コード例 #1
0
ファイル: Program.cs プロジェクト: fraqtop/new_maze
 static void Main(string[] args)
 {
     string path = Console.ReadLine();
     Maze maze;
     try
     {
         maze = new Maze(path);
     }
     catch (Exception e)
     {
         Console.WriteLine(e.Message);
         maze = new Maze(@"C:\Users\Economist\documents\visual studio 2015\Projects\PathFinder\PathFinder\tests\maze1.txt");
     }
     maze.Print(maze.GetMaze());
     maze.FindBestWay();
     Console.WriteLine(maze.GetWay());
     Console.ReadKey();
 }
コード例 #2
0
        /* Public: */
        public AlgorithmsTest()
        {
            DateTime t0 = DateTime.Now;

            int MazeCount    = 5;
            int TotalSearchs = 0;
            int SuccessCount = 0;

            for (int c = 0; c < MazeCount; c++)
            {
                int OneSearch = 0;

                HashSet blocked_cells = new HashSet(), unblocked_cells = new HashSet();
                long    seed = DateTime.Now.Ticks;
                //seed = 27261468842294L;
                LightCell        maze_cell;
                java.util.Random random = new java.util.Random(seed);
                System.Console.WriteLine("Seed: " + seed);

                Maze maze = new Maze(seed, MAZE_W, MAZE_H, PROBABILITY_TO_BLOCK_A_CELL, MAZE_CELL_MAX_COST);
                //GAAStarLazy gaa_star_lazy = new GAAStarLazy(maze , true , false , tie_breaking_strategy ,
                //        ManhattanDistanceHeuristic.GetManhattanDistanceHeuristic() , Maze.N_DIRECTIONS_WITHOUT_DIAGONALS);

                for (maze_cell = maze.GetStart(); maze_cell != maze.GetGoal();)
                {
                    AStar a_star = new AStar(maze, true, false, tie_breaking_strategy,
                                             ManhattanDistanceHeuristic.GetManhattanDistanceHeuristic(), Maze.N_DIRECTIONS_WITHOUT_DIAGONALS);

                    a_star.Solve();
                    OneSearch++;

                    //System.Console.WriteLine("A*:\n" + maze);
                    //System.Console.WriteLine("A*:\n");

                    //maze.CleanPath();
                    //gaa_star_lazy.Solve();

                    //System.Console.WriteLine("GAA*:\n");
                    //System.Console.WriteLine("GAA*:\n" + maze);

                    if (!a_star.HasSolution())
                    {
                        System.Console.WriteLine("No solution.");
                        //System.err.println("Fail: Some algorithms found the solution.");
                        //System.err.println("A*: " + a_star.HasSolution());

                        //System.exit(1);
                        Application.Restart();
                    }
                    else
                    {
                        SuccessCount++;
                        //System.Console.WriteLine(OneSearch + " The solution has the following cost: " + a_star.GetPathCost());
                    }

                    for (int distance = 0; maze_cell != maze.GetGoal(); distance += 1, maze_cell = maze_cell.GetNextMazeCell())
                    {
                        if (distance >= DISTANCE_BEFORE_CHANGE || !a_star.HasSolution())
                        {
                            LightCell new_goal;

                            maze.CleanPath();
                            maze.SetStart(maze_cell);
                            //gaa_star_lazy.InformNewStart(maze_cell);
                            blocked_cells.clear();
                            unblocked_cells.clear();

                            /* Block some cells. */
                            for (int i = 0; i < N_CHANGED_CELLS; i++)
                            {
                                LightCell blocked_maze_cell;
                                int       x, y;
                                x = random.nextInt(maze.GetW());
                                y = random.nextInt(maze.GetH());
                                blocked_maze_cell = maze.GetMazeCell(x, y);
                                if (blocked_maze_cell != maze.GetStart() && blocked_maze_cell != maze.GetGoal() && !blocked_maze_cell.IsBlocked() &&
                                    !blocked_cells.contains(blocked_maze_cell))
                                {
                                    blocked_maze_cell.Block();
                                    blocked_cells.add(blocked_maze_cell);
                                }
                            }

                            /* Unblock or change the cost of some cells. */
                            for (int i = 0; i < N_CHANGED_CELLS; i++)
                            {
                                LightCell unblocked_maze_cell;
                                int       x, y;
                                x = random.nextInt(maze.GetW());
                                y = random.nextInt(maze.GetH());
                                unblocked_maze_cell = maze.GetMazeCell(x, y);
                                if (!blocked_cells.contains(unblocked_maze_cell) && !unblocked_cells.contains(unblocked_maze_cell))
                                {
                                    int new_cost = random.nextInt(MAZE_CELL_MAX_COST) + 1;
                                    if (unblocked_maze_cell.IsBlocked() || unblocked_maze_cell.GetCost() > new_cost)
                                    {
                                        unblocked_cells.add(unblocked_maze_cell);
                                    }
                                    unblocked_maze_cell.SetCost(new_cost);
                                }
                            }

                            /* Change the goal. */
                            do
                            {
                                int x, y;
                                x        = random.nextInt(maze.GetW());
                                y        = random.nextInt(maze.GetH());
                                new_goal = maze.GetMazeCell(x, y);
                            } while (blocked_cells.contains(new_goal) || unblocked_cells.contains(new_goal) ||
                                     new_goal == maze.GetGoal() || new_goal == maze.GetStart());

                            if (new_goal.IsBlocked())
                            {
                                unblocked_cells.add(new_goal);
                                maze.SetGoal(new_goal);
                            }
                            else
                            {
                                int old_cost = maze.GetGoal().GetCost();
                                maze.SetGoal(new_goal);
                                if (old_cost > maze.GetGoal().GetCost())
                                {
                                    unblocked_cells.add(maze.GetGoal());
                                }
                            }

                            //gaa_star_lazy.InformNewGoal(new_goal);

                            //if(unblocked_cells.size() > 0) gaa_star_lazy.InformUnblockedCells(unblocked_cells);
                            break;
                        }
                    }
                }
                TotalSearchs += OneSearch;
                System.Console.WriteLine(c +
                                         " Goal is : [" + maze.GetGoal().X + ", " + maze.GetGoal().Y +
                                         "] Current is : [" + maze_cell.X + ", " + maze_cell.Y + "]"
                                         );
            }//End of produce 100 maze
            TimeSpan diff = (DateTime.Now - t0);

            System.Console.WriteLine("Total RunTime  : " + diff.ToString());
            System.Console.WriteLine("RunTime per search : " + (diff.TotalMilliseconds * 1000 / TotalSearchs) + " micro second");
            System.Console.WriteLine("Average count of search is : " + (TotalSearchs / MazeCount));
        }
コード例 #3
0
ファイル: TestForm.cs プロジェクト: milad-d/PathFinder-0.2
        private void buttonStartTest_Click(object sender, EventArgs e)
        {
            timer1.Start();
            PresenterThread = new Thread(new ThreadStart(() =>
            {
                SetParameter();
                t0 = DateTime.Now;

                MazeCount        = 10;
                int TotalSearchs = 0;
                int SuccessCount = 0;

                for (c = 0; c < MazeCount; c++)
                {
                    int OneSearch = 0;

                    //Hashtable blocked_cells = new Hashtable() , unblocked_cells = new Hashtable();
                    //HashSet blocked_cells = new HashSet(), unblocked_cells = new HashSet();
                    List <LightCell> blocked_cells = new List <LightCell>(), unblocked_cells = new List <LightCell>();

                    //long seed = DateTime.Now.Ticks;//.Millisecond;
                    int seed = DateTime.Now.Millisecond;
                    LightCell maze_cell;
                    //java.util.Random random = new java.util.Random(seed);
                    System.Random random = new System.Random(seed);

                    //richTextBox1.Text += ("Seed: " + seed) + "\n";
                    //richTextBox1.Refresh();
                    SetText(("Seed: " + seed) + "\n", richTextBox1);

                    Maze maze = new Maze(seed, MAZE_W, MAZE_H, PROBABILITY_TO_BLOCK_A_CELL, MAZE_CELL_MAX_COST);
                    //GAAStarLazy gaa_star_lazy = new GAAStarLazy(maze , true , false , tie_breaking_strategy ,
                    //        ManhattanDistanceHeuristic.GetManhattanDistanceHeuristic() , Maze.N_DIRECTIONS_WITHOUT_DIAGONALS);

                    for (maze_cell = maze.GetStart(); maze_cell != maze.GetGoal();)
                    {
                        AStar a_star = new AStar(maze, true, false, tie_breaking_strategy,
                                                 ManhattanDistanceHeuristic.GetManhattanDistanceHeuristic(), Maze.N_DIRECTIONS_WITHOUT_DIAGONALS);

                        a_star.Solve();
                        OneSearch++;

                        //System.out.println("A*:\n" + maze);
                        //System.out.println("A*:\n");

                        //maze.CleanPath();
                        //gaa_star_lazy.Solve();

                        //System.out.println("GAA*:\n");
                        //System.out.println("GAA*:\n" + maze);

                        if (!a_star.HasSolution())
                        {
                            //richTextBox1.Text += ("No solution.") + "\n";
                            SetText(("No solution.") + "\n", richTextBox1);

                            //System.err.println("Fail: Some algorithms found the solution.");
                            //System.err.println("A*: " + a_star.HasSolution());

                            //throw new Exception("Error");\ 
                            timer1.Stop();
                            PresenterThread.Abort();
                            //break;
                        }
                        else
                        {
                            SuccessCount++;
                            //System.out.println(OneSearch + " The solution has the following cost: " + a_star.GetPathCost());
                        }

                        for (int distance = 0; maze_cell != maze.GetGoal(); distance += 1, maze_cell = maze_cell.GetNextMazeCell())
                        {
                            if (distance >= DISTANCE_BEFORE_CHANGE || !a_star.HasSolution())
                            {
                                LightCell new_goal;

                                maze.CleanPath();
                                maze.SetStart(maze_cell);
                                //gaa_star_lazy.InformNewStart(maze_cell);
                                blocked_cells.Clear();   //blocked_cells.clear();
                                unblocked_cells.Clear(); //unblocked_cells.clear();

                                if (checkBoxBlockSomeCell.Checked)
                                {
                                    /* Block some cells. */
                                    for (int i = 0; i < N_CHANGED_CELLS; i++)
                                    {
                                        LightCell blocked_maze_cell;
                                        int x, y;
                                        x = random.Next(maze.GetW()); //x = random.nextInt(maze.GetW());
                                        y = random.Next(maze.GetH()); // y = random.nextInt(maze.GetH());
                                        blocked_maze_cell = maze.GetMazeCell(x, y);
                                        if (blocked_maze_cell != maze.GetStart() && blocked_maze_cell != maze.GetGoal() && !blocked_maze_cell.IsBlocked() &&
                                            !blocked_cells.Contains(blocked_maze_cell))
                                        {
                                            blocked_maze_cell.Block();
                                            blocked_cells.Add(blocked_maze_cell);
                                        }
                                    }
                                }

                                if (checkBoxUnBlock.Checked)
                                {
                                    /* Unblock or change the cost of some cells. */
                                    for (int i = 0; i < N_CHANGED_CELLS; i++)
                                    {
                                        LightCell unblocked_maze_cell;
                                        int x, y;
                                        x = random.Next(maze.GetW()); //x = random.nextInt(maze.GetW());
                                        y = random.Next(maze.GetH()); // y = random.nextInt(maze.GetH());
                                        unblocked_maze_cell = maze.GetMazeCell(x, y);
                                        if (!blocked_cells.Contains(unblocked_maze_cell) && !unblocked_cells.Contains(unblocked_maze_cell))
                                        {
                                            int new_cost = random.Next(MAZE_CELL_MAX_COST) + 1; //int new_cost = random.nextInt(MAZE_CELL_MAX_COST) + 1;
                                            if (unblocked_maze_cell.IsBlocked() || unblocked_maze_cell.GetCost() > new_cost)
                                            {
                                                unblocked_cells.Add(unblocked_maze_cell);
                                            }
                                            unblocked_maze_cell.SetCost(new_cost);
                                        }
                                    }
                                }

                                if (checkBoxMovingTarget.Checked)
                                {
                                    /* Change the goal. */
                                    do
                                    {
                                        int x, y;
                                        x        = random.Next(maze.GetW()); //x = random.nextInt(maze.GetW());
                                        y        = random.Next(maze.GetH()); // y = random.nextInt(maze.GetH());
                                        new_goal = maze.GetMazeCell(x, y);
                                    } while (blocked_cells.Contains(new_goal) || unblocked_cells.Contains(new_goal) ||
                                             new_goal == maze.GetGoal() || new_goal == maze.GetStart());

                                    if (new_goal.IsBlocked())
                                    {
                                        unblocked_cells.Add(new_goal);
                                        maze.SetGoal(new_goal);
                                    }
                                    else
                                    {
                                        int old_cost = maze.GetGoal().GetCost();
                                        maze.SetGoal(new_goal);
                                        if (old_cost > maze.GetGoal().GetCost())
                                        {
                                            unblocked_cells.Add(maze.GetGoal());
                                        }
                                    }
                                }
                                //gaa_star_lazy.InformNewGoal(new_goal);

                                //if(unblocked_cells.size() > 0) gaa_star_lazy.InformUnblockedCells(unblocked_cells);
                                break;
                            }
                        }
                    }
                    TotalSearchs += OneSearch;

                    /*richTextBox1.Text += c +
                     * " Goal is : [" + maze.GetGoal().X + ", " + maze.GetGoal().Y +
                     * "] Current is : [" + maze_cell.X + ", " + maze_cell.Y + "] \n";
                     * richTextBox1.Refresh();*/

                    SetText("Maze " + (c + 1) + " Goal is : [" + maze.GetGoal().X + ", " + maze.GetGoal().Y +
                            "] Current is : [" + maze_cell.X + ", " + maze_cell.Y + "] \n", richTextBox1);
                }//End of produce 100 maze
                //richTextBox1.Text += ("Average count of search is : " + (TotalSearchs / MazeCount));
                //richTextBox1.Refresh();
                SetText(("Average count of search is : " + TotalSearchs + "/" + MazeCount +
                         " = " + (TotalSearchs / MazeCount)), richTextBox1);

                Diff = (DateTime.Now - t0);
                SetText("\n" + Diff.ToString() + "\n", richTextBox1);
                SetText("RunTime per each search : " + (Diff.TotalMilliseconds * 1000 / TotalSearchs) + " micro second \n", richTextBox1);

                timer1.Stop();
            }));
            PresenterThread.Start();

            //richTextBox1.Text = (DateTime.Now - t0).ToString();
            //PresenterThread.Abort();
        }