コード例 #1
0
ファイル: PatchSkeleton.cs プロジェクト: furaga/Magic2D_rev3
        public PatchSkeletonJoint GetNearestJoint(PointF point, float threshold, Matrix transform)
        {
            PatchSkeletonJoint nearest = null;
            float minSqDist            = threshold * threshold;

            foreach (var joint in joints)
            {
                PointF[] jointPt = new[] { joint.position };
                transform.TransformPoints(jointPt);
                float dx     = point.X - jointPt[0].X;
                float dy     = point.Y - jointPt[0].Y;
                float sqDist = dx * dx + dy * dy;
                if (minSqDist > sqDist)
                {
                    nearest   = joint;
                    minSqDist = sqDist;
                }
            }
            return(nearest);
        }
コード例 #2
0
        // 超簡易的なFK
        // 子ノードを親ノードと同じだけ平行移動させる
        public static void MoveJoint(PatchSkeleton skl, PatchSkeletonJoint joint, PointF to)
        {
            if (skl == null)
            {
                return;
            }
            if (joint == null)
            {
                return;
            }
            float dx = to.X - joint.position.X;
            float dy = to.Y - joint.position.Y;

            joint.position = to;

            HashSet <PatchSkeletonJoint> haschecked = new HashSet <PatchSkeletonJoint>();

            haschecked.Add(joint);

            MoveJoint(skl, skl.bones.Where(b => b.src == joint).Select(b => b.dst).ToList(), dx, dy, haschecked);
        }
コード例 #3
0
ファイル: PatchSkeleton.cs プロジェクト: furaga/Magic2D_rev3
        public static PatchSkeleton Load(string filepath, Bitmap refSkeletonBmp)
        {
            if (!File.Exists(filepath))
            {
                return(null);
            }

            filepath = Path.GetFullPath(filepath);

            var an = new PatchSkeleton();

            an.joints = File.ReadAllLines(filepath)
                        .Where(line => !string.IsNullOrWhiteSpace(line) && line.Contains(':'))
                        .Select(line =>
            {
                var tokens = line.Split(':');
                if (tokens.Length != 2)
                {
                    return(null);
                }
                var xys = tokens[1].Split(',');
                if (xys.Length != 2)
                {
                    return(null);
                }
                float x, y;
                if (!float.TryParse(xys[0], out x) || !float.TryParse(xys[1], out y))
                {
                    return(null);
                }
                return(new PatchSkeletonJoint(tokens[0], new PointF(x, y)));
            })
                        .Where(j => j != null)
                        .ToList();

            an.bones = File.ReadAllLines(filepath)
                       .Where(line => !string.IsNullOrWhiteSpace(line) && line.Contains('>'))
                       .Select(line =>
            {
                var tokens = line.Split('>');
                if (tokens.Length != 2)
                {
                    return(null);
                }
                PatchSkeletonJoint src = null, dst = null;
                foreach (var j in an.joints)
                {
                    if (j.name == tokens[0])
                    {
                        src = j;
                    }
                    if (j.name == tokens[1])
                    {
                        dst = j;
                    }
                }
                if (src == null || dst == null)
                {
                    return(null);
                }

                return(new PatchSkeletonBone(src, dst));
            })
                       .Where(b => b != null)
                       .ToList();

            return(an);
        }
コード例 #4
0
ファイル: PatchSkeleton.cs プロジェクト: furaga/Magic2D_rev3
 public PatchSkeletonBone(PatchSkeletonJoint src, PatchSkeletonJoint dst)
 {
     this.src = src;
     this.dst = dst;
 }