public override RPCResponse ApplyChatAction(ApplyChatActionRequest Request, TCPConnection Connection) { if (_PlayerConnections.PlayerMatches(Request.Action.Player, Connection)) { return(base.ApplyChatAction(Request, Connection)); } return(new BooleanResponse(false)); }
public virtual RPCResponse ApplyChatAction(ApplyChatActionRequest Request, TCPConnection Connection) { return(new BooleanResponse(Chat != null && Chat.ApplyAction(Request.Action))); }