コード例 #1
0
ファイル: Utils.cs プロジェクト: HaKDMoDz/geff
        public static void ExportToCOLLADA(Scene scene, string fileName)
        {
            String strTemplate = Resources.COLLADA_Exporter_Template_Papier;

            strTemplate = strTemplate.Replace("{DATETIME}", DateTime.Now.ToString());

            List<Folding> listFoldings = GetFoldings(scene);

            int indexStart = strTemplate.IndexOf("{MODEL}");
            int indexEnd = strTemplate.IndexOf("{/MODEL}");

            string strSubTemplate = strTemplate.Substring(indexStart + 7, indexEnd - indexStart - 7);
            StringBuilder strFile = new StringBuilder();

            strFile.Append(strTemplate.Substring(0, indexStart));

            float d = 40f;
            float dh = d;

            for (int i = 0; i < listFoldings.Count + 1; i++)
            {
                string strFoldingModel = strSubTemplate;

                if (i < listFoldings.Count)
                {
                    Folding folding = listFoldings[i];

                    strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + i.ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + i.ToString());

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P0.X}", (float)folding.Location.X / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P0.Z}", (float)-folding.Location.Y / d + folding.Height / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P0.Y}", (float)-folding.Height / d);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P1.X}", (float)folding.Location.X / d + (float)folding.Width / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P1.Z}", (float)-folding.Location.Y / d + folding.Height / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P1.Y}", (float)-folding.Height / dh);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P2.X}", (float)folding.Location.X / d + (float)folding.Width / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P2.Z}", (0));
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P2.Y}", (float)-folding.Height / dh);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P3.X}", (float)folding.Location.X / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P3.Z}", (0));
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P3.Y}", (float)-folding.Height / dh);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P4.X}", (float)folding.Location.X / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P4.Z}", (float)-folding.Location.Y / d + folding.Height / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P4.Y}", (0));

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P5.X}", (float)folding.Location.X / d + (float)folding.Width / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P5.Z}", (float)-folding.Location.Y / d + folding.Height / d);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P5.Y}", (0));
                }
                else
                {
                    strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + i.ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + i.ToString());

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P1.X}", 0); //0
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P1.Z}", 0f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P1.Y}", 0f);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P0.X}", 20f); //1
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P0.Z}", 0f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P0.Y}", 0f);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P2.X}", 0f); //2
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P2.Z}", 20f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P2.Y}", 0f);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P3.X}", 20f); //3
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P3.Z}", 20f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P3.Y}", 0f);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P4.X}", 20f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P4.Z}", 0f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P4.Y}", -20f);

                    strFoldingModel = ReplaceValue(strFoldingModel, "{P5.X}", 0f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P5.Z}", 0f);
                    strFoldingModel = ReplaceValue(strFoldingModel, "{P5.Y}", -20f);

                }

                strFile.AppendLine();
                strFile.Append(strFoldingModel);
            }

            int indexStart3 = strTemplate.IndexOf("{SCENE}");
            int indexEnd3 = strTemplate.IndexOf("{/SCENE}");

            strSubTemplate = strTemplate.Substring(indexStart3 + 7, indexEnd3 - indexStart3 - 7);

            strFile.Append(strTemplate.Substring(indexEnd + 8, indexStart3 - indexEnd - 8));

            for (int i = 0; i < listFoldings.Count + 1; i++)
            {
                string strFoldingModel = strSubTemplate;

                //strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + i.ToString());
                //strFoldingModel = strFoldingModel.Replace("{BONE1_NAME}", "Bone_" + (nbFolding * 2).ToString());
                //strFoldingModel = strFoldingModel.Replace("{BONE2_NAME}", "Bone_" + (nbFolding * 2 + 1).ToString());

                strFile.AppendLine();
                strFile.Append(strFoldingModel);
            }

            strFile.Append(strTemplate.Substring(indexEnd3 + 8));

            File.WriteAllText(fileName, strFile.ToString());
        }
コード例 #2
0
ファイル: Utils.cs プロジェクト: HaKDMoDz/geff
        private static List<Folding> GetFoldings(Scene scene)
        {
            List<Folding> listFoldings = new List<Folding>();

            foreach (ComponentBase componenent in scene.listComponent)
            {
                if (componenent is Folding)
                {
                    listFoldings.Add((Folding)componenent);
                }
            }

            return listFoldings;
        }
コード例 #3
0
ファイル: Utils.cs プロジェクト: HaKDMoDz/geff
        public static void ExportToCOLLADA2(Scene scene, string fileName)
        {
            String strTemplate = Resources.COLLADA_Exporter_Template_Papier2;

            strTemplate = strTemplate.Replace("{DATETIME}", DateTime.Now.ToString());

            List<Folding> listFoldings = GetFoldings(scene);

            int indexStart = strTemplate.IndexOf("{MODEL}");
            int indexEnd = strTemplate.IndexOf("{/MODEL}");

            string strSubTemplate = strTemplate.Substring(indexStart + 7, indexEnd - indexStart - 7);
            StringBuilder strFile = new StringBuilder();

            strFile.Append(strTemplate.Substring(0, indexStart));

            float d = 40f;
            float dh = d;

            for (int i = 0; i < listFoldings.Count + 1; i++)
            {
                string strFoldingModel = strSubTemplate;

                if (i < listFoldings.Count)
                {
                    Folding folding = listFoldings[i];

                    strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + i.ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + i.ToString());

                    //----
                    List<Vertex> listVertex = new List<Vertex>();
                    List<int> listVertexIndex = new List<int>();

                    ComputeVertexCuttingFace(folding.CuttingFace, ref listVertex, ref listVertexIndex);
                    int t = listVertexIndex.Count;
                    ComputeVertexCuttingTop(folding.CuttingTop, ref listVertex, ref listVertexIndex);

                    string FOLDING_FACE_CONFIGURATION = String.Empty;
                    string FOLDING_VERTEX_NORMAL_INDEX = String.Empty;
                    string FOLDING_VERTEX = String.Empty;

                    for (int j = 0; j < listVertex.Count; j++)
                    {
                        Vertex vertex = listVertex[j];
                        FOLDING_VERTEX += vertex.ToString() + " ";
                    }

                    for (int j = 0; j < listVertexIndex.Count; j++)
                    {
                        if (j % 4 == 0)
                            FOLDING_FACE_CONFIGURATION += "4 ";

                        FOLDING_VERTEX_NORMAL_INDEX += listVertexIndex[j] + (j < t ? " 0 " : " 1 ");
                    }
                    //-----

                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX_COUNT}", (listVertex.Count * 3).ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX_COUNT_DIV3}", listVertex.Count.ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_FACE_COUNT}", (listVertexIndex.Count / 4).ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX}", FOLDING_VERTEX);
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_FACE_CONFIGURATION}", FOLDING_FACE_CONFIGURATION);
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX_NORMAL_INDEX}", FOLDING_VERTEX_NORMAL_INDEX);
                }
                else
                {
                    strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + i.ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + i.ToString());

                    //----
                    List<Vertex> listVertex = new List<Vertex>();
                    List<int> listVertexIndex = new List<int>();

                    ComputeVertexCuttingFace(scene.CuttingFront, ref listVertex, ref listVertexIndex);
                    int t = listVertexIndex.Count;
                    ComputeVertexCuttingTop(scene.CuttingTop, ref listVertex, ref listVertexIndex);

                    string FOLDING_FACE_CONFIGURATION = String.Empty;
                    string FOLDING_VERTEX_NORMAL_INDEX = String.Empty;
                    string FOLDING_VERTEX = String.Empty;

                    for (int j = 0; j < listVertex.Count; j++)
                    {
                        Vertex vertex = listVertex[j];
                        FOLDING_VERTEX += vertex.ToString() + " ";
                    }

                    for (int j = 0; j < listVertexIndex.Count; j++)
                    {
                        if (j % 4 == 0)
                            FOLDING_FACE_CONFIGURATION += "4 ";

                        FOLDING_VERTEX_NORMAL_INDEX += listVertexIndex[j] + (j < t ? " 0 " : " 1 ");
                    }
                    //-----

                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX_COUNT}", (listVertex.Count * 3).ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX_COUNT_DIV3}", listVertex.Count.ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_FACE_COUNT}", (listVertexIndex.Count / 4).ToString());
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX}", FOLDING_VERTEX);
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_FACE_CONFIGURATION}", FOLDING_FACE_CONFIGURATION);
                    strFoldingModel = strFoldingModel.Replace("{FOLDING_VERTEX_NORMAL_INDEX}", FOLDING_VERTEX_NORMAL_INDEX);
                }

                strFile.AppendLine();
                strFile.Append(strFoldingModel);
            }

            int indexStart3 = strTemplate.IndexOf("{SCENE}");
            int indexEnd3 = strTemplate.IndexOf("{/SCENE}");

            strSubTemplate = strTemplate.Substring(indexStart3 + 7, indexEnd3 - indexStart3 - 7);

            strFile.Append(strTemplate.Substring(indexEnd + 8, indexStart3 - indexEnd - 8));

            for (int i = 0; i < listFoldings.Count + 1; i++)
            {
                string strFoldingModel = strSubTemplate;

                //strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + i.ToString());
                //strFoldingModel = strFoldingModel.Replace("{BONE1_NAME}", "Bone_" + (nbFolding * 2).ToString());
                //strFoldingModel = strFoldingModel.Replace("{BONE2_NAME}", "Bone_" + (nbFolding * 2 + 1).ToString());

                strFile.AppendLine();
                strFile.Append(strFoldingModel);
            }

            strFile.Append(strTemplate.Substring(indexEnd3 + 8));

            File.WriteAllText(fileName, strFile.ToString());
        }
コード例 #4
0
ファイル: Utils.cs プロジェクト: HaKDMoDz/geff
        public static void ExportToFBX(Scene scene, string fileName)
        {
            String strTemplate = Resources.FBX_Exporter_Template_Papier;

            strTemplate = strTemplate.Replace("{YEAR}", DateTime.Now.Year.ToString());
            strTemplate = strTemplate.Replace("{MONTH}", DateTime.Now.Month.ToString());
            strTemplate = strTemplate.Replace("{DAY}", DateTime.Now.Day.ToString());
            strTemplate = strTemplate.Replace("{HOUR}", DateTime.Now.Hour.ToString());
            strTemplate = strTemplate.Replace("{MINUTE}", DateTime.Now.Minute.ToString());
            strTemplate = strTemplate.Replace("{SECOND}", DateTime.Now.Second.ToString());
            strTemplate = strTemplate.Replace("{MILLISECOND}", DateTime.Now.Millisecond.ToString());

            strTemplate = strTemplate.Replace("{DATETIME}", DateTime.Now.ToString());

            List<Folding> listFoldings = GetFoldings(scene);

            strTemplate = strTemplate.Replace("{OBJECT_COUNT}", (listFoldings.Count * 6 + 2).ToString());
            strTemplate = strTemplate.Replace("{MODEL_COUNT}", (listFoldings.Count * 4).ToString());
            strTemplate = strTemplate.Replace("{GEOMETRY_COUNT}", (listFoldings.Count).ToString());
            strTemplate = strTemplate.Replace("{DEFORMER_COUNT}", (listFoldings.Count * 3).ToString());

            int indexStart = strTemplate.IndexOf("{MODEL}");
            int indexEnd = strTemplate.IndexOf("{/MODEL}");

            string strSubTemplate = strTemplate.Substring(indexStart + 7, indexEnd - indexStart - 7);
            StringBuilder strFile = new StringBuilder();

            strFile.Append(strTemplate.Substring(0, indexStart));

            float d = 40f;
            int nbFolding = 0;
            foreach (Folding folding in listFoldings)
            {
                string strFoldingModel = strSubTemplate;

                strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + nbFolding.ToString());

                strFoldingModel = ReplaceValue(strFoldingModel, "{P0.X}", (float)folding.Location.X / d);

                strFoldingModel = ReplaceValue(strFoldingModel, "{P0.X}", (float)folding.Location.X / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P0.Y}", (float)folding.Location.Y / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P0.Z}", (float)folding.Height / d);

                strFoldingModel = ReplaceValue(strFoldingModel, "{P1.X}", (float)folding.Location.X / d + (float)folding.Width / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P1.Y}", (float)folding.Location.Y / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P1.Z}", (float)folding.Height / d);

                strFoldingModel = ReplaceValue(strFoldingModel, "{P2.X}", (float)folding.Location.X / d + (float)folding.Width / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P2.Y}", (0));
                strFoldingModel = ReplaceValue(strFoldingModel, "{P2.Z}", (float)folding.Height / d);

                strFoldingModel = ReplaceValue(strFoldingModel, "{P3.X}", (float)folding.Location.X / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P3.Y}", (0));
                strFoldingModel = ReplaceValue(strFoldingModel, "{P3.Z}", (float)folding.Height / d);

                strFoldingModel = ReplaceValue(strFoldingModel, "{P4.X}", (float)folding.Location.X / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P4.Y}", (float)folding.Location.Y / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P4.Z}", (0));

                strFoldingModel = ReplaceValue(strFoldingModel, "{P5.X}", (float)folding.Location.X / d + (float)folding.Width / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P5.Y}", (float)folding.Location.Y / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{P5.Z}", (0));

                strFoldingModel = strFoldingModel.Replace("{BONE1_NAME}", "Bone_" + (nbFolding * 2).ToString());
                strFoldingModel = ReplaceValue(strFoldingModel, "{FOLDING_DEEP}", (float)folding.Height / d);
                strFoldingModel = ReplaceValue(strFoldingModel, "{FOLDING_HEIGHT}", (float)folding.Location.Y / d);

                strFoldingModel = strFoldingModel.Replace("{BONE2_NAME}", "Bone_" + (nbFolding * 2 + 1).ToString());

                strFile.AppendLine();
                strFile.Append(strFoldingModel);

                nbFolding++;
            }

            int indexStart2 = strTemplate.IndexOf("{POSE}");
            int indexEnd2 = strTemplate.IndexOf("{/POSE}");

            strSubTemplate = strTemplate.Substring(indexStart2 + 6, indexEnd2 - indexStart2 - 6);

            strFile.Append(strTemplate.Substring(indexEnd + 8, indexStart2 - indexEnd - 8));

            strFile = strFile.Replace("{POSE_COUNT}", (nbFolding * 4).ToString());

            nbFolding = 0;
            foreach (Folding folding in listFoldings)
            {
                string strFoldingModel = strSubTemplate;

                strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{BONE1_NAME}", "Bone_" + (nbFolding * 2).ToString());
                strFoldingModel = strFoldingModel.Replace("{BONE2_NAME}", "Bone_" + (nbFolding * 2 + 1).ToString());

                strFile.AppendLine();
                strFile.Append(strFoldingModel);

                nbFolding++;
            }

            int indexStart3 = strTemplate.IndexOf("{MODEL_RELATIONS}");
            int indexEnd3 = strTemplate.IndexOf("{/MODEL_RELATIONS}");

            strSubTemplate = strTemplate.Substring(indexStart3 + 17, indexEnd3 - indexStart3 - 17);

            strFile.Append(strTemplate.Substring(indexEnd2 + 7, indexStart3 - indexEnd2 - 7));

            nbFolding = 0;
            foreach (Folding folding in listFoldings)
            {
                string strFoldingModel = strSubTemplate;

                strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{BONE1_NAME}", "Bone_" + (nbFolding * 2).ToString());
                strFoldingModel = strFoldingModel.Replace("{BONE2_NAME}", "Bone_" + (nbFolding * 2 + 1).ToString());

                strFile.AppendLine();
                strFile.Append(strFoldingModel);

                nbFolding++;
            }

            int indexStart4 = strTemplate.IndexOf("{MODEL_CONNECTIONS}");
            int indexEnd4 = strTemplate.IndexOf("{/MODEL_CONNECTIONS}");

            strSubTemplate = strTemplate.Substring(indexStart4 + 19, indexEnd4 - indexStart4 - 19);

            strFile.Append(strTemplate.Substring(indexEnd3 + 18, indexStart4 - indexEnd3 - 18));

            nbFolding = 0;
            foreach (Folding folding in listFoldings)
            {
                string strFoldingModel = strSubTemplate;

                strFoldingModel = strFoldingModel.Replace("{ARMATURE_NAME}", "Armature_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{FOLDING_NAME}", "Folding_" + nbFolding.ToString());
                strFoldingModel = strFoldingModel.Replace("{BONE1_NAME}", "Bone_" + (nbFolding * 2).ToString());
                strFoldingModel = strFoldingModel.Replace("{BONE2_NAME}", "Bone_" + (nbFolding * 2 + 1).ToString());

                strFile.AppendLine();
                strFile.Append(strFoldingModel);

                nbFolding++;
            }

            strFile.Append(strTemplate.Substring(indexEnd4 + 20));

            File.WriteAllText(fileName, strFile.ToString());
        }
コード例 #5
0
ファイル: FrmPapierEditor.cs プロジェクト: HaKDMoDz/geff
        private void btnOuvrir_Click(object sender, EventArgs e)
        {
            try
            {
                OpenFileDialog dlg = new OpenFileDialog();
                dlg.Filter = "Papier (*.ppr)|*.ppr";

                if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    XmlSerializer serializer = new XmlSerializer(typeof(Scene), new Type[]
                    {
                        typeof(ComponentBase),
                        typeof(Folding),
                        typeof(Link),
                        typeof(Platform),
                        typeof(Sensor),
                        typeof(ZoneFoldingH),
                        typeof(ZoneFoldingV),
                        typeof(ZoneMovingH) ,
                        typeof(ZoneMovingV),
                        typeof(Hole)
                    });

                    XmlReader reader = new XmlTextReader(dlg.FileName);

                    scene = (Scene)serializer.Deserialize(reader);
                    reader.Close();

                    CalcFoldingIntersections();
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
            }
        }