public void AddArmyBuilder(ArmyBuilder Builder) { var section = new ScenarioBuilderArmySection(Builder, GameData.Factions.Values); section.OnParametersChanged += HandleArmyParametersChanged; section.OnRemoved += HandleArmyRemoved; _ArmiesTable.Add(section); }
public ArmyBuilderController( ArmyBuilder ArmyBuilder, ArmyBuilderScreen Screen, UnitConfigurationRenderer Renderer) { _ArmyBuilder = ArmyBuilder; _Screen = Screen; _Screen.OnFinished += HandleFinished; _Screen.OnUnitConfigurationRightClicked += HandleUnitConfigurationRightClicked; _Renderer = Renderer; }
void HandleArmyAdded(object Sender, EventArgs E) { var builder = new ArmyBuilder( _IdGenerator, new ArmyParameters(GameData.Factions.Values.First(), 0, 1, _ScenarioBuilder.Parameters)); _Screen.AddArmyBuilder(builder); _ScenarioBuilder.AddArmy(builder); }
public ScenarioBuilderArmySection(ArmyBuilder ArmyBuilder, IEnumerable <Faction> Factions) : base("scenario-builder-army-section") { this.ArmyBuilder = ArmyBuilder; foreach (Faction faction in Factions) { _FactionSelect.Add( new SelectionOption <Faction>("scenario-builder-army-section-faction-select-option") { DisplayedString = ObjectDescriber.Describe(faction), Value = faction }); } _FactionSelect.SetValue(i => i.Value == ArmyBuilder.Parameters.Faction); _PointsInput.Value = ArmyBuilder.Parameters.Points.ToString(); for (byte i = 1; i <= 3; ++i) { _TeamSelect.Add( new SelectionOption <byte>("scenario-builder-army-section-team-select-option") { DisplayedString = i.ToString(), Value = i }); } _TeamSelect.SetValue(i => i.Value == ArmyBuilder.Parameters.Team); var removeButton = new Button("scenario-builder-army-section-remove-button") { DisplayedString = "X" }; _FactionSelect.OnChange += HandleChange; _PointsInput.OnLeave += HandleChange; _TeamSelect.OnChange += HandleChange; removeButton.OnClick += HandleRemove; Add(new GuiContainer <GuiItem>("scenario-builder-army-section-faction-cell") { _FactionSelect }); Add(new GuiContainer <GuiItem>("scenario-builder-army-section-points-cell") { _PointsInput }); Add(new GuiContainer <GuiItem>("scenario-builder-army-section-team-cell") { _TeamSelect }); Add(removeButton); }
public bool RemoveArmy(ArmyBuilder Builder) { return(_Armies.Remove(Builder)); }
public bool AddArmy(ArmyBuilder Builder) { _Armies.Add(Builder); return(true); }
public void RemoveArmyBuilder(ArmyBuilder Builder) { _ArmiesTable.Remove( i => i is ScenarioBuilderArmySection && ((ScenarioBuilderArmySection)i).ArmyBuilder == Builder); }