public void AddUser_Event(string userId, string content) { try { User_Event addModel = new User_Event() { Id = Guid.NewGuid(), Content = StringHelper.LimitLength(content, 500), CreateTime = DateTime.Now, GoodCount = 0, IsSeen = true, UserId = StringHelper.LimitLength(userId) }; db.AddToUser_Events(addModel); db.SaveChanges(); } catch { throw new Exception("添加错误"); } }
/// <summary> /// 用于向 User_Events EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToUser_Events(User_Event user_Event) { base.AddObject("User_Events", user_Event); }
/// <summary> /// 创建新的 User_Event 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="userId">UserId 属性的初始值。</param> /// <param name="content">Content 属性的初始值。</param> /// <param name="createTime">CreateTime 属性的初始值。</param> /// <param name="isSeen">IsSeen 属性的初始值。</param> /// <param name="goodCount">GoodCount 属性的初始值。</param> public static User_Event CreateUser_Event(global::System.Guid id, global::System.String userId, global::System.String content, global::System.DateTime createTime, global::System.Boolean isSeen, global::System.Int32 goodCount) { User_Event user_Event = new User_Event(); user_Event.Id = id; user_Event.UserId = userId; user_Event.Content = content; user_Event.CreateTime = createTime; user_Event.IsSeen = isSeen; user_Event.GoodCount = goodCount; return user_Event; }