コード例 #1
0
ファイル: GlowEffect.cs プロジェクト: leejungho2/xynotecgui
        public override unsafe void Render(
            EffectConfigToken parameters,
            RenderArgs dstArgs,
            RenderArgs srcArgs,
            System.Drawing.Rectangle[] rois,
            int startIndex,
            int length)
        {
            // First we blur the source, and write the result to the destination surface
            // Then we apply Brightness/Contrast with the input as the dst, and the output as the dst
            // Third, we apply the Screen blend operation so that dst = dst OVER src

            ThreeAmountsConfigToken token = (ThreeAmountsConfigToken)parameters;

            AmountEffectConfigToken blurToken = new AmountEffectConfigToken(token.Amount1);

            this.blurEffect.Render(blurToken, dstArgs, srcArgs, rois, startIndex, length);

            BrightnessAndContrastAdjustmentConfigToken bcToken = new BrightnessAndContrastAdjustmentConfigToken(token.Amount2, token.Amount3);

            this.bcAdjustment.Render(bcToken, dstArgs, dstArgs, rois, startIndex, length);

            for (int i = startIndex; i < startIndex + length; ++i)
            {
                Rectangle roi = rois[i];

                for (int y = roi.Top; y < roi.Bottom; ++y)
                {
                    ColorBgra *dstPtr = dstArgs.Surface.GetPointAddressUnchecked(roi.Left, y);
                    ColorBgra *srcPtr = srcArgs.Surface.GetPointAddressUnchecked(roi.Left, y);

                    screenBlendOp.Apply(dstPtr, srcPtr, dstPtr, roi.Width);
                }
            }
        }
コード例 #2
0
        public unsafe override void Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, int startIndex, int length)
        {
            AmountEffectConfigToken token = (AmountEffectConfigToken)parameters;

            foreach (Rectangle rect in rois)
            {
                RenderRect(token.Amount, srcArgs.Surface, dstArgs.Surface, rect);
            }
        }
コード例 #3
0
ファイル: BulgeEffect.cs プロジェクト: leejungho2/xynotecgui
        public unsafe override void Render(
            EffectConfigToken parameters,
            RenderArgs dstArgs,
            RenderArgs srcArgs,
            System.Drawing.Rectangle[] rois,
            int startIndex,
            int length)
        {
            AmountEffectConfigToken token = (AmountEffectConfigToken)parameters;

            float   bulge = token.Amount;
            Surface dst   = dstArgs.Surface;
            Surface src   = srcArgs.Surface;

            float hw      = dst.Width / 2.0f;
            float hh      = dst.Height / 2.0f;
            float maxrad  = Math.Min(hw, hh);
            float maxrad2 = maxrad * maxrad;
            float amt     = token.Amount / 100.0f;

            for (int n = startIndex; n < startIndex + length; ++n)
            {
                Rectangle rect = rois[n];

                for (int y = rect.Top; y < rect.Bottom; y++)
                {
                    ColorBgra *dstPtr = dst.GetPointAddressUnchecked(rect.Left, y);
                    ColorBgra *srcPtr = src.GetPointAddressUnchecked(rect.Left, y);
                    float      v      = y - hh;

                    for (int x = rect.Left; x < rect.Right; x++)
                    {
                        float u = x - hw;
                        float r = (float)Math.Sqrt(u * u + v * v);
                        float rscale;
                        rscale = (1.0f - (r / maxrad));

                        if (rscale > 0)
                        {
                            rscale = 1 - amt * rscale * rscale;

                            float xp = u * rscale;
                            float yp = v * rscale;

                            *dstPtr = src.GetBilinearSampleWrapped(xp + hw, yp + hh);
                        }
                        else
                        {
                            *dstPtr = *srcPtr;
                        }

                        ++dstPtr;
                        ++srcPtr;
                    }
                }
            }
        }
コード例 #4
0
        public unsafe override void Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, int startIndex, int length)
        {
            AmountEffectConfigToken aecd = (AmountEffectConfigToken)parameters;

            for (int i = startIndex; i < startIndex + length; ++i)
            {
                Rectangle rect = rois[i];

                for (int y = rect.Top; y < rect.Bottom; ++y)
                {
                    int yEnd = y + 1;

                    for (int x = rect.Left; x < rect.Right; ++x)
                    {
                        Rectangle cellRect = GetCellBox(x, y, aecd.Amount);
                        cellRect.Intersect(dstArgs.Bounds);
                        ColorBgra color = ComputeCellColor(x, y, srcArgs, aecd.Amount);

                        int xEnd = Math.Min(rect.Right, cellRect.Right);
                        yEnd = Math.Min(rect.Bottom, cellRect.Bottom);

                        for (int y2 = y; y2 < yEnd; ++y2)
                        {
                            ColorBgra *ptr = dstArgs.Surface.GetPointAddressUnchecked(x, y2);

                            for (int x2 = x; x2 < xEnd; ++x2)
                            {
                                ptr->Bgra = color.Bgra;
                                ++ptr;
                            }
                        }

                        x = xEnd - 1;
                    }

                    y = yEnd - 1;
                }
            }
        }
コード例 #5
0
 protected override void InitialInitToken()
 {
     theEffectToken = new AmountEffectConfigToken(this.sliderInitialValue);
 }
コード例 #6
0
        public unsafe override void Render(EffectConfigToken token, RenderArgs dstArgs, RenderArgs srcArgs,
                                           Rectangle[] rois, int startIndex, int length)
        {
            AmountEffectConfigToken realToken = (AmountEffectConfigToken)token;
            Surface src = srcArgs.Surface;
            Surface dst = dstArgs.Surface;

            int    width       = src.Width;
            int    height      = src.Height;
            int    r           = realToken.Amount;
            Random localRandom = this.random;

            int * intensityCount   = stackalloc int[256];
            uint *avgRed           = stackalloc uint[256];
            uint *avgGreen         = stackalloc uint[256];
            uint *avgBlue          = stackalloc uint[256];
            uint *avgAlpha         = stackalloc uint[256];
            byte *intensityChoices = stackalloc byte[(1 + (r * 2)) * (1 + (r * 2))];

            for (int ri = startIndex; ri < startIndex + length; ++ri)
            {
                Rectangle rect = rois[ri];

                int rectTop    = rect.Top;
                int rectBottom = rect.Bottom;
                int rectLeft   = rect.Left;
                int rectRight  = rect.Right;

                for (int y = rectTop; y < rectBottom; ++y)
                {
                    ColorBgra *dstPtr = dst.GetPointAddress(rect.Left, y);
                    int        top    = y - r;
                    int        bottom = y + r + 1;

                    if (top < 0)
                    {
                        top = 0;
                    }

                    if (bottom > height)
                    {
                        bottom = height;
                    }

                    for (int x = rectLeft; x < rectRight; ++x)
                    {
                        int intensityChoicesIndex = 0;

                        for (int i = 0; i < 256; ++i)
                        {
                            intensityCount[i] = 0;
                            avgRed[i]         = 0;
                            avgGreen[i]       = 0;
                            avgBlue[i]        = 0;
                            avgAlpha[i]       = 0;
                        }

                        int left  = x - r;
                        int right = x + r + 1;

                        if (left < 0)
                        {
                            left = 0;
                        }

                        if (right > width)
                        {
                            right = width;
                        }

                        for (int j = top; j < bottom; ++j)
                        {
                            if (j < 0 || j >= height)
                            {
                                continue;
                            }

                            ColorBgra *srcPtr = src.GetPointAddressUnchecked(left, j);

                            for (int i = left; i < right; ++i)
                            {
                                byte intensity = srcPtr->GetIntensityByte();

                                intensityChoices[intensityChoicesIndex] = intensity;
                                ++intensityChoicesIndex;

                                ++intensityCount[intensity];

                                avgRed[intensity]   += srcPtr->R;
                                avgGreen[intensity] += srcPtr->G;
                                avgBlue[intensity]  += srcPtr->B;
                                avgAlpha[intensity] += srcPtr->A;

                                ++srcPtr;
                            }
                        }

                        int randNum;

                        lock (localRandom)
                        {
                            randNum = localRandom.Next(intensityChoicesIndex);
                        }

                        byte chosenIntensity = intensityChoices[randNum];

                        byte R = (byte)(avgRed[chosenIntensity] / intensityCount[chosenIntensity]);
                        byte G = (byte)(avgGreen[chosenIntensity] / intensityCount[chosenIntensity]);
                        byte B = (byte)(avgBlue[chosenIntensity] / intensityCount[chosenIntensity]);
                        byte A = (byte)(avgAlpha[chosenIntensity] / intensityCount[chosenIntensity]);

                        *dstPtr = ColorBgra.FromBgra(B, G, R, A);
                        ++dstPtr;

                        // prepare the array for the next loop iteration
                        for (int i = 0; i < intensityChoicesIndex; ++i)
                        {
                            intensityChoices[i] = 0;
                        }
                    }
                }
            }
        }
コード例 #7
0
 protected AmountEffectConfigToken(AmountEffectConfigToken copyMe)
     : base(copyMe)
 {
     this.amount = copyMe.amount;
 }
コード例 #8
0
ファイル: BlurEffect.cs プロジェクト: vip57884381/Paint.Net
        public override unsafe void Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, Rectangle[] rois, int startIndex, int length)
        {
            AmountEffectConfigToken bect = (AmountEffectConfigToken)parameters;

            Surface dst = dstArgs.Surface;
            Surface src = srcArgs.Surface;

            int r = bect.Amount;

            int[] w    = CreateGaussianBlurRow(bect.Amount);
            int   wlen = w.Length;

            for (int ri = startIndex; ri < startIndex + length; ++ri)
            {
                Rectangle rect = rois[ri];

                if (rect.Height >= 1 && rect.Width >= 1)
                {
                    for (int y = rect.Top; y < rect.Bottom; ++y)
                    {
                        long *     waSums = stackalloc long[wlen];
                        long *     wcSums = stackalloc long[wlen];
                        long *     aSums  = stackalloc long[wlen];
                        long *     bSums  = stackalloc long[wlen];
                        long *     gSums  = stackalloc long[wlen];
                        long *     rSums  = stackalloc long[wlen];
                        long       waSum  = 0;
                        long       wcSum  = 0;
                        long       aSum   = 0;
                        long       bSum   = 0;
                        long       gSum   = 0;
                        long       rSum   = 0;
                        ColorBgra *dstPtr = dst.GetPointAddressUnchecked(rect.Left, y);

                        for (int wx = 0; wx < wlen; ++wx)
                        {
                            int srcX = rect.Left + wx - r;
                            waSums[wx] = 0;
                            wcSums[wx] = 0;
                            aSums[wx]  = 0;
                            bSums[wx]  = 0;
                            gSums[wx]  = 0;
                            rSums[wx]  = 0;

                            if (srcX >= 0 && srcX < src.Width)
                            {
                                for (int wy = 0; wy < wlen; ++wy)
                                {
                                    int srcY = y + wy - r;

                                    if (srcY >= 0 && srcY < src.Height)
                                    {
                                        ColorBgra c  = src.GetPointUnchecked(srcX, srcY);
                                        int       wp = w[wy];

                                        waSums[wx] += wp;
                                        wp         *= c.A + (c.A >> 7);
                                        wcSums[wx] += wp;
                                        wp        >>= 8;

                                        aSums[wx] += wp * c.A;
                                        bSums[wx] += wp * c.B;
                                        gSums[wx] += wp * c.G;
                                        rSums[wx] += wp * c.R;
                                    }
                                }

                                int wwx = w[wx];
                                waSum += wwx * waSums[wx];
                                wcSum += wwx * wcSums[wx];
                                aSum  += wwx * aSums[wx];
                                bSum  += wwx * bSums[wx];
                                gSum  += wwx * gSums[wx];
                                rSum  += wwx * rSums[wx];
                            }
                        }

                        wcSum >>= 8;

                        if (waSum == 0 || wcSum == 0)
                        {
                            dstPtr->Bgra = 0;
                        }
                        else
                        {
                            int alpha = (int)(aSum / waSum);
                            int blue  = (int)(bSum / wcSum);
                            int green = (int)(gSum / wcSum);
                            int red   = (int)(rSum / wcSum);

                            dstPtr->Bgra = ColorBgra.BgraToUInt32(blue, green, red, alpha);
                        }

                        ++dstPtr;

                        for (int x = rect.Left + 1; x < rect.Right; ++x)
                        {
                            for (int i = 0; i < wlen - 1; ++i)
                            {
                                waSums[i] = waSums[i + 1];
                                wcSums[i] = wcSums[i + 1];
                                aSums[i]  = aSums[i + 1];
                                bSums[i]  = bSums[i + 1];
                                gSums[i]  = gSums[i + 1];
                                rSums[i]  = rSums[i + 1];
                            }

                            waSum = 0;
                            wcSum = 0;
                            aSum  = 0;
                            bSum  = 0;
                            gSum  = 0;
                            rSum  = 0;

                            int wx;
                            for (wx = 0; wx < wlen - 1; ++wx)
                            {
                                long wwx = (long)w[wx];
                                waSum += wwx * waSums[wx];
                                wcSum += wwx * wcSums[wx];
                                aSum  += wwx * aSums[wx];
                                bSum  += wwx * bSums[wx];
                                gSum  += wwx * gSums[wx];
                                rSum  += wwx * rSums[wx];
                            }

                            wx = wlen - 1;

                            waSums[wx] = 0;
                            wcSums[wx] = 0;
                            aSums[wx]  = 0;
                            bSums[wx]  = 0;
                            gSums[wx]  = 0;
                            rSums[wx]  = 0;

                            int srcX = x + wx - r;

                            if (srcX >= 0 && srcX < src.Width)
                            {
                                for (int wy = 0; wy < wlen; ++wy)
                                {
                                    int srcY = y + wy - r;

                                    if (srcY >= 0 && srcY < src.Height)
                                    {
                                        ColorBgra c  = src.GetPointUnchecked(srcX, srcY);
                                        int       wp = w[wy];

                                        waSums[wx] += wp;
                                        wp         *= c.A + (c.A >> 7);
                                        wcSums[wx] += wp;
                                        wp        >>= 8;

                                        aSums[wx] += wp * (long)c.A;
                                        bSums[wx] += wp * (long)c.B;
                                        gSums[wx] += wp * (long)c.G;
                                        rSums[wx] += wp * (long)c.R;
                                    }
                                }

                                int wr = w[wx];
                                waSum += (long)wr * waSums[wx];
                                wcSum += (long)wr * wcSums[wx];
                                aSum  += (long)wr * aSums[wx];
                                bSum  += (long)wr * bSums[wx];
                                gSum  += (long)wr * gSums[wx];
                                rSum  += (long)wr * rSums[wx];
                            }

                            wcSum >>= 8;

                            if (waSum == 0 || wcSum == 0)
                            {
                                dstPtr->Bgra = 0;
                            }
                            else
                            {
                                int alpha = (int)(aSum / waSum);
                                int blue  = (int)(bSum / wcSum);
                                int green = (int)(gSum / wcSum);
                                int red   = (int)(rSum / wcSum);

                                dstPtr->Bgra = ColorBgra.BgraToUInt32(blue, green, red, alpha);
                            }

                            ++dstPtr;
                        }
                    }
                }
            }
        }
コード例 #9
0
 protected AmountEffectConfigToken(AmountEffectConfigToken copyMe)
     : base(copyMe)
 {
     this.amount = copyMe.amount;
 }
コード例 #10
0
 protected override void InitialInitToken()
 {
     theEffectToken = new AmountEffectConfigToken(this.sliderInitialValue);
 }
コード例 #11
0
        public unsafe override void Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs,
                                           Rectangle[] rois, int startIndex, int length)
        {
            AmountEffectConfigToken token = (AmountEffectConfigToken)parameters;
            int        w         = dstArgs.Bounds.Width;
            int        h         = dstArgs.Bounds.Height;
            int        fcx       = w << 15;
            int        fcy       = h << 15;
            int        fr        = (int)((double)token.Amount * Math.PI * 65536.0 / 181.0);
            int        strideSrc = srcArgs.Surface.Stride;
            int        strideDst = dstArgs.Surface.Stride;
            ColorBgra *srcPtr    = srcArgs.Surface.GetRowAddressUnchecked(0);
            ColorBgra *dstPtr    = dstArgs.Surface.GetRowAddressUnchecked(0);

            for (int r = startIndex; r < startIndex + length; ++r)
            {
                Rectangle rect = rois[r];

                for (int y = rect.Top; y < rect.Bottom; ++y)
                {
                    ColorBgra *dstRow = (ColorBgra *)(strideDst * y + (byte *)dstPtr);

                    for (int x = rect.Left; x < rect.Right; ++x)
                    {
                        int       fx = (x << 16) - fcx;
                        int       fy = (y << 16) - fcy;
                        const int n  = 64;

                        int fsr = fr / n;

                        int sr = 0;
                        int sg = 0;
                        int sb = 0;
                        int sa = 0;
                        int sc = 0;

                        ColorBgra *src = x + (ColorBgra *)((byte *)srcPtr + strideSrc * y);

                        sr += src->R * src->A;
                        sg += src->G * src->A;
                        sb += src->B * src->A;
                        sa += src->A;
                        ++sc;

                        int ox1 = fx;
                        int ox2 = fx;
                        int oy1 = fy;
                        int oy2 = fy;

                        for (int i = 0; i < n; ++i)
                        {
                            int u;
                            int v;

                            Rotate(ref ox1, ref oy1, fsr);
                            Rotate(ref ox2, ref oy2, -fsr);

                            u = ox1 + fcx + 32768 >> 16;
                            v = oy1 + fcy + 32768 >> 16;

                            if (u > 0 && v > 0 && u < w && v < h)
                            {
                                src = u + (ColorBgra *)((byte *)srcPtr + strideSrc * v);

                                sr += src->R * src->A;
                                sg += src->G * src->A;
                                sb += src->B * src->A;
                                sa += src->A;
                                ++sc;
                            }

                            u = ox2 + fcx + 32768 >> 16;
                            v = oy2 + fcy + 32768 >> 16;

                            if (u > 0 && v > 0 && u < w && v < h)
                            {
                                src = u + (ColorBgra *)((byte *)srcPtr + strideSrc * v);

                                sr += src->R * src->A;
                                sg += src->G * src->A;
                                sb += src->B * src->A;
                                sa += src->A;
                                ++sc;
                            }
                        }

                        if (sa > 0)
                        {
                            dstRow[x] = ColorBgra.FromBgra(
                                Utility.ClampToByte(sb / sa),
                                Utility.ClampToByte(sg / sa),
                                Utility.ClampToByte(sr / sa),
                                Utility.ClampToByte(sa / sc)
                                );
                        }
                        else
                        {
                            dstRow[x].Bgra = 0;
                        }
                    }
                }
            }
        }
コード例 #12
0
ファイル: GlowEffect.cs プロジェクト: leejungho2/xynotecgui
        public unsafe override void Render(
            EffectConfigToken parameters,
            RenderArgs dstArgs,
            RenderArgs srcArgs,
            System.Drawing.Rectangle[] rois,
            int startIndex,
            int length)
        {
            // First we blur the source, and write the result to the destination surface
            // Then we apply Brightness/Contrast with the input as the dst, and the output as the dst
            // Third, we apply the Screen blend operation so that dst = dst OVER src

            ThreeAmountsConfigToken token = (ThreeAmountsConfigToken)parameters;

            AmountEffectConfigToken blurToken = new AmountEffectConfigToken(token.Amount1);
            this.blurEffect.Render(blurToken, dstArgs, srcArgs, rois, startIndex, length);

            BrightnessAndContrastAdjustmentConfigToken bcToken = new BrightnessAndContrastAdjustmentConfigToken(token.Amount2, token.Amount3);
            this.bcAdjustment.Render(bcToken, dstArgs, dstArgs, rois, startIndex, length);

            for (int i = startIndex; i < startIndex + length; ++i)
            {
                Rectangle roi = rois[i];

                for (int y = roi.Top; y < roi.Bottom; ++y)
                {
                    ColorBgra* dstPtr = dstArgs.Surface.GetPointAddressUnchecked(roi.Left, y);
                    ColorBgra* srcPtr = srcArgs.Surface.GetPointAddressUnchecked(roi.Left, y);

                    screenBlendOp.Apply(dstPtr, srcPtr, dstPtr, roi.Width);
                }
            }
        }
コード例 #13
0
        public unsafe override void Render(EffectConfigToken parameters, RenderArgs dstArgs, RenderArgs srcArgs, 
            Rectangle[] rois, int startIndex, int length)
        {
            AmountEffectConfigToken token = (AmountEffectConfigToken)parameters;
            Surface dst = dstArgs.Surface;
            Surface src = srcArgs.Surface;
            long w = dst.Width;
            long h = dst.Height;
            long fcx = w << 15;
            long fcy = h << 15;
            long fz = token.Amount;
            
            for (int r = startIndex; r < startIndex + length; ++r)
            {
                Rectangle rect = rois[r];

                for (int y = rect.Top; y < rect.Bottom; ++y)
                {
                    ColorBgra *dstPtr = dst.GetPointAddressUnchecked(rect.Left, y);
                    ColorBgra *srcPtr = src.GetPointAddressUnchecked(rect.Left, y);

                    for (int x = rect.Left; x < rect.Right; ++x)
                    {
                        long fx = (x << 16) - fcx;
                        long fy = (y << 16) - fcy;
                        const int n = 64;

                        int sr = 0;
                        int sg = 0;
                        int sb = 0;
                        int sa = 0;
                        int sc = 0;

                        sr += srcPtr->R * srcPtr->A;
                        sg += srcPtr->G * srcPtr->A;
                        sb += srcPtr->B * srcPtr->A;
                        sa += srcPtr->A;
                        ++sc;

                        for (int i = 0; i < n; ++i)
                        {
                            fx -= ((fx >> 4) * fz) >> 10;
                            fy -= ((fy >> 4) * fz) >> 10;

                            int u = (int)(fx + fcx + 32768 >> 16);
                            int v = (int)(fy + fcy + 32768 >> 16);

                            ColorBgra *srcPtr2 = src.GetPointAddressUnchecked(u, v);

                            sr += srcPtr2->R * srcPtr2->A;
                            sg += srcPtr2->G * srcPtr2->A;
                            sb += srcPtr2->B * srcPtr2->A;
                            sa += srcPtr2->A;
                            ++sc;
                        }
                 
                        if (sa != 0)
                        {
                            *dstPtr = ColorBgra.FromBgra(
                                Utility.ClampToByte(sb / sa),
                                Utility.ClampToByte(sg / sa),
                                Utility.ClampToByte(sr / sa),
                                Utility.ClampToByte(sa / sc));
                        }
                        else
                        {
                            dstPtr->Bgra = 0;
                        }

                        ++srcPtr;
                        ++dstPtr;
                    }
                }
            }                       
        }