void HandleUnload(object Sender, ValuedEventArgs <Unit> E) { var u = (Unit)Sender; var carrierOption = _Selection.FirstOrDefault(i => i.Unit == u); var option = new SingularUnitSelectionOption("deployment-selection-option", E.Value, _Renderer); _Selection.Insert(Math.Min(_Selection.Count() - 1, _Selection.ToList().IndexOf(carrierOption) + 1), option); carrierOption.Value.Remove(E.Value); }
public ConvoyDeploymentPage( ConvoyDeployment Deployment, UnitConfigurationRenderer Renderer, DeploymentPane Pane) { _Deployment = Deployment; _Renderer = Renderer; _MoveUpButton.OnClick += HandleMoveUp; _MoveDownButton.OnClick += HandleMoveDown; _LoadButton.OnClick += HandleLoadButton; _UnloadButton.OnClick += HandleUnloadButton; _Selection = new ValuedScrollCollection <SingularUnitSelectionOption, StackView>("deployment-select"); var units = Deployment.Units.ToList(); units.Sort(new FluentComparator <Unit>(i => i.Configuration.IsVehicle) .ThenCompare(i => i.Configuration.IsArmored) .ThenCompare(i => i.Configuration.UnitClass != UnitClass.TRANSPORT) .ThenCompare(i => i.Configuration.Movement) .Invert()); foreach (Unit u in units) { u.OnLoad += HandleLoad; u.OnUnload += HandleUnload; var option = new SingularUnitSelectionOption("deployment-selection-option", u, _Renderer); _Selection.Add(option); } _Selection.Position = new Vector2f(0, 48); _LoadButton.Position = new Vector2f(0, Pane.Size.Y - _LoadButton.Size.Y - 32); _UnloadButton.Position = new Vector2f(_LoadButton.Size.X + 8, Pane.Size.Y - _UnloadButton.Size.Y - 32); _MoveUpButton.Position = new Vector2f(0, Pane.Size.Y - _LoadButton.Size.Y - _MoveUpButton.Size.Y - 36); _MoveDownButton.Position = new Vector2f( _MoveUpButton.Size.X + 8, Pane.Size.Y - _UnloadButton.Size.Y - _MoveDownButton.Size.Y - 36); Add(_Selection); Add(_LoadButton); Add(_UnloadButton); Add(_MoveUpButton); Add(_MoveDownButton); }