コード例 #1
0
ファイル: BasketGBControl.cs プロジェクト: Vainiusst/MiniShop
        private void PlusBtn_Click(object sender, EventArgs e)
        {
            //Finding the required parent controls
            Button          btnSender = (Button)sender;
            GroupBox        gbSender  = (GroupBox)btnSender.Parent;
            BasketGBControl endParent = (BasketGBControl)gbSender.Parent;
            Product         prod      = endParent.paramProd;

            //Looping through the available products o find the right one
            //Decreasing its quantity, increasing the quantity in the basket
            //Or showing the error message if no more items can be added to the basket
            foreach (Product productAv in ShopForm.AvailableProducts)
            {
                if (productAv.Equals(prod))
                {
                    if (productAv.Quantity > 0)
                    {
                        prod.Quantity++;
                        endParent.TrueQtyLbl.Text = prod.Quantity.ToString();
                        productAv.Quantity--;
                        ShopGBControl.QtyChange(endParent, productAv);
                        ShopForm.ChangePriceWeightLbls(endParent, Basket.BasketList);
                        return;
                    }
                    else
                    {
                        MessageBox.Show($"Sorry, {prod.Name.ToLower()} is out of stock.");
                        return;
                    }
                }
            }
        }
コード例 #2
0
ファイル: BasketGBControl.cs プロジェクト: Vainiusst/MiniShop
        private void MinusBtn_Click(object sender, EventArgs e)
        {
            //Finding the required parent controls
            Button          btnSender = (Button)sender;
            GroupBox        gbSender  = (GroupBox)btnSender.Parent;
            BasketGBControl endParent = (BasketGBControl)gbSender.Parent;
            FlowLayoutPanel flpParent = (FlowLayoutPanel)endParent.Parent;
            Product         prod      = endParent.paramProd;

            //Checking the quantity of item in the basket and performing necessary actions accordingly
            //Decreasing quantity in basket, increasing quantity in available products, rerendering the labels
            //And, if necessary, removing the item from the basket
            if (prod.Quantity > 1)
            {
                prod.Quantity--;
                endParent.TrueQtyLbl.Text = prod.Quantity.ToString();
                foreach (Product productAv in ShopForm.AvailableProducts)
                {
                    if (productAv.Equals(prod))
                    {
                        productAv.Quantity++;
                        ShopGBControl.QtyChange(endParent, productAv);
                        ShopForm.ChangePriceWeightLbls(endParent, Basket.BasketList);
                        return;
                    }
                }
            }
            else if (prod.Quantity == 1)
            {
                foreach (Product productAv in ShopForm.AvailableProducts)
                {
                    if (productAv.Equals(prod))
                    {
                        productAv.Quantity++;
                        ShopGBControl.QtyChange(endParent, productAv);
                        ShopForm.ChangePriceWeightLbls(endParent, Basket.BasketList);
                        Basket.BasketList.Remove(prod);
                        flpParent.Controls.Remove(endParent);
                        return;
                    }
                }
            }
        }
コード例 #3
0
ファイル: ShopGBControl.cs プロジェクト: Vainiusst/MiniShop
        public static void AddToBasket(Object obj, EventArgs e)
        {
            //Adds a product to the basket
            Button        addBtn    = (Button)obj;
            GroupBox      groupBox  = (GroupBox)addBtn.Parent;
            ShopGBControl endParent = (ShopGBControl)groupBox.Parent;
            int           prodQty   = endParent.paramProd.Quantity;
            string        boxName   = groupBox.Text;

            //Loops through available products and checks if the name of ShopGBControl (the sender)
            //matches with the neame of the product, the quantity is more than 0 and the product
            //is not yet in the Basket and then adds it to the temporary basket.
            //Displays the appropriate error messages if a certain criterion is not met.
            foreach (Product prod in ShopForm.AvailableProducts)
            {
                if (prod.Name == boxName && prod.Quantity > 0 && !Basket.BasketList.Contains(prod))
                {
                    prodQty--;
                    endParent.TrueQtyLbl.Text = prodQty.ToString();
                    Basket.TempBasketList.Add(prod);
                    Basket.RenderBasket(groupBox);
                    ShopForm.ChangePriceWeightLbls(endParent, Basket.BasketList);
                    return;
                }
                else if (prod.Name == boxName && prod.Quantity == 0)
                {
                    MessageBox.Show($"Sorry, the {prod.Name.ToLower()} is out of stock.");
                    return;
                }
                else if (prod.Name == boxName && Basket.BasketList.Contains(prod))
                {
                    MessageBox.Show("The product is already in the basket!");
                    return;
                }
            }
            MessageBox.Show("An error has occured.");
        }
コード例 #4
0
ファイル: Basket.cs プロジェクト: Vainiusst/MiniShop
        public static void RenderBasket(GroupBox gbSender)
        {
            //Finding the final parent (the main form (ShopForm))
            ShopGBControl   sgbcSender = (ShopGBControl)gbSender.Parent;
            FlowLayoutPanel flpSender  = (FlowLayoutPanel)sgbcSender.Parent;
            Form            baseForm   = (Form)flpSender.Parent;

            //Generating an IEnumerable of required type
            var flpList = baseForm.Controls.OfType <FlowLayoutPanel>();

            //Looping through the flpList, looking for the needed FlowLayoutPanel
            //Checking whether the item is already in there and adding it if needed
            //Or displaying an error message
            foreach (var flp in flpList)
            {
                if (flp.Name == "BasketPanel")
                {
                    for (int i = 0; i < TempBasketList.Count; i++)
                    {
                        Product prod = TempBasketList[i];
                        if (!BasketList.Contains(prod))
                        {
                            prod.Quantity--;
                            Product basketProd = new Product(prod);
                            BasketList.Add(basketProd);
                            flp.Controls.Add(new BasketGBControl(basketProd));
                            TempBasketList.Clear();
                        }
                        else
                        {
                            TempBasketList.Clear();
                            MessageBox.Show("Product is in the basket already");
                        }
                    }
                }
            }
        }