コード例 #1
0
		/// <summary>
		/// Adds a single state.
		/// </summary>
		/// <param name="playgroundParticles">Playground particles.</param>
		/// <param name="state">State.</param>
		public static void Add (PlaygroundParticlesC playgroundParticles, ParticleStateC state) {
			PlaygroundParticlesC.Add(playgroundParticles,state);
		}
コード例 #2
0
		/// <summary>
		/// Returns a copy of this ParticleState.
		/// </summary>
		public ParticleStateC Clone () {
			ParticleStateC particleState = new ParticleStateC();
			particleState.stateName = stateName;
			particleState.stateScale = stateScale;
			particleState.stateTexture = stateTexture;
			particleState.stateDepthmap = stateDepthmap;
			particleState.stateDepthmapStrength = stateDepthmapStrength;
			particleState.stateMesh = stateMesh;
			particleState.stateOffset = stateOffset;
			particleState.colorLength = colorLength;
			particleState.positionLength = positionLength;
			particleState.stateTransform = stateTransform;
			particleState.applyChromaKey = applyChromaKey;
			particleState.chromaKey = chromaKey;
			particleState.chromaKeySpread = chromaKeySpread;
			return particleState;
		}
		// Lerp to state object
		public static void Lerp (PlaygroundParticlesC playgroundParticles, ParticleStateC state, float time, LERPTYPEC lerpType) {
			if(time<0) time = 0f;
			Color color = new Color();
			for (int i = 0; i<playgroundParticles.particleCache.Length; i++) {
				if (lerpType==LERPTYPEC.PositionColor||lerpType==LERPTYPEC.Position) 
					playgroundParticles.particleCache[i].position = Vector3.Lerp(playgroundParticles.particleCache[i].position, state.GetPosition(i%state.positionLength), time);
				if (lerpType==LERPTYPEC.PositionColor||lerpType==LERPTYPEC.Color) {
					color = state.GetColor(i%state.colorLength);
					playgroundParticles.particleCache[i].color = Color.Lerp(playgroundParticles.particleCache[i].color, color, time);
				}
			}
		}
コード例 #4
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 // Add new state from state
 public static void Add(PlaygroundParticlesC playgroundParticles, ParticleStateC state)
 {
     playgroundParticles.states.Add(state);
     state.Initialize();
 }
コード例 #5
0
		// Linear interpolation to state
		public static void Lerp (PlaygroundParticlesC playgroundParticles, ParticleStateC state, float time) {
			PlaygroundParticlesC.Lerp(playgroundParticles,state,time,LERPTYPEC.PositionColor);
		}