/// <summary>This will load the current texture state with the specified save name.</summary> public void Load(string saveName) { if (activated == true && current != null) { var tempTexture = default(Texture2D); if (P3dHelper.TryLoadTexture(saveName, ref tempTexture) == true) { P3dHelper.Blit(current, tempTexture); P3dHelper.Destroy(tempTexture); } } }