public PowerLiftAction(BattleEntity user) : base(user) { Name = "Power Lift"; MoveInfo = new MoveActionData(new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"), new Rectangle(158, 987, 40, 37)), "Briefly increases your party's\nAttack and Defense power.", Enumerations.MoveResourceTypes.SSSP, 300, Enumerations.CostDisplayTypes.Shown, Enumerations.MoveAffectionTypes.Self | Enumerations.MoveAffectionTypes.Ally, Enumerations.EntitySelectionType.All, false, null); SetMoveSequence(new PowerLiftSequence(this)); actionCommand = new PowerLiftCommand(MoveSequence, ActionCommandTime); }
public PowerLift() { Name = "Power Lift"; //NOTE: Commented out until we have a means to obtain Crystal Star Star Power (Audience) //SPType = StarPowerGlobals.StarPowerTypes.CrystalStar; SPCost = 300; MoveInfo = new MoveActionData(null, "Briefly increases your party's\nAttack and Defense power.", Enumerations.MoveResourceTypes.SP, 300, Enumerations.CostDisplayTypes.Shown, Enumerations.MoveAffectionTypes.Ally, TargetSelectionMenu.EntitySelectionType.All, false, null); SetMoveSequence(new PowerLiftSequence(this)); actionCommand = new PowerLiftCommand(MoveSequence, ActionCommandTime); }