public void SetConfig(EmitterConfig config) { if (config.m_TextureFilePath == "default" || config.m_TextureFilePath == "") //ParticleTexture = m_ContentManager.Load<Texture2D>("whiteCircle.png"); ParticleTexture = m_DefaultTexture; else { try { ParticleTexture = m_TextureLoader.FromFile(config.m_TextureFilePath); } catch (System.Exception ex) { ParticleTexture = m_DefaultTexture; Console.WriteLine("The texture you provided could not be found!"); } } Origin = config.m_Origin; EmitterDuration = config.m_EmitterDuration; IsInfinite = config.m_IsInfinite; IsOn = config.m_IsOn; Type = config.m_Type; StartColor = config.m_StartColor; StartColorVariance = config.m_StartColorVariance; EndColor = config.m_EndColor; EndColorVariance = config.m_EndColorVariance; MaxParticles = config.m_MaxParticles; Lifespan = config.m_Lifespan * 1000; StartSize = config.m_StartSize; StartSizeVariance = config.m_StartSizeVariance; EndSize = config.m_EndSize; EndSizeVariance = config.m_EndSizeVariance; EmitterAngle = config.m_EmitterAngle; EmitterAngleVariance = config.m_EmitterAngleVariance; StartRotation = config.m_StartRotation; StartRotationVariance = config.m_StartRotationVariance; EndRotation = config.m_EndRotation; EndRotationVariance = config.m_EndRotationVariance; X_Variance = config.m_XVariance; Y_Variance = config.m_YVariance; Speed = config.m_Speed; SpeedVariance = config.m_SpeedVariance; GravityX = config.m_GravityX; GravityY = config.m_GravityY; TangentialAcceleration = config.m_TangentialAcceleration; TangentialAccelerationVariance = config.m_TangentialAccelerationVariance; RadialAcceleration = config.m_RadialAcceleration; RadialAccelerationVariance = config.m_RadialAccelerationVariance; MinRadius = config.m_MinRadius; MaxRadius = config.m_MaxRadius; MaxRadiusVariance = config.m_MaxRadiusVariance; Degrees = config.m_Degrees; DegreesVariance = config.m_DegreesVariance; BlendType = config.m_BlendType; SortMode = config.m_SortMode; }
public EmitterConfig GetConfig() { EmitterConfig config = new EmitterConfig(); config.m_TextureFilePath = m_TextureFilepath; config.m_Origin = m_Origin; config.m_EmitterDuration = m_EmitterDuration; config.m_IsInfinite = m_IsInfinite; config.m_IsOn = m_IsOn; config.m_Type = m_Type; config.m_StartColor = m_StartColor.toColor(); config.m_StartColorVariance = m_StartColorVariance.toColor(); config.m_EndColor = m_EndColor.toColor(); config.m_EndColorVariance = m_EndColorVariance.toColor(); config.m_MaxParticles = m_MaxParticles; config.m_Lifespan = m_Lifespan / 1000; config.m_StartSize = m_StartSize; config.m_StartSizeVariance = m_StartSizeVariance; config.m_EndSize = m_EndSize; config.m_EndSizeVariance = m_EndSizeVariance; config.m_EmitterAngle = m_EmitterAngle; config.m_EmitterAngleVariance = m_EmitterAngleVariance; config.m_StartRotation = m_StartRotation; config.m_StartRotationVariance = m_StartRotationVariance; config.m_EndRotation = m_EndRotation; config.m_EndRotationVariance = m_EndRotationVariance; config.m_XVariance = m_XVariance; config.m_YVariance = m_YVariance; config.m_Speed = m_Speed; config.m_SpeedVariance = m_SpeedVariance; config.m_GravityX = m_GravityX; config.m_GravityY = m_GravityY; config.m_TangentialAcceleration = m_TangentialAcceleration; config.m_TangentialAccelerationVariance = m_TangentialAccelerationVariance; config.m_RadialAcceleration = m_RadialAcceleration; config.m_RadialAccelerationVariance = m_RadialAccelerationVariance; config.m_MinRadius = m_MinRadius; config.m_MaxRadius = m_MaxRadius; config.m_MaxRadiusVariance = m_MaxRadiusVariance; config.m_Degrees = m_Degrees; config.m_DegreesVariance = m_DegreesVariance; config.m_BlendType = m_BlendType; config.m_SortMode = m_SortMode; return config; }