public LinearClamped(bool alphaOnly, BinaryPixelOp normalBlendOp) : base(alphaOnly, normalBlendOp) { }
protected internal LinearStraight(bool alphaOnly, BinaryPixelOp normalBlendOp) : base(alphaOnly, normalBlendOp) { }
public Conical(bool alphaOnly, BinaryPixelOp normalBlendOp) : base(alphaOnly, normalBlendOp) { }
public LinearDiamond(bool alphaOnly, BinaryPixelOp normalBlendOp) : base(alphaOnly, normalBlendOp) { }
public Swap(BinaryPixelOp swapMyArgs) { this.swapMyArgs = swapMyArgs; }
protected internal GradientRenderer(bool alphaOnly, BinaryPixelOp normalBlendOp) { this.normalBlendOp = normalBlendOp; this.alphaOnly = alphaOnly; }