public GamePlayScreen(string level, ScreenManager manager) { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); levelName = level; ScreenManager = manager; }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) { screen.ExitScreen(); } // Create and activate the loading screen. var loadingScreen = new LoadingScreen(loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }