public void SpawnParticle(Point3D position, double speed, System.Windows.Media.Color color, double size, double life) { try { ParticleSystem ps = this.particleSystems[color]; ps.SpawnParticle(position, speed, size, life); } catch { } }
public void SpawnParticle(Point3D position, double speed, System.Windows.Media.Color color, double size, double life) { try { ParticleSystem ps = this.particleSystems[color]; ps.SpawnParticle(position, speed, size, life); } catch (Exception e) { Utils.LogException(MethodBase.GetCurrentMethod(), e); } }