/// <summary> /// Show a rate dialog without checking any restrictions. /// Designed to show a rate dialog from game settings menu. /// Doesn't affect postpone cooldown, even if user press postponeButtonTilte button. /// However, if the user press rateButtonTitle or rejectButtonTitle buttons the dialog will not be displayed again after calling Show function. /// Disclaimer: <see cref="PaperPlaneTools.RateBox.DefaultTextSettings"/> will be totally ignored. /// </summary> /// <param name="title">Title of the dialog</param> /// <param name="message">Message </param> /// <param name="rateButtonTitle">Rate button title. For example: "Rate"</param> /// <param name="postponeButtonTilte">Postpone button title. For example: "Later"</param> /// <param name="rejectButtonTitle">Reject button title. If null, third button is not shown. For example: "Never" for 3-buttons dialog, or null for 2-buttons dialog</param> public void ForceShow(string title, string message, string rateButtonTitle, string postponeButtonTilte, string rejectButtonTitle = null) { Alert alert = new Alert(title, message) .SetPositiveButton(rateButtonTitle, () => { if (!Debug.isDebugBuild) { Flurry.Flurry.Instance.LogEvent("AppRate_Dialog_Rate"); Fabric.Answers.Answers.LogCustom("AppRate_Dialog_Rate"); } GoToRateUrl(); }) .SetNeutralButton(postponeButtonTilte) .AddOptions(new AlertIOSOptions() { PreferableButton = Alert.ButtonType.Positive }); if (rejectButtonTitle != null) { alert.SetNegativeButton(rejectButtonTitle, () => { if (!Debug.isDebugBuild) { Flurry.Flurry.Instance.LogEvent("AppRate_Dialog_Reject"); Fabric.Answers.Answers.LogCustom("AppRate_Dialog_Reject"); } Statistics.DialogIsRejected = true; SaveStatistics(); }); } alert.SetAdapter(AlertAdapter); alert.Show(); }
/// <summary> /// Show a rate dialog without checking any restrictions. /// Designed to show a rate dialog from game settings menu. /// Doesn't affect postpone cooldown, even if user press postponeButtonTilte button. /// However, if the user press rateButtonTitle or rejectButtonTitle buttons the dialog will not be displayed again after calling Show function. /// Disclaimer: <see cref="PaperPlaneTools.RateBox.DefaultTextSettings"/> will be totally ignored. /// </summary> /// <param name="title">Title of the dialog</param> /// <param name="message">Message </param> /// <param name="rateButtonTitle">Rate button title. For example: "Rate"</param> /// <param name="postponeButtonTilte">Postpone button title. For example: "Later"</param> /// <param name="rejectButtonTitle">Reject button title. If null, third button is not shown. For example: "Never" for 3-buttons dialog, or null for 2-buttons dialog</param> public void ForceShow(string title, string message, string rateButtonTitle, string postponeButtonTilte, string rejectButtonTitle = null) { #if (UNITY_IPHONE && !UNITY_EDITOR) if (Settings.UseIOSReview && _reviewControllerIsAvailable()) { _reviewControllerShow(); return; } #endif Alert alert = new Alert(title, message) .SetPositiveButton(rateButtonTitle, () => { GoToRateUrl(); }) .SetNeutralButton(postponeButtonTilte) .AddOptions(new AlertIOSOptions() { PreferableButton = Alert.ButtonType.Positive }); if (rejectButtonTitle != null) { alert.SetNegativeButton(rejectButtonTitle, () => { Statistics.DialogIsRejected = true; SaveStatistics(); }); } alert.SetAdapter(AlertAdapter); alert.Show(); }
/// <summary> /// Show a rate dialog without checking any restrictions. /// Designed to show a rate dialog from game settings menu. /// Doesn't affect postpone cooldown, even if user press postponeButtonTilte button. /// However, if the user press rateButtonTitle or rejectButtonTitle buttons the dialog will not be displayed again after calling Show function. /// Disclaimer: <see cref="PaperPlaneTools.RateBox.DefaultTextSettings"/> will be totally ignored. /// </summary> /// <param name="title">Title of the dialog</param> /// <param name="message">Message </param> /// <param name="rateButtonTitle">Rate button title. For example: "Rate"</param> /// <param name="postponeButtonTilte">Postpone button title. For example: "Later"</param> /// <param name="rejectButtonTitle">Reject button title. If null, third button is not shown. For example: "Never" for 3-buttons dialog, or null for 2-buttons dialog</param> public void ForceShow(string title, string message, string rateButtonTitle, string postponeButtonTilte, string rejectButtonTitle = null) { Alert alert = new Alert(title, message) .SetPositiveButton(rateButtonTitle, () => { GoToRateUrl(); }) .SetNeutralButton(postponeButtonTilte) .AddOptions(new AlertIOSOptions() { PreferableButton = Alert.ButtonType.Positive }); if (rejectButtonTitle != null) { alert.SetNegativeButton(rejectButtonTitle, () => { Statistics.DialogIsRejected = true; SaveStatistics(); }); } alert.SetAdapter(AlertAdapter); alert.Show(); }