public void consMaze(Player pl, GhostCollcection ghosts) { Console.CursorVisible = false; pl.Spawn(13, 17); Game.GhostsCol.spawnAllGhosts(); addCheries(); char ch; while (true) { if (gameStarted) { if (!timer.timer.Enabled) { timer.Start(); } Game.eventsCheck(); if (pl.IsActive) { pl.startMoving(); } foreach (MovableObject ghost in ghosts) { if (ghost.IsActive) { ghost.startMoving(); } } } System.Threading.Thread.Sleep(FrameRate); Console.SetCursorPosition(0, 0); Console.CursorVisible = false; Console.WriteLine("ChaseMode: " + timer.ChaseMode); Console.WriteLine("Lives: " + pl.LivesRemain); // Console.WriteLine("Player " + (float)pl.Xpos + " " + (float)pl.Ypos); Console.WriteLine("Shadow " + (float)ghosts[0].Xpos + " " + (float)ghosts[0].Ypos); Console.WriteLine("Speedy " + (float)ghosts[1].Xpos + " " + (float)ghosts[1].Ypos); Console.WriteLine("Bashfull " + (float)ghosts[2].Xpos + " " + (float)ghosts[2].Ypos); Console.WriteLine("Pokey " + (float)ghosts[3].Xpos + " " + (float)ghosts[3].Ypos); for (int i = 0; i < Width; i++) { for (int j = 0; j < Length; j++) { Console.ForegroundColor = ConsoleColor.White; if (maze[i, j].ObjOnPlate.Count != 0) { Console.ForegroundColor = GetTypeColor(maze[i, j].ObjOnPlate[maze[i, j].ObjOnPlate.Count - 1].GetType().ToString()); } ch = getSymb(maze[i, j]); Console.Write(ch); } Console.WriteLine(); } Console.WriteLine("Score: " + Game.Score); } }
public static void Setup(string gameId, int mapId) { GameEngine game; if (games.Keys.Contains(gameId)) { games[gameId].MapInit(mapId); games[gameId].mapJSON = games[gameId].Map.MapJSON; games[gameId].Maze1.fillMaze(games[gameId].Map.maze); games[gameId].Maze1.addCheries(); games[gameId].Maze1.GameOver = false; games[gameId].RunMaze(); return; } game = new GameEngine(); game.GameId = gameId; game.MapInit(mapId); game.mapJSON = game.Map.MapJSON; int[,] testMazeMat = game.Map.maze; game.Maze1 = new Maze(); game.Maze1.Game = game; game.Maze1.timer.Game = game; game.Maze1.fillMaze(testMazeMat); game.Maze1.addCheries(); Player pl = new Player(game); game.Player = pl; Shadow shadow = new Shadow(game); Monsters.Speedy speedy = new Monsters.Speedy(game); Monsters.Bashfull bashfull = new Monsters.Bashfull(game); Monsters.Pokey pokey = new Monsters.Pokey(game); GhostCollcection ghosts = new GhostCollcection(gameId, game); ghosts.Add(shadow); ghosts.Add(speedy); ghosts.Add(bashfull); ghosts.Add(pokey); ghosts.setTarget(pl); game.GhostsCol = ghosts; game.startGame(); games.Add(gameId, game); }