コード例 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="MeshPoint"/> class.
        /// </summary>
        /// <param name="point">3D Point.</param>
        /// <param name="face">Mesh face.</param>
        public MeshPoint(Point3d point, MeshFace face)
        {
            List <MeshVertex> adj = face.AdjacentVertices();

            double[] bary = Convert.Point3dToBarycentric(point, adj[0], adj[1], adj[2]);
            U = bary[0];
            V = bary[1];
            W = bary[2];
        }
コード例 #2
0
        // Takes a List containing another List per face with the vertex indexes belonging to that face
        private bool CreateFaces(List <List <int> > faceIndexes)
        {
            Dictionary <string, int>          edgeCount         = new Dictionary <string, int>();
            Dictionary <string, MeshHalfEdge> existingHalfEdges = new Dictionary <string, MeshHalfEdge>();
            Dictionary <MeshHalfEdge, bool>   hasTwinHalfEdge   = new Dictionary <MeshHalfEdge, bool>();

            // Create the faces, edges and half-edges, non-boundary loops and link references when possible;
            foreach (List <int> indexes in faceIndexes)
            {
                MeshFace f = new MeshFace();
                Faces.Add(f);

                List <MeshHalfEdge> tempHEdges = new List <MeshHalfEdge>(indexes.Count);

                // Create empty half-edges
                for (int i = 0; i < indexes.Count; i++)
                {
                    MeshHalfEdge h = new MeshHalfEdge();
                    tempHEdges.Add(h);
                }

                // Fill out each half edge
                for (int i = 0; i < indexes.Count; i++)
                {
                    // Edge goes from v0 to v1
                    int v0 = indexes[i];
                    int v1 = indexes[(i + 1) % indexes.Count];

                    MeshHalfEdge h = tempHEdges[i];

                    // Set previous and next
                    h.Next = tempHEdges[(i + 1) % indexes.Count];
                    h.Prev = tempHEdges[(i + indexes.Count - 1) % indexes.Count];

                    h.OnBoundary = false;
                    hasTwinHalfEdge.Add(h, false);

                    // Set half-edge & vertex mutually
                    h.Vertex = Vertices[v0];
                    Vertices[v0].HalfEdge = h;

                    // Set half-edge face & vice versa
                    h.Face     = f;
                    f.HalfEdge = h;

                    // Reverse v0 and v1 if v0 > v1
                    if (v0 > v1)
                    {
                        int temp = v0;
                        v0 = v1;
                        v1 = temp;
                    }

                    string key = v0 + " " + v1;
                    if (existingHalfEdges.ContainsKey(key))
                    {
                        // If this half-edge key already exists, it is the twin of this current half-edge
                        MeshHalfEdge twin = existingHalfEdges[key];
                        h.Twin                = twin;
                        twin.Twin             = h;
                        h.Edge                = twin.Edge;
                        hasTwinHalfEdge[h]    = true;
                        hasTwinHalfEdge[twin] = true;
                        edgeCount[key]++;
                    }
                    else
                    {
                        // Create an edge and set its half-edge
                        MeshEdge e = new MeshEdge();
                        Edges.Add(e);
                        h.Edge     = e;
                        e.HalfEdge = h;

                        // Record the newly created half-edge
                        existingHalfEdges.Add(key, h);
                        edgeCount.Add(key, 1);
                    }
                }

                HalfEdges.AddRange(tempHEdges);
            }

            // Create boundary edges
            for (int i = 0; i < HalfEdges.Count; i++)
            {
                MeshHalfEdge h = HalfEdges[i];
                if (!hasTwinHalfEdge[h])
                {
                    MeshFace f = new MeshFace();
                    Boundaries.Add(f);

                    List <MeshHalfEdge> boundaryCycle = new List <MeshHalfEdge>();
                    MeshHalfEdge        hE            = h;
                    do
                    {
                        MeshHalfEdge bH = new MeshHalfEdge();
                        HalfEdges.Add(bH);
                        boundaryCycle.Add(bH);

                        MeshHalfEdge nextHE = hE.Next;
                        while (hasTwinHalfEdge[nextHE])
                        {
                            nextHE = nextHE.Twin.Next;
                        }

                        bH.Vertex     = nextHE.Vertex;
                        bH.Edge       = hE.Edge;
                        bH.OnBoundary = true;

                        bH.Face    = f;
                        f.HalfEdge = bH;

                        bH.Twin = hE;
                        hE.Twin = bH;

                        hE = nextHE;
                    }while (hE != h);

                    int n = boundaryCycle.Count;
                    for (int j = 0; j < n; j++)
                    {
                        boundaryCycle[j].Next                  = boundaryCycle[(j + n - 1) % n];
                        boundaryCycle[j].Prev                  = boundaryCycle[(j + 1) % n];
                        hasTwinHalfEdge[boundaryCycle[j]]      = true;
                        hasTwinHalfEdge[boundaryCycle[j].Twin] = true;
                    }
                }

                if (!h.OnBoundary)
                {
                    MeshCorner corner = new MeshCorner
                    {
                        HalfEdge = h,
                    };
                    h.Corner = corner;
                    Corners.Add(corner);
                }
            }

            // Check mesh for common errors
            if (HasIsolatedFaces() || HasIsolatedVertices() || HasNonManifoldEdges())
            {
                return(false);
            }

            // Index elements
            IndexElements();

            return(true);
        }