public MyGame() { m_graphics = new GraphicsContext(); m_stopWatch = new Stopwatch(); m_timerManager = new PTimerManager(this); }
public PTimer(PTimerManager manager, TimerTask task) { m_manager = manager; m_manager.AddTimer(this); m_task = task; }
VertexBuffer m_unitVB; //Might need to move this to a static context eventually #endregion Fields #region Constructors public MyGame() { m_graphics = new GraphicsContext(); m_stopWatch = new Stopwatch(); m_timerManager = new PTimerManager(this); }