コード例 #1
0
        //-- New Particle System
        private void button2_Click(object sender, EventArgs e)
        {
            DialogResult result = MessageBox.Show(String.Format("You are about to create a new Particle Effect.  Do want to save the current one?"), "Warning!", MessageBoxButtons.YesNoCancel);

            if (result == DialogResult.Cancel)
            {
                return;
            }

            if (result == DialogResult.Yes)
            {
                SaveParticleSystem();
            }

            mEffect = new ParticleEffect();
            //-- add one emitter by default
            addEmitter();
            bindData(0);
            SetTabName("NewParticleEffect");
            refreshTreeView(true);
        }
コード例 #2
0
		public void Update(ParticleEffect effect)
		{
			this.burstTimer -= Time.MsPFMult * Time.TimeMult;
			while (this.burstTimer <= 0.0f && (this.burstCount < this.maxBurstCount || this.maxBurstCount < 0))
			{
				this.burstTimer += MathF.Rnd.NextFloat(this.burstDelay.MinValue, this.burstDelay.MaxValue);
				this.burstCount++;

				int count = MathF.Rnd.Next((int)this.burstParticleNum.MinValue, (int)this.burstParticleNum.MaxValue);
				effect.AddParticles(this, count);
			}
		}