コード例 #1
0
ファイル: FriendSquadron.cs プロジェクト: robertg/Soar
        public FriendSquadron(List<Collidable> collidableList, CollidableType type, float boundingRadius, BasicModel friendModel, List<Friend> friendList, WeaponSystem2D weaponSystem, Vector3 basePosition, int defaultLife, int amtShips, int shipsArsenal)
        {
            CollidableReference = collidableList;
            FriendList = friendList;
            CollidableReference.AddRange(FriendList);
            _basePosition = basePosition;
            _friendModel = friendModel;
            _weaponSystem = weaponSystem;

            _type = type;
            _boundingRadius = boundingRadius;

            _randomVar = new Random();

            //Copies the first friend into a template, so a friend could be easily generated.
            _friendTemplate = new Friend(friendList[0].CollidableType, friendList[0].BoundingSphereRadius, friendList[0].ShipPosition, friendList[0].ShipRotation, friendList[0].MinShipSpeed,
                friendList[0].MaxShipSpeed, friendList[0].Acceleration, friendList[0].TurningSpeed, friendList[0].DistanceThresholdFriend, friendList[0].DistanceThresholdEnemy, friendList[0].Life);

            _defaultLife = defaultLife;

            _amountShips = amtShips;

            _soundDump = new List<Sound>();

            ShipsArsenal = shipsArsenal;
        }
コード例 #2
0
ファイル: FriendSquadron.cs プロジェクト: robertg/Soar
 public void GenerateEnemyAtBase()
 {
     Friend friend1 = new Friend(_friendTemplate.CollidableType, _friendTemplate.BoundingSphereRadius, _friendTemplate.ShipPosition, _friendTemplate.ShipRotation, _friendTemplate.MinShipSpeed,
         _friendTemplate.MaxShipSpeed, _friendTemplate.Acceleration, _friendTemplate.TurningSpeed, _randomVar.Next(3, (int)_friendTemplate.DistanceThresholdFriend + 8), _friendTemplate.DistanceThresholdEnemy, _friendTemplate.Life);
     friend1.Life = _defaultLife;
     friend1.ShipPosition = new Vector3(_basePosition.X + _randomVar.Next(300), _basePosition.Y + _randomVar.Next(300), _basePosition.Z + _randomVar.Next(300));
     CollidableReference.Add(friend1);
     FriendList.Add(friend1);
 }