internal void SetInitialState(object stateId) { if (ContainsState(stateId)) { _serializedInitialStateId = PlainStateMachineGenericTypeSerializer.Serialize(stateId); } }
public StateInfo(object stateId, ScriptableState stateObject) { _serializedStateId = PlainStateMachineGenericTypeSerializer.Serialize(stateId); _stateIdTypeFullName = stateId.GetType().FullName; _stateObject = stateObject; }
public TransitionInfo(object StateFrom, object Trigger, object StateTo, ScriptableGuardCondition[] guardConditions) { _serializedStateFrom = PlainStateMachineGenericTypeSerializer.Serialize(StateFrom); _serializedStateTo = PlainStateMachineGenericTypeSerializer.Serialize(StateTo); _serializedTrigger = PlainStateMachineGenericTypeSerializer.Serialize(Trigger); _stateIdTypeFullName = StateFrom.GetType().FullName; _triggerTypeFullName = Trigger.GetType().FullName; if (guardConditions != null) { _guardConditions = new ScriptableGuardCondition[guardConditions.Length]; guardConditions.CopyTo(_guardConditions, 0); } }