public bool IsCrashed(IVisualPlayer player) { bool overlapXCoordinate = CrashElementsHelper.IsTwoNumberBetweenRangeOfTowNumbers (this.X, this.XEnd, player.X, player.XEnd); bool overlapYCoordinate = CrashElementsHelper.IsTwoNumberBetweenRangeOfTowNumbers (this.Y, this.YEnd, player.Y, player.YEnd); bool crashed = overlapXCoordinate && overlapYCoordinate; return(crashed); }
public bool IsCrashed(StaticItem item) { bool overlapXCoordinate = CrashElementsHelper.IsTwoNumberBetweenRangeOfTowNumbers (this.X, this.XEnd, item.X, item.XEnd); bool overlapYCoordinate = CrashElementsHelper.IsTwoNumberBetweenRangeOfTowNumbers (this.Y, this.YEnd, item.Y, item.YEnd); bool crashed = overlapXCoordinate && overlapYCoordinate; return(crashed); }