public ParticleView(GraphicsDevice device, ContentManager content, SplitterSystem splitterSystem) { spriteBatch = new SpriteBatch(device); this.splitterSystem = splitterSystem; camera = new Camera(device); particleTexture = content.Load<Texture2D>("spark.png"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here splitterSystem = new View.SplitterSystem(); view = new View.ParticleView(GraphicsDevice, Content, splitterSystem); }