private SpriteAttributes(PspIso.KnownPosition pos, PspIso.PspIsoInfo info, IList<byte> bytes) : this(bytes) { pspPos = pos; pspInfo = info; }
private SpriteLocation(PspIso.KnownPosition pos, IList<byte> bytes, params SpriteLocation[] subSpriteLocations) : this(bytes, subSpriteLocations) { pspPos = pos; }