, PathFinding.GetManhattanHeuristic(start, end));

            frontier.Add(startNode);

            bool found = false;

            while (frontier.Count > 0)
            {
                SearchNode current = frontier[0];
                frontier.RemoveAt(0);
                explored.Add(current);

                if (current.Pos.Equals(end))
                {
                    distance = current.CostSoFar + current.CostToEnd;
                    SearchNode parent = current;
                    while (parent != null && parent.Pos.Equals(start) == false)
                    {
                        Direction8Way dir = PathFinding.Get8WayDirection(parent.Parent.Pos, parent.Pos);
                        pathWay.Add(dir);
                        parent = parent.Parent;
                    }
                    found = true;
                    break;
                }

                List <SearchNode> neighbors = PathFinding.Get8WayNeighbors(current, grid);
                foreach (SearchNode node in neighbors)
                {
                    if (explored.Contains(node))
                    {
                        continue;
                    }

                    node.CostSoFar = current.CostSoFar + 1;
                    node.CostToEnd = PathFinding.GetManhattanHeuristic(node.Pos, end);

                    int index = frontier.IndexOf(node);
                    if (index > 0)
                    {
                        if (node.CostSoFar < frontier[index].CostSoFar)
                        {
                            // if found better way
                            frontier[index].Parent    = current;
                            frontier[index].CostSoFar = node.CostSoFar;
                            frontier[index].CostToEnd = node.CostToEnd;
                        }
                    }
                    else
                    {
                        frontier.Add(node);
                    }
                }
                frontier.Sort((item1, item2) => (item1.CostSoFar + item1.CostToEnd) - (item2.CostSoFar + item2.CostToEnd));
                //Console.Error.WriteLine( "frontier = {0}", frontier.ToDebugString() );
            }

            pathWay.Reverse();

            if (found)
            {
                Console.Error.WriteLine("Found : {0} to {1} : {2} of distance {3}", start, end, pathWay.ToDebugString(), distance);
            }
            else
            {
                Console.Error.WriteLine("No Way! : {0} to {1}", start, end);
            }
            return(pathWay);
        }