protected override void OnEnd() { base.OnEnd(); if (VeilUI != null) { User.BManager.battleUIManager.RemoveUIElement(VeilUI); VeilUI = null; } }
protected override void OnStart() { base.OnStart(); EntityUsing = User; AllyAffected = EntitiesAffected[0]; if (Action.CommandEnabled == true && Action.DrawActionCommandInfo == true) { VeilUI = new MultiButtonActionCommandUI(actionCommand as MultiButtonCommand); User.BManager.battleUIManager.AddUIElement(VeilUI); } }