public WaymarkNancyModule() { Post["/place"] = data => { // Bind the param to RESTWaymark. var waymarks = this.Bind <RESTWaymark>(); // Get event to publish to. var e = MainWindowViewModel.EventAggregator.GetEvent <WaymarkEvent>(); // Publish the waymarks from the request. e.Publish(waymarks); // Create response. var response = new RESTWaymark { A = MainWindowViewModel.GameMemory.A, B = MainWindowViewModel.GameMemory.B, C = MainWindowViewModel.GameMemory.C, D = MainWindowViewModel.GameMemory.D, One = MainWindowViewModel.GameMemory.One, Two = MainWindowViewModel.GameMemory.Two }; // Serialize and return the response. return(JsonConvert.SerializeObject(response)); }; Post["/preset/{name}/load"] = data => Load(data); Get["/preset/{name}/load"] = data => Load(data); dynamic Load(dynamic data) { var name = data.name; if (string.IsNullOrEmpty(name)) { return(null); } var e = MainWindowViewModel.EventAggregator.GetEvent <LoadPresetEvent>(); e?.Publish(name); return(null); } Post["/preset/{name}/save"] = data => { var name = data.name; if (string.IsNullOrEmpty(name)) { return(null); } var e = MainWindowViewModel.EventAggregator.GetEvent <SavePresetEvent>(); e?.Publish(name); return(null); }; }
public WaymarkNancyModule() { Post["/place"] = data => { // Bind the param to RESTWaymark. var waymarks = this.Bind <RESTWaymark>(); // Get event to publish to. var e = MainWindowViewModel.EventAggregator.GetEvent <WaymarkEvent>(); // Publish the waymarks from the request. e.Publish(waymarks); // Create response. var response = new RESTWaymark { A = MainWindowViewModel.GameMemory.A, B = MainWindowViewModel.GameMemory.B, C = MainWindowViewModel.GameMemory.C, D = MainWindowViewModel.GameMemory.D, One = MainWindowViewModel.GameMemory.One, Two = MainWindowViewModel.GameMemory.Two }; // Serialize and return the response. return(JsonConvert.SerializeObject(response)); }; }