コード例 #1
0
 public void SetRightShip( GameObject go, Ship ship )
 {
     float distance = 2 * ship.shieldRadius;
     Vector3 position = new Vector3( -distance, 0f, 0f );//BattleGrid.GetRightPosition( SelectedRightPosition_ );
     GroupRight_.SetShip( go, ship, SelectedRightPosition_, position );
     ShowShip( GroupRight_.GetShip( SelectedRightPosition_ ), position );
     SelectedRightPosition_ = 0;
 }
コード例 #2
0
ファイル: PreviewManager.cs プロジェクト: qingsheng1355/test
 public static void PreviewCharacter( Ship ship, GameObject go )
 {
     Reset();
     go.transform.position = Vector3.zero;
     CurrentObject = go;
     //CurrentObject.AddComponent<EditorCharacterObject>();
     SetupCamera();
     //SetupParts( ship, go );
     ReplaceShader( go );
 }
コード例 #3
0
ファイル: EditorConfig.cs プロジェクト: qingsheng1355/test
 public void SetShip( GameObject go, Ship ship, int index, Vector3 position )
 {
     ResetShip( index );
     EditorShip ec = new EditorShip();
     ec.Go = go;
     ec.ship = ship;
     ec.OrginPosition = position;
     ec.Index = index;
     ec.Group = this;
     Ships_[index] = ec;
 }
コード例 #4
0
ファイル: AssetLoader.cs プロジェクト: LynnPi/OF
    /// <summary>
    /// 根据路径读取舰船并缓存
    /// </summary>
    /// <param name="path"></param>
    /// <returns></returns>
    private static IEnumerator LoadShip(string path)
    {
        using (WWW www = SmartCreateWww(path)) {
            if (www != null)
            {
                yield return(www);

                if (!Utility.CheckWww(www))
                {
                    yield break;
                }
                string assetName = Path.GetFileNameWithoutExtension(path);
                if (!www.assetBundle.Contains(assetName))
                {
                    Debug.Log("Error, assetBundle doesn't have Ship Define: " + path);
                    yield break;
                }
                Object obj = www.assetBundle.LoadAsset <Object>(assetName);
                PalmPoineer.Mobile.Ship shipDef = obj as PalmPoineer.Mobile.Ship;
                www.assetBundle.Unload(false);
                if (!shipDef)
                {
                    Debug.Log("Error, Load Ship Define Failed: " + path);
                    yield break;
                }
                if (ShipDefines.ContainsKey(assetName))
                {
                    Debug.Log("ship config list already has key:" + assetName);
                    yield break;
                }
                ShipDefines.Add(assetName, shipDef);
            }
            else
            {
                yield return(null);
            }
        }
    }