private void NextScene() { //запускаем следующую сцену SceneNumber++; if (SceneNumber >= Scenes.Count) { SceneNumber = 0; } if (Scenes[SceneNumber].DrawTimeout <= 0) { tmrDraw.Interval = DefaultDrawTimeout; } else { tmrDraw.Interval = Scenes[SceneNumber].DrawTimeout; } back_color = Scenes[SceneNumber].BackColor; teky = starty; if (SceneChanged != null) { SceneChangedEventArgs evarg = new SceneChangedEventArgs(); evarg.BackColor = back_color; evarg.SceneNumber = SceneNumber; SceneChanged(this, evarg); } }
public bool StartDraw() { if (!ScriptLoaded) { ErrorMessage = "Script not loaded."; return(false); } starty = teky = pctDraw.Height; endy = pctDraw.Location.Y; centery = starty / 2; if (Scenes.Count < 1) { ErrorMessage = "No scenes."; return(false); } if (Scenes[0].DrawTimeout <= 0) { tmrDraw.Interval = DefaultDrawTimeout; } else { tmrDraw.Interval = Scenes[0].DrawTimeout; } back_color = Scenes[0].BackColor; SceneNumber = 0; if (SceneChanged != null) { SceneChangedEventArgs evarg = new SceneChangedEventArgs(); evarg.BackColor = back_color; evarg.SceneNumber = SceneNumber; SceneChanged(this, evarg); } tmrDraw.Start(); return(true); }